The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF THE YEAR according to PC Gamer and VICE Waypoint.
All Reviews:
Very Positive (357) - 96% of the 357 user reviews for this game are positive.
Release Date:
Feb 22, 2017

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Recent updates View all (80)

April 19

Unexplored is coming to Nintendo Switch

Nice! But what about de Steam-version?

We're pleased to announce Unexplored: Unlocked Edition for the Nintendo Switch! We can't wait to see what you think of Unexplored-to-go.

What does this mean for the Steam edition? In short: nothing, really. The last (free) DLC, called "The Dark Ritual" will launch soon after the Switch release. We will bring Unexplored to Mac and Linux. And we will continue to support the game with updates and fixes when needed.

So, there's that: in the not too distant future Unexplored will be playable on PC, Mac, Linux and Nintendo Switch. And the Steam-version will continue to be supported. We'd like to thank our players for their continued support and their forgiveness for the occasional bug, we'll keep squashing them!

Here's the whole press release:

Unexplored: Unlocked Edition coming to Nintendo Switch

Includes the acclaimed roguelite and all its DLC, set to launch in spring

Unexplored, one of last year's most acclaimed roguelites, is coming to Nintendo Switch. The dungeon crawler has impressed players and critics alike with its immersive adventuring and revolutionary level generator. PC Gamer, Rock Paper Shotgun and Vice Waypoint all featured Unexplored on their respective Game of the Year lists and articles.

This spring, Digerati, in partnership with Ludomotion and Nephilim Game Studios, will launch Unexplored: Unlocked Edition, which includes the critically acclaimed roguelite dungeon crawler and all three of its DLC packs: Mithril Run, Ripley Run, and The Dark Ritual.

Unexplored: Unlocked Edition will release in spring 2018 (exact date TBC).

Unexplored: Unlocked Edition trailer:

Created by Netherlands-based developer Ludomotion and released last year on Steam, Unexplored has been praised for its ground-breaking ‘cyclic dungeon generation’ technology. The brand-new tech creates procedurally generated levels that feel hand-crafted, making every dungeon run both unique and memorable.

Some of Unexplored’s accolades:
- Vice Waypoint GOTY List
- Vice Waypoint GOTY Top 10 by Austin Walker

- PC Gamer GOTY Personal Pick by Wes Fenlon
- PC Gamer GOTY Category Nomination

- Rock Paper Shotgun ‘Recommended’ review
- Rock Paper Shotgun GOTY Favourite 3 by Dominic Tarason

- Nominated at the Dutch Game Awards for Best Game Design, Best Technical Achievement, and Best Game/Audience Award (Lost all to Horizon Zero Dawn, so yeah... :) )

Publisher: Digerati
Developer: Ludomotion
Console port: Nephilim Game Studios
Platforms: Nintendo Switch
Release: Spring 2018

About the game
Descend into the depths of the Dungeon of Doom and complete your quest: steal the Amulet of Yendor from the fearsome dragon and make it out alive.

Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action RPG that has won praise for its revolutionary level generation tech. Explore dangerous dungeons, forge magical items, solve mysterious puzzles and battle hundreds of foes.

Unexplored: Unlocked Edition includes the main game and its three DLC packs: Mithril Run, Ripley Run, and The Dark Ritual.

Key Features
-Explore the ever-changing Dungeon of Doom – no two runs the same
-Intense melee combat – fight against goblins, trolls, skeletons, wyrms and many more creatures and bosses
-Stealth mechanics – dungeon-crawl like a real rogue!
-Real emergent gameplay with many tactical options
-Challenging, generated puzzles await on every new run
-7 distinctive character classes to unlock and master: Warrior, Rogue, Wizard, Archer, Cleric, Barbarian, Musketeer
-Adaptive, original soundtrack complements the action
-Mithril Run DLC: Explore the dark abandoned mines of Moryondor and escape with as much gold and treasure possible
-Ripley Run DLC: Armed with your trusty repeater crossbow, face off against a horde of alien Creeps
-The Dark Ritual DLC: Stop a group of cultists summoning The Great Old One in this Cthulhu-esque mystery

About Digerati
As a publisher, Digerati is dedicated to helping independent developers bring their creations to market and into the hands of gamers. We take care of funding, distribution, marketing and production, leaving developers to focus on what they love – making incredible games and unique experiences.

About Ludomotion
Based in Amsterdam, the Netherlands, Ludomotion is an independent developer aiming to advance gameplay technology and create all kinds of new gameplay experiences.
11 comments Read more

March 27

The Voice Update (1.18)

It took a while, but now our hero has a voice!

The 1.18 update includes six character voices (optional) and facial expressions for our one-eyed dungeon raider. We really feel the voices add a lot of personality. You won't have to listen to entire lines of dialogue, but you will hear vocal outings of the hero's emotional state.

Also: we've boosted the speed of the cyclic dungeon generator significantly. Milage may vary, but everyone should have their game start quicker. On top of that: the game now uses less memory, which will improve its performance on systems with less RAM.

As always: let us know what you think! And if you enjoy the game, it would be a great help if you write a review.

Thank you for playing Unexplored and for your continued support!

Here's the complete list of enhancements, changes and fixes:

• Six voices (three male, three female)
• Facial expressions

• New, additional enemy sounds

• Performance boost of the content generator
• Smarter prediction for special runs
• Smaller memory footprint

• Reduces spawn rates of Nightmare Boars
• Reduces spawn rates of Big Beetles

• Item glints on pick up are now optional
• Large inventory remembers last selected slot when using a gamepad

• Fixes occasional crashes with splitting jellies
• Fixes possible crash on level change
• Fixes issues with special run music not properly starting
• Fixes reloading glitch
• Healing Water cures Deafness caused by potions
• Wind Stones can be dragged through shallow water
• Fixes visual bug with inventory texture
• Activates double-handed wield after throwing/breaking items
From beta:
• Fixes issue with combining items with a gamepad
• Fixes issue with the Vampire Lord not spawning
• After reading a tome the inventory slot is freed up properly
• Fixes issue with inventory slot connections with gamepad and a chest opened
• Sprites are not auto-targeted with a gamepad
• Poisonous water will not poison you after you drank an antidote
• Fixes some typos
40 comments Read more


“One of my favourite games of the year”
GOTY Awards: Personal Pick (Dominic Tarason) & RPS Recommended – Rock Paper Shotgun

“Even in a year with so many incredible games, Unexplored is a gem”
GOTY Awards: Overall List & Personal Pick (Austin Walker) – Vice Waypoint

“An unassumingly brilliant roguelike.”
GOTY Awards: Category Nomination & Personal Pick (Wes Fenlon) – PC Gamer

User Reviews

"Topdown Zelda and Metroid had a kid and now you can buy it." – MuNgLo
"This game has the best level generator I have ever encountered." – PhilipKWeiner
"Every run the dungeon feels like a rich story driven experience." – Manifest Destiny
"Anyone who enjoys Isaac or Gungeon ought to give this a play." – Lovecraft Scientist
"Really captures the feel of the of Nethack and Moria games." – n37runn3r
"The game plays like a real-time Brogue. That's great. I love it." – Yeoman
"I hope that other roguelikes take notice." – szarkamichael

About This Game

Real-time Roguelite Dungeon Crawling at its Very Best!

Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety!
Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

  • Easy to Play, Easy to Die
  • Fantastic Generated Dungeons (using brand new tech)
  • Real Emergent Gameplay with many Tactical Options
  • Intense, Real-time, Dual Wielding Melee Combat
  • Stealth Mechanics (dungeon crawling like a real rogue…)
  • Over 50 dangerous bosses
  • Challenging, generated puzzles
  • Adaptive, original soundtrack

Watch this video to understand how Unexplored creates its dungeons:

In the Words Of A Player: What Do You Feel Makes the Game Stand Out?

Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
We really liked what Misery wrote, so here’s a summary:

  • 1. the Dungeon Generation
  • 2. It uses a ton of traditional roguelike concepts, but in non-annoying ways
    The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it.
  • 3. The combat is pretty fun, yeah
    Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort.
  • 4. Pausing the game
    Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play.
  • 5. The Puzzles
    [The puzzles] feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.
  • 6. The hub floors
    Ended up being a great feature.
  • 7. The huge variety of enemies
    Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet.
  • 8. And of course the whole "lock and key" concept.

You can read the entire comment here:

We continue with our own, inferior description:

The goal of Unexplored

The goal of Unexplored is to find the dragon in the depths of the dungeon of doom, slay it to claim the Amulet of Yendor and bring it back to the surface. Every run, the game will create an intricate map of dungeons, hinting at foes to come and solutions for puzzles you’ll face.

Lots Of Bosses

During your adventure through the dungeons, you’ll regularly face off with one of over fifty possible bosses. These range from the Queen Ant, to the Balrog and, yes, several menacing Dragons. Some of these bosses can only be slain with the right weapons, so make sure not to miss those on the previous levels.

Uncover Secret Items

In the spirit of roguelikes, the game does not tell you which potions will save you, and which will kill you. You’ll have to find out yourself either by taking risk or using the right Magic Scrolls. Same story for the Enchanted Weapons: are they blessed with divine powers or cursed with deadly spells?


Pitted throughout the dungeons you’ll encounter strange statues. Some of these are part of puzzles and solving those may reap great rewards. So, you may want to pick up and read the books you’ll see lying around. They may feature hints on how to solve a puzzle, even one a few levels deeper.


You’ll be able to equip two items and wield them both. In the darkest deeps you might want to hold a burning torch beside your axe. Bats tend to be killed easily from a distance by throwing daggers at them, so why not equip them in both slots? Or wield a whip, no better, the Flaming Whip you just plucked from that Balrog you managed to finally kill. Or… perhaps it’s best you start with a shield. A big, enchanted shield. Yes.


Your starting armor may not seem like much, but that’s only because… well, because it IS not that much. It will keep you safe from the bites of bats, but don’t try your luck with an Orc. Beat the right foes to collect their leather breastplates or chainmail. Or… equip the right cloak on go stealth…

Wait, Stealth?

Yes, that is an option. You can go unnoticed for a long time and execute surprise attacks for added damage. Like everything in Unexplored, it’s up to you to weigh the rewards versus the risk. Because a surprise attack on a Necromancer may sound like a terrific idea, but it’ll probably survive your first strike, leaving you quite vulnerable in your cloak of cloth.


Unexplored features several kinds of progression for you and your character. The most important is simple: experience. Expect to die a lot in the beginning, whilst learning exactly how to play the game. But you will learn and before you know, you reach a deeper level every run. However, there’s more than just experience. Within each run, you’ll find Potions of Strength, drink those and your power increases for as long as your stays alive. A Potion of Life not only completely heals your hero, it increases the amount of Hit Points. Upgrading your equipment by combining it with certain magic items on an anvil will grant you perks for the time being. Offer to the Gods, and you may receive another upgrade.
However, if you die, your powers die with you. Unexplored is a game featuring perma-death.
Nevertheless, some upgrades are permanent. When you unlock achievements, you unlock equipment and items you can purchase before you start a new run. You pay for these items with the other permanent feature: gold. Your hero will inherit all the gold your previous one owned. So it is always an absolutely fabulous idea to try an open as many chests as possible, you might get rich trying.
Or, just spend it all during your run when you meet one of the vendors. Yes, you heard that correctly: during the game you will be able to spend your gold on new equipment and potions. Obviously, if you subsequently fail, all that gold is lost. Like in forever.

Crafting and Mixing

The deeper you go, the more dangerous the dungeons will be. So, make sure to pick up the right equipment, potions and scrolls along the way. You can even craft better items and mix healthy or plain deadly drinks.


Part of Unexplored’s allure is the way it generates the dungeons. Not just the levels themselves (see this video about Cyclic Dungeon Generation), but all the dungeons in their entirety. The game knows what you’ll face on the deepest levels even before you start wandering the first one. So, it will provide you with hints, keys and notes about what to expect down the line. Best keep an eye out for those.

That’s It?

No, of course not. Unexplored is a game filled with content, with lava and water, plants and trees (flammable trees that is), with hidden doors and locked doors (use lockpicks!), with small bosses and big bosses and with so much more. But we won’t spoil everything here. It’s up to you to find out! So, go have yourself an adventure! You’ll love it!



Unexplored has a fantastic community of players helping each other out. They have been an integral part of the development of this game. So, if you're really stuck, let us know in the Steam forum, and we, or one of the other players, will try and help you out.

System Requirements

    • OS: Windows 7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D Graphics Card
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 3D Graphics Card
    • Storage: 500 MB available space
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