A procedurally-generated adventure game with roguelike and minecraftian gameplay. Each game generates a new world to explore with wild forests, giant mountains and ancient ruins. Harvest resources, find treasure, and forge the weapons that will help you on your journey.
All Reviews:
Positive (39) - 87% of the 39 user reviews for this game are positive.
Release Date:
Jul 13, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“MoonQuest has been in development for 6 years and is fully playable from start to end. There are many playable characters, hundreds of items, a range of environments, and many different creatures and resources. We look forward to your feedback to help improve the game!”

Approximately how long will this game be in Early Access?

“12 months.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will expand on the procedurally-generated adventure concept by randomising the quest goal and the path toward that goal. The game will contain many more areas including a volcano, a labyrinth, and a beach -- each with their own creatures, NPCs, structures, items, and resources. The final release will also have more playable characters and game modes (such as one-life mode and daily challenge mode).”

What is the current state of the Early Access version?

“This build contains the primary quest: to find the two moonstones that power the moon machine. Each new game generates a unique world with different areas, items and creatures. You can explore a forest, town, mountain, ruins, tombs, hives, and caves in search of the moonstones. There are many playable characters, a range of environments, hundreds of items, hordes of creatures and several primary resource types.”

Will the game be priced differently during and after Early Access?

“The price of the game will increase once it leaves Early Access.”

How are you planning on involving the Community in your development process?

“We'd love to hear from you, and we're interested your thoughts on the following:
  • Do you have any suggestions on how to improve the game?
  • Who is your favourite character to play and why?
  • What are you favourite items?
  • How do you feel about the game difficulty?
  • Have you found a bug?

Tweet us at @playmoonquest with your feedback!”
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Recent updates View all (7)

August 9

Build 431001

This week's update includes:

Ragdolls! Humans now fall over when killed (including yourself). It is an experimental feature which you need to enable from the gameplay menu. You also need to be in high graphics mode.

Lemon is a new playable character. He doesn't accumulate wounds or drop things on death. He's for players who don't like permadeath and want to spend longer in a single game.

UI improvements like a Stack Into button which will stack items from your inventory into matching ones in a target inventory.

Full changelog:
New Character: Lemon! He doesn't accumulate wounds, and is the first non-permadeath character. He also doesn't drop or lose items. Experimental: Ragdolls. Enable in gameplay menu. New Mob: Snow Sentry. A bigger, slower version of snow menace. Increase hand size when holding items. GUI: Added "Stack Into" button which stacks similar items into target chest. Merchants sell mothwings. Wood traders buy wood (and sugar traders buy sugar, etc.) Can now Toggle HUD in game (for screenshots etc). Default key 'H'. Delete game dialogue shows saved game details. Entrances and signposts show region they lead to if visited. Controller has more functionality in inventory (quick move, etc). Fix: Chalice doesn't mistakenly reset. Fix: Can no longer lose certain starting items (e.g., crusader sword, chalice).





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August 2

Build 430300

There are two new features in this build:

Keybindings can now be customised. You can do this from the Keyboard Configuration in the menus, or by manually editing the keybindings.json file in your saves directory.

Games can now be seeded. Every unique game is generated from a game seed. If you go into the Quest menu within a game, the seed for that game will be copied to your copied. If you go into the Graveyard menu in the main menu then you can copy seeds from failed games. To play a seeded game choose Load From Seed in the Extras menu on the title screen.



Full changelog:

You can now customise keybindings. NPCs dialogue is a different colour if it's a hint. On death a worn cursed item has an 80% change of being lost. Added "Play From Seed" mode. Start a game from a seed (must be in clipboard). Added "Graveyard" to menu that shows failed games. Updated menus. Fix: Fixed infinite mining while menu is shown bug.
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Reviews

“There's an inviting strangeness to it.”
PC Gamer

“It looks incredible.”
Tech Raptor

About This Game

A wizard seeks to illuminate a nocturnal world. He summons a hero to find the fallen moonstones that will power a great moon machine.

MoonQuest is a procedurally-generated adventure game with roguelike and minecraftian gameplay. Seek out the lost forest, delve into the spider caves, storm the castle of the Silver King, discover vast seams of gold ore, and craft a hat of such splendour that the cosmos will be jealous.

Important: MoonQuest requires a dedicated graphics card! See the minimum specs below. If you just have an Intel HD graphics chip and nothing else then it's likely the game won't run.

Key Features


  • A new world to explore every game, with frozen forests, hollow mountains, dangerous dungeons and populated towns;
  • Strange alien creatures, wandering merchants, and relentless enemies;
  • A rich environment with destructible tiles, ambient wildlife, and weather effects;
  • Strange moons that influence the game in unique ways (e.g., the Giant moon spawns giant versions of animals and enemies);
  • Hundreds of items including weapons, tools, hats, armour, shields, blocks, toolbenches, and so on;
  • Many resources to mine or harvest like silver, gold, sugar, salt, fur, and fruit; and
  • Several playable characters, each with different abilities and items;
    • Moonman, who illuminates with a moonly glow;
    • Amphibian, who breathes underwater;
    • Elemental, who detects ore with his antennae; and,
    • The Crusader, who starts the game with full armour;

Example Gameplay

  • Plunder an ancient tomb for Regalia;
  • Net some snails and make Snail Pie;
  • Build a temporary hut from Wooden Planks;
  • Smelt gold into a Plumed Gold Helmet;
  • Find the Knight Doll and unlock the Crusader;



Found a bug? Please report it here.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.0+ GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics with at least 2GB or VRAM and OpenGL 3.0 support
    • Storage: 300 MB available space

What Curators Say

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