Sci-Fi Survival Shooter created by a small indie team. Powered by the Unreal Engine 4.
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Conectează-te pentru a adăuga acest articol în lista ta de dorințe, a-l urmări sau a-l marca drept ignorat.

Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

Notă: jocurile aflate în acces timpuriu nu sunt complete și se pot schimba sau nu pe viitor. Dacă nu ești dornic să joci acest titlu în stadiul său actual, atunci ar trebui să aștepți pentru a vedea dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Notă: ultima actualizare realizată de dezvoltatori a fost cu peste 9 ani în urmă. Este posibil ca informațiile și planul de dezvoltare descris de dezvoltatori să nu mai fie de actualitate.
Ce au de spus producătorii:

De ce acces timpuriu?

„Released by request from the community. Please understand that a significant amount of the code requires refinement, and that we currently have the Alpha 2 & Beta 1 builds undergoing heavy stabilization.

However, the early access release is a fully playable package, and will receive consistent updates as we stabilize more sections of our code.”

Aproximativ cât timp se va afla acest joc în acces timpuriu?

„3-6 months.”

Cum se va diferenția versiunea completă de cea disponibilă în acces timpuriu?

„The current build possess all the foundational code required for the final build, but lacks a substantial portion of the content and refine key to delivering a complete package. Updates and dlcs will provide additional Classes, Enemies, Maps, Weapons, and Mechanics.”

Care este starea actuală a versiunii aflate în acces timpuriu?

„The current build is Alpha 1. Currently, Alpha 2 completed and undergoing balancing, while Beta 1 is under heavy debugging.”

Jocul va avea prețuri diferite pe durata accesului timpuriu și după părăsirea acestuia?

„During Early Access, the game's price will be partial to substantially lower than its final release pricing.”

Cum intenționezi să implici comunitatea în procesul tău de dezvoltare?

„Balancing, bonus content, and in-game cosmetics will be influenced by the Community.”
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Nu este disponibil în limba: Română

Acest produs nu este disponibil în limba ta locală. Te rugăm să consulți lista de mai jos cu limbile în care jocul este disponibil înainte de achiziționare

Cumpără Freja

 
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Raportează problemele tehnice și spune-ți părerea despre acest joc pe forum

Ediția Specială

Our Kickstarter Campaign is up! Please check it out for exclusives! ~( ゚▽゚)/

For those who have purchased a copy via steam, don't worry! The rewards have already been tagged to your accounts <3

Despre acest joc

Sci-Fi Survival Shooter created by a small indie team. Powered by the Unreal Engine 4.

Overview


Hey Guys! Freya is a Cooperative Sci-Fi Survival Shooter.

...or, you know. It’s just CoD Zombies with shiny blue lights in a cleaner environment with a healthy dash of good 'ol RPG. You shoot stuff, gain levels & money, and use all that stuff to unlock new stuff, then use all that new stuff to shoot bigger stuff. At present, the Alpha 1 just has you shooting stuff while trying not to die. Don't worry, we've got a lot of content incoming ;).

In each new match, all players start out at level 1, and select a class. You then work together (or complain about not working together) to survive a set of 10 enemy waves. Make it to the end, and you get a big reward, wipe, and players get significantly less. Match Results dictate amount of Rank Progression & Credits your player account receives, which is used to unlock new cosmetics, weapons, attachments, & classes.

Frost Mechanic:

The environment in Freya is cold, and temperature management is an important meta-game to consider when playing. Everything from Enemies, the environment, to equipment and player classes will affect your temperature. If it drops below a terminal point, you instantly die with no ability to revive. At the same time, when effectively managed, players can get performance boosts.

Classes:

Classes, or Species within Freya, are carefully designed to function very differently compared to other shooters:

  • Agile species will have the unique ability to wallrun
  • Tank races are immune to fall damage and can break certain environments
  • Synthetics are nearly invulnerable to conventional damage
  • While Leader classes are the only ones that play in a 3rd-person for a tactical advantage  

Maps & Enemies:


I originally programmed the map to be procedural, but developing the A.I., I realized a pressing issue. In a procedural map, players too often died of bad luck instead of bad skill. So the number of maps will be limited, design specifically for players to become extremely familiar with, since enemy designs are one of the focal points of Freya's design.

There are 3 fundamental types of enemies: Normals, Elites, and Bosses.

  • Normals are self-explanatory and function simply as cannon fodder.
  • Elites are the most diverse, as they possess a single randomized trait, everything from teleportation, invisibility, replication, speed, frost, poisonous, physic, or immunity to certain types of damage. The degree of how powerful these traits are is randomized and determined by match difficulty and number of players within a game.
  • If that’s not enough for you, that’s when the bosses come in. Not only do they possess abilities that no other enemies have, boss types also inherit multiple traits at once. For example, the Seductress can and will switch your control schemes around to hinder you, but on top of that, you might be unfortunate enough to go against one that is also invisible with the ability to teleport. With all these diverse enemies, the only way to effectively survive would be to balance your gear as well as your team. Which leads us the final and most requested section of Freya.

The Flushed Dahlia:


Otherwise known as The Den. Flushed Dahlia At the Den, players roll their hard-earned cash for permanent unlocks to everything. Classes, Weapons, Attachments, and of course, the quintessential Cosmetics. I’ll leave it to the community to discover all the details of these drops, but before we end this video.

There is something very important I have to clarity. It is not the tool that determines prowess, but how you use it. Now putting aside that obvious that’s-what-she-said joke, this means that all weapons within Freya are balanced. Just because a weapon is rare does not mean it is better, it simply means that it is specialized. A specific build with a specific weapon can be extremely powerful, but the same goes for a default weapon in the hands of a skilled player.

With that said, I highly encourage the community to min-max. I have a rather unique habit of preferring not to nerf. Rather, I find it quite fun to counter certain play-styles with subtle changes in mechanics. ԅ(≖ω≖ԅ)

Thanks for your time guys! Happy gaming.

Cerințe de sistem

    Minim:
    • SO *: Windows 7 64-bit or Mac OS X 10.9.2 or later
    • Procesor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memorie: 8 GB RAM
    • Grafică: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Versiune 9.0
    • Stocare: 20 GB spațiu disponibil
    • Observații suplimentare: SSD or SSHD Drives can replace lower memory machines. Samsung EVO Series Recommended for those going this route.
    Recomandat:
    • SO *: Windows 7 64-bit or Mac OS X 10.9.2 or later
    • Procesor: Quad-core 3.0 GHz + or Duo-cores Overclocked
    • Memorie: 16 GB RAM
    • Grafică: NVIDIA GeForce 900 Series +
    • DirectX: Versiune 10
    • Stocare: 20 GB spațiu disponibil
    • Observații suplimentare: There seems to be a current limit of 16 Cores, Varying Depending on Machines. Updates should soon unlock 64 core hyper-threading support for industrial stations.
* Începând cu 1 ianuarie 2024, clientul Steam va fi compatibil numai cu Windows 10 și versiunile ulterioare.

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