Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Recent Reviews:
Very Positive (35) - 80% of the 35 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (301) - 72% of the 301 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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Recent updates View all (40)

February 6

Fictorum is 50% off and v1.2.11 is Released!

Howdy, spellcasters! Fictorum is 50% off for Steam's Lunar Sale! Help us spread the word to fellow magicians.

We've just dropped a brand new update into Fictorum which is mostly tweaks for 1.2.10, but we've also improved Seek and Familiar runes!

Familiar Enhancements
Familiar received a lot of love in this update. Their movement has been significantly improved and will do a much better job of staying close to their master. They'll also target enemies from a further range and avoid firing spells into each other!

Seek Improvements
Seeking projectiles will now prioritize targets better and, if fired in a cluster, they will try to find a unique target.

Bug Fixes and Minor Enhancements
  • Archers will no longer run right up to you when you get to a certain range
  • Boulder targeting has been improved
  • Warlocks in the Debilor power struggle will no longer give up on their dreams, standing in place, doing nothing
  • Fixed a layout bug on the Character Details window
  • Fixed a bug that prevented unlocking of starting titles based on difficulty
  • The Gregarious Garnet will no longer display an impossible amount of jump height
  • Abilities will no longer increase their displayed base spell multiplier if enchantment does not affect the spell output
  • Debilor Vanguards will properly attack again
  • Font scaling has been added to event choices and loading screens
  • Pressing Disenchant All will also close the window
  • Rune Starting Position has been renamed to Rune Initial Power
  • Enemy projectile spells will be cast over a short time period
  • Warlock movement has been improved

If you haven't left us a review yet, please consider doing so! We love reading about your experiences.

Thank you for playing and please keep those bug reports coming, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.

2 comments Read more

February 1

Fictorum v1.2.10 Released!

Hey wizards! We've been receiving a boatload of feedback over the last month and we've been using it to improve Fictorum. This patch contains loads of suggestions and bugs found by our community. If you've sent us a bug report or a suggestion for our game, we heartily thank you!

Larger Font Option
We've received a few requests for improving the readability of some of our screens, so we've added a new feature in 1.2.10 that increases the font size of text by 25%! You can access this on the display tab of the settings menu.

Disenchant All
Let go of that shift key! A disenchant all button has been added to the trash window. In addition, items in your trash will now be disenchanted instead of being trashed upon leaving a mountain on the world map.

Christmas Spells
Sadly, it's time for us to finally take the Christmas lights down and throw out the sad, dying tree. Christmas spells now will only drop for The Giftbringer starting title, but this title will be available year round!

Destructible Lifespan Improvements
We've improved the Destructible Lifespan option in the Display settings: Decals and dead bodies will now be removed automatically after a time, which can greatly increase performance.

Bug Fixes and Minor Enhancements
  • We've changed the condition to unlock the Verdant Incinerator—Simply beat the game on Abridged mode
  • More event choices will show their outcomes prior to being selected
  • All spells, echoes, storms, sentinels, and familiars owned by the player will be destroyed upon crossing through the nexus
  • The number of trash runes has been increased from 12 to 18
  • Warlocks/grenadiers are no longer psychic
  • Enemies can now move closer if you're flying
  • Shambler movement speed has been increased from 180 to 200
  • Additional spell/ability clarity and a slight animation has been added to the runes panel within the inventory
  • Fire Wave, Terraform, Dreidel, Gust, and Tremor will no longer get stuck on the landscape
  • Enemies will never cast spells or fire arrows after fleeing
  • Flare will properly disappear after bouncing/piercing
  • Projectiles will now work better with echo
  • Archers will no longer be spotted floating above their destroyed towers
  • Projectiles will no longer stick to the player while in first-person mode
  • Downvote, Upvote, and Heart Tome enchantments are no longer free
  • Arcane, physical, and corrupted spells will no longer spawn a fire effect when hitting the ground.
  • Aegis will now protect from all sources of damage, save for miasma damage
  • Area spell sound effects will be audible from a much larger range
  • The drop chance for the Ring of the Eleventh Thief has been increased by 150%
  • Area spells that spawn meshes (Glacier, Christmas Tree, etc.) will no longer occasionally spawn in midair
  • Phalanx animation has been improved
  • Disenchanting will now play a different sound effect
  • The Essence icon will now appear on the reward selection panel
  • Incredibly massive spells can now be targeted effectively
  • Inventory highlight is no longer off-target on higher resolutions on the world map
  • An attribute ceiling has been applied to many critical attributes
  • Aegis will no longer block targeting
  • Channeling spells can now be started by pressing the spell shaping hotkey
  • Bouncing projectiles will properly collide in place after they've lost all momentum
  • Echo output has been reduced
  • Disenchanting and enchanting tooltips and buttons will all display the proper cost
  • Fixed a rare bug that would occasionally assign incompatible runes to a spell's runeset
  • Witchslap's range has been increased
  • Arc and Shockwave have a much higher knockdown rate and impact
  • The history scroll will properly focus after scrolling to the current event
  • Items will now be for sale at the tutorial vendor
  • Specific enemies will still be visible with clairvoyance after they are fleeing
  • Multishot and Spread area targeting has been improved for spells that do not snap to the surface (e.g. Flame Strike, Blink)
  • Unlocking achievements for a difficulty will unlock achievements for all easier difficulties
  • Chip's Challenger will now spawn with Enhanced Damage and Rune Starting Position
  • Edric the Betrayer will now properly appear skewered
  • Living characters should never clip through the level
  • The player can no longer stand on Familiars
  • Item drop frequency within a level has been reduced for higher chapters
  • Telekinesis is now substantially easier to target
  • Fixed a bug that would sometimes lock a player in slow mode, even though frame rate had recovered
  • The third person camera will operate slightly better around debris

If you haven't left us a review yet, please consider doing so! We love reading about your experiences.

Thank you for playing and please keep those bug reports coming, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.

6 comments Read more


“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 12 GB available space

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