Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
All Reviews:
Mixed (217) - 68% of the 217 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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Recent updates View all (29)

November 4

Fictorum v1.3 Beta Patch - Bug Fixes and Setting Expanse Up

Hello Beta-Wizards,

Thanks for all the feedback you've provided over the last week. We're still hammering out bugs and other fixes.

Most importantly we've improved how Seek reacts with pierce and other runes, so have some fun testing that out.



Other fixes:

  • Seek has been improved
  • Expanse mountains should look more "natural" and have new placeholders indicating difficulty.
  • Spells should no longer auto target Townsfolk
  • New Quest Prompts
  • Flight drains mana based on height
  • Ice/Fire/Lightning Resists have been replaced with Magic Resistance

Thanks for all the feedback so far, and we look forward to more feedback! If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
3 comments Read more

October 27

Fictorum v1.3 Beta Patch - New Expanse Mode

Hello Wizards,

We hope you've been having fun with Fictorum. We've fixed some more bugs with our beta version of v1.3, but most importantly we've added a new mode called "Expanse." We're in some need of feedback!

Major Update: Expanse Mode

Instead of progressing across chapters, the entire world is on one map. Each location currently has a colored numbered label that tells you which faction and how difficult the location is. The numbers are just placeholders and we're working on coming up with better ideas, and if you have any, we'd love to hear them.

Enhancements/Bug Fixes



  • The Boulder, Earth Slam, and Terraform spells can now be found in game (Boulder won't drop at the moment, but will be available later this weekend)
  • The final level (still WIP) has been switched out and significantly improved
  • Close range targeting for projectiles has been significantly improved
  • The tutorial has been reworked and significantly improved
  • Jump height has been increased by 25%
  • Flying combat animations have been significantly improved
  • Flight movement/falling SFX have been added
  • Individual essense rewards will now display in the rewards panel
  • Pierce will now properly pierce through multiple targets

Join the Beta!

Anyone that has a copy on steam can opt into the beta as shown in the image below.



We hope you're as excited about these improvements as we are. If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
4 comments Read more

Reviews

“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    Minimum:
    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 11 GB available space

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