Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Recent Reviews:
Very Positive (25) - 80% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (305) - 71% of the 305 user reviews for this game are positive.
Release Date:
9 Aug, 2017

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Recent updates View all (41)

23 February

Fictorum v1.2.12 Beta is now available!

Hey wizards!

We've just uploaded a new version of Fictorum full of fixes and a brand new Transcription feature!

This will allow you to spend essence to transform abilities into spells and vice versa. This opens up all new possibilities for spell shaping and inventory customization!

Follow these steps if you'd like to opt into the beta.

Thank you for playing and please keep those bug reports coming, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.

1 comments Read more

6 February

Fictorum is 50% off and v1.2.11 is Released!

Howdy, spellcasters! Fictorum is 50% off for Steam's Lunar Sale! Help us spread the word to fellow magicians.

We've just dropped a brand new update into Fictorum which is mostly tweaks for 1.2.10, but we've also improved Seek and Familiar runes!

Familiar Enhancements
Familiar received a lot of love in this update. Their movement has been significantly improved and will do a much better job of staying close to their master. They'll also target enemies from a further range and avoid firing spells into each other!

Seek Improvements
Seeking projectiles will now prioritize targets better and, if fired in a cluster, they will try to find a unique target.

Bug Fixes and Minor Enhancements
  • Archers will no longer run right up to you when you get to a certain range
  • Boulder targeting has been improved
  • Warlocks in the Debilor power struggle will no longer give up on their dreams, standing in place, doing nothing
  • Fixed a layout bug on the Character Details window
  • Fixed a bug that prevented unlocking of starting titles based on difficulty
  • The Gregarious Garnet will no longer display an impossible amount of jump height
  • Abilities will no longer increase their displayed base spell multiplier if enchantment does not affect the spell output
  • Debilor Vanguards will properly attack again
  • Font scaling has been added to event choices and loading screens
  • Pressing Disenchant All will also close the window
  • Rune Starting Position has been renamed to Rune Initial Power
  • Enemy projectile spells will be cast over a short time period
  • Warlock movement has been improved

If you haven't left us a review yet, please consider doing so! We love reading about your experiences.

Thank you for playing and please keep those bug reports coming, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.

2 comments Read more


“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 12 GB available space

What Curators Say

18 Curators have reviewed this product. Click here to see them.

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