Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Recent Reviews:
Very Positive (11) - 81% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mixed (208) - 68% of the 208 user reviews for this game are positive.
Release Date:
Aug 9, 2017

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Recent updates View all (24)

July 11

Fictorum Patch v1.2.1 (and v1.2.2)

Hey Wizards,

We've just released version 1.2.1, which has a boatload of fixes and improvements (many of which were suggestions from our player community)!

Patch Notes:
  • Fixed a bug that caused a substantial drop framerate when moving the camera to and from the shoulder
  • An option has been added to the settings menu to disable the observer UI fade
  • An option has been added to the settings menu to disable the observer UI by default
  • An option has been added to the settings menu to disable observer snapback
  • An option has been added to the settings menu to disable spell targeting overlap effects (this been has been disabled by default)
  • Running/Walking can now be toggled with the R key
  • Fictorum will automatically open the settings menu and pause the game when the application has lost focus
  • Clairvoyance will no longer persist after the window has lost focus
  • Caustics have been removed from the landscape on the Desert Gauntlet map
  • There should (hopefully) be no more instances of floating cobblestone arches
  • Dead bodies will no longer trigger targeting overlap effects
  • Janissaries will properly run when an enemy is spotted
  • Steam cloud saves are now working properly
  • Tutorial text will now only appear within a certain distance
  • Fixed a bug that would occasionally give a random spell to a player at the start of a level
  • Fixed a bug that would prevent some titles from unlocking properly
  • The Grand Inquisitor will cast spells from a proper point while in phase one and transitioning to phase two
  • Projectile impacts will no longer affect characters projected by an Aegis
  • Fixed a bug with the Myglia Marshlands event that would occasionally prevent the quest from being completed
  • Gravity Well will now properly spawn in the tutorial
  • Meteor will now work properly on Balazad
  • Ice Blast effects have been optimized
  • Lightning Bolt will no longer be cast from one specific location when used with a Storm rune
  • The Developer has been renamed The Chronomancer
  • The Scattered Valley event will no longer erroneously give free essence and will mark the history with the correct location name
  • Final velocity and range for spells can no longer become negative
  • Fixed a bug that showed the date of death of the Grand Inquisitor to be 1/1/1 at 12:00:00
  • Fixed a bug that would occasionally cause enemies to be frozen solid in midair
  • Fixed a bug that caused abilities to be affected by a Nova rune in the current spell's runeset
  • Enemies will no longer quickly scream twice when falling
  • Witchslap has a tome icon
  • Lighting will be more consistent in the main menu
  • Typos have been fixed in Inthorp Pass
  • The Toggle First/Third Person Hotkey can be used in Observer Mode to return to the Fictorum
  • The delay range between Chaos casts has been changed from .1s-.01s to .15s-.05s (delay decreases with Chaos amount)
  • The observer will no longer collide with projectiles
  • Loading screen tooltips have been improved and will no longer change during a level load
  • New events will be added on to the history scroll in a much smoother manner
  • Sentinel Flares have been nerfed (Radial damage reduced from 750 --> 600 and radius reduced from 500 --> 400)
  • Fire Beam has been temporarily disabled from spawning in-game
  • Movement animations at lower speeds have been improved
  • Bounce output will properly display on runes
  • Bounce will no longer spawn with any amount of Order
  • Fixed a bug that occasionally caused the final locations without a boss to not have any event associated
  • Warlocks in the boss event will no longer shuffle around anxiously when it hasn't found an enemy

edit
V1.2.2 fixed Corrupted Assassin's, they should no longer remain invisible when close to the player.

If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
10 comments Read more

June 21

Fictorum Patch V1.2

Fictorum v1.2 Released!



Major Change: New Runes
New runes can be found throughout the world! These powerful spell augments are Sentinel, Storm, Familiar, Bounce, Chaos, and Order.

Sentinel:

https://gfycat.com/ifr/VariableGleefulArabianhorse

Storm:

https://gfycat.com/ifr/HarmlessFavorableDove

Familiar:

https://gfycat.com/ifr/ObviousHappygoluckyFossa

Bounce:

https://gfycat.com/ifr/FrightenedGorgeousCreature

Chaos:

https://gfycat.com/ifr/IdleTatteredBarnacle

Order:

https://gfycat.com/ifr/UnequaledUnitedCassowary

Major Change: New Spells and Abilities

New spells and abilities can now be found throughout the world! They are Flareus, Sparkwhip, and Witchslap.

Witchslap:

https://gfycat.com/ifr/UnitedWhichCanvasback

Flareus:

https://gfycat.com/ifr/HandsomeKeenCub

Sparkwhip:

https://gfycat.com/ifr/AdventurousFlatAsiansmallclawedotter

Major Change: New Game Mode

We put together a new shorter, hardcore only game mode for players to try. This is still in its preliminary stages and may evolve in the future.


Major Change: Observer Mode
Players can now take control of an observer and view the world in slow-motion.

https://gfycat.com/OrnateScaredCricket

Major Change: Cone of Cold Improvements

Cone of Cold has been significantly improved by granting the player the ability to create walkways, bridges, and ramps.

https://gfycat.com/MindlessImpossibleGoosefish

Minor Improvements and Bug Fixes
  • Miasma is now discussed in the tutorial
  • Removed the magical properties of furniture that allowed them to float in midair after their surroundings were destroyed
  • Cone of Cold's radius and reach has been extended
  • Fixed a bug that would occasionally prevent a tooltip from appearing on found items/runes in the history scroll
  • All titles that do not require a victory to unlock can now be unlocked appropriately
  • The inventory will no longer lose gamepad focus when moving between the items and runes panels
  • The chapter map will properly load the previously opened event if the player leaves the map by quit to desktop or returning to the main menu
  • Impact decals will no longer attach to sheilds
  • Fireplace fires will properly have logs again
  • Many animation sets have been improved
  • Fictorum will perform better on levels having a high number of structures
  • Health, mana, and stamina bars have slightly improved textures
  • Vault has improved VFX
  • Scrolls extracted from rings will now show the appropriate item quality
  • The game HUD will now fade after traveling through the nexus
  • The third-person camera angles have been slightly improved
  • Damage pop-ups can now be toggled from the settings menu
  • The title screen has been enhanced visually
  • Players will be asked to retire an existing character in a slot (if one exists) before starting a new one
 
What's Next?
Now that we've improved the overall quality and internal structure of Fictorum, we are ready to focus our efforts on adding new content. Additionally, we're on a much more recent version of the Unreal Engine and have no plans to upgrade again (which was the source of most of our dev time in releasing this version), which means that we can get future updates out much more frequently.

Here are a few of the things that we're planning:
  • Add new events into rotation
  • Add new capabilities to events
  • Create new bosses, champions, and standard enemies
  • You can see our full list on our Trello
We hope you're as excited about these changes as we are. If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.
10 comments Read more

Reviews

“Fictorum deliveries on the promises it makes and is an enjoyable experience. It might look and feel a bit dated don’t let that put you off what is a brilliant title. If you can get yourself lost in it’s spellcasting and shaping mechanic then you will find a lot of fun to be had.”
7.5/10 – Game Grin

“If you don’t know what you are doing, Fictorum can be fun; if you do, then it is downright addicting. It’s a game that invites you to learn its intricacies, but you may not want to, and that’s fine; however, if you do go through the effort, you may turn into a mage-god, capable of delivering menacing destruction at a whim.”
7.5/10 – Neowin

About This Game

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

System Requirements

    Minimum:
    • OS: Windows 7+ 64 bit
    • Processor: Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 760 or equivalent
    • Storage: 11 GB available space
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