Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
All Reviews:
Mostly Positive (345) - 71% of the 345 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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April 29

Fictorum on sale for 75% off at!

Hey current (and potential) wizards,

Fictorum is currently on sale for 75% off at for the next 24 hours, which is the lowest price we've ever sold the game.

Buy it for your friends. Buy it for your mom. Buy it for yourself. Unleash magical might upon the unworthy, and then reach out with bug reports and feedback.


4 comments Read more

March 8

Fictorum v1.2.13 Released!


We just cranked out a fresh patch full of improvements, just in time for the weekend—Seems like a good time for some Fictorum!

Bug Fixes and Minor Enhancements
  • Rintara and the Debilor battle will both grant large amounts of essence
  • The trash panel will now appear if you have chosen a new item from an event and are overburdened
  • Fixed a bug that would occasionally prevent progression after defeating a boss
  • Fixed a bug that would in rare instances cause the final boss to lose collision and permanently float
  • Fixed a bug that would occasionally prevent loot from being distributed from enemies
  • Fixed a bug that would cause focus issues for gamepad on character customization
  • A random warlock will no longer appear in Corian
  • Enemies will once again spawn on the final level
  • Fixed a bug that would occasionally prevent traps from being triggered
  • Aegis will now spawn with the proper shape and collision
  • Lightning strike has too much stun on it
  • Abilities will no longer trigger spell cooldowns
  • Storm channeling spells will once again move slightly
  • New quest notifications will properly display when a quest has been added to the next chapter
  • Haven will absorb 25x more damage before before dissipating
  • Flight height distance will now be calculated based on the distance over destructibles as well as the landscape
  • Traps will be sprung upon taking any damage
  • An observer can no longer trigger traps
  • Shockwave mana cost has been reduced
  • Spells will be quieter when colliding at long distances
  • Lightning orb has a new explosion visual and new sound effect
  • Sparkwhip sound issues have been resolved

If you haven't yet reviewed Fictorum, we would love that! Many of the great suggestions for Fictorum have come from players like you. If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.

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“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 12 GB available space

What Curators Say

21 Curators have reviewed this product. Click here to see them.

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