Sci-Fi Survival Shooter created by a small indie team. Powered by the Unreal Engine 4.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Hinweis: Das letzte Update der Entwickler ist mehr als 9 Jahre her. Die hier von den Entwicklern angegebenen Informationen und der Zeitplan sind möglicherweise nicht mehr aktuell.
Was die Entwickler zu sagen haben:

Wozu Early Access?

„Released by request from the community. Please understand that a significant amount of the code requires refinement, and that we currently have the Alpha 2 & Beta 1 builds undergoing heavy stabilization.

However, the early access release is a fully playable package, and will receive consistent updates as we stabilize more sections of our code.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„3-6 months.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The current build possess all the foundational code required for the final build, but lacks a substantial portion of the content and refine key to delivering a complete package. Updates and dlcs will provide additional Classes, Enemies, Maps, Weapons, and Mechanics.“

Was ist der derzeitige Stand der Early Access-Version?

„The current build is Alpha 1. Currently, Alpha 2 completed and undergoing balancing, while Beta 1 is under heavy debugging.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„During Early Access, the game's price will be partial to substantially lower than its final release pricing.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Balancing, bonus content, and in-game cosmetics will be influenced by the Community.“
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Our Kickstarter Campaign is up! Please check it out for exclusives! ~( ゚▽゚)/

For those who have purchased a copy via steam, don't worry! The rewards have already been tagged to your accounts <3

Infos zum Spiel

Sci-Fi Survival Shooter created by a small indie team. Powered by the Unreal Engine 4.

Overview


Hey Guys! Freya is a Cooperative Sci-Fi Survival Shooter.

...or, you know. It’s just CoD Zombies with shiny blue lights in a cleaner environment with a healthy dash of good 'ol RPG. You shoot stuff, gain levels & money, and use all that stuff to unlock new stuff, then use all that new stuff to shoot bigger stuff. At present, the Alpha 1 just has you shooting stuff while trying not to die. Don't worry, we've got a lot of content incoming ;).

In each new match, all players start out at level 1, and select a class. You then work together (or complain about not working together) to survive a set of 10 enemy waves. Make it to the end, and you get a big reward, wipe, and players get significantly less. Match Results dictate amount of Rank Progression & Credits your player account receives, which is used to unlock new cosmetics, weapons, attachments, & classes.

Frost Mechanic:

The environment in Freya is cold, and temperature management is an important meta-game to consider when playing. Everything from Enemies, the environment, to equipment and player classes will affect your temperature. If it drops below a terminal point, you instantly die with no ability to revive. At the same time, when effectively managed, players can get performance boosts.

Classes:

Classes, or Species within Freya, are carefully designed to function very differently compared to other shooters:

  • Agile species will have the unique ability to wallrun
  • Tank races are immune to fall damage and can break certain environments
  • Synthetics are nearly invulnerable to conventional damage
  • While Leader classes are the only ones that play in a 3rd-person for a tactical advantage  

Maps & Enemies:


I originally programmed the map to be procedural, but developing the A.I., I realized a pressing issue. In a procedural map, players too often died of bad luck instead of bad skill. So the number of maps will be limited, design specifically for players to become extremely familiar with, since enemy designs are one of the focal points of Freya's design.

There are 3 fundamental types of enemies: Normals, Elites, and Bosses.

  • Normals are self-explanatory and function simply as cannon fodder.
  • Elites are the most diverse, as they possess a single randomized trait, everything from teleportation, invisibility, replication, speed, frost, poisonous, physic, or immunity to certain types of damage. The degree of how powerful these traits are is randomized and determined by match difficulty and number of players within a game.
  • If that’s not enough for you, that’s when the bosses come in. Not only do they possess abilities that no other enemies have, boss types also inherit multiple traits at once. For example, the Seductress can and will switch your control schemes around to hinder you, but on top of that, you might be unfortunate enough to go against one that is also invisible with the ability to teleport. With all these diverse enemies, the only way to effectively survive would be to balance your gear as well as your team. Which leads us the final and most requested section of Freya.

The Flushed Dahlia:


Otherwise known as The Den. Flushed Dahlia At the Den, players roll their hard-earned cash for permanent unlocks to everything. Classes, Weapons, Attachments, and of course, the quintessential Cosmetics. I’ll leave it to the community to discover all the details of these drops, but before we end this video.

There is something very important I have to clarity. It is not the tool that determines prowess, but how you use it. Now putting aside that obvious that’s-what-she-said joke, this means that all weapons within Freya are balanced. Just because a weapon is rare does not mean it is better, it simply means that it is specialized. A specific build with a specific weapon can be extremely powerful, but the same goes for a default weapon in the hands of a skilled player.

With that said, I highly encourage the community to min-max. I have a rather unique habit of preferring not to nerf. Rather, I find it quite fun to counter certain play-styles with subtle changes in mechanics. ԅ(≖ω≖ԅ)

Thanks for your time guys! Happy gaming.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem *: Windows 7 64-bit or Mac OS X 10.9.2 or later
    • Prozessor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 9.0
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: SSD or SSHD Drives can replace lower memory machines. Samsung EVO Series Recommended for those going this route.
    Empfohlen:
    • Betriebssystem *: Windows 7 64-bit or Mac OS X 10.9.2 or later
    • Prozessor: Quad-core 3.0 GHz + or Duo-cores Overclocked
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce 900 Series +
    • DirectX: Version 10
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: There seems to be a current limit of 16 Cores, Varying Depending on Machines. Updates should soon unlock 64 core hyper-threading support for industrial stations.
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.

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