Fly and crawl through levels on a mythical beast, killing dudes with magic (and dragon stuff).
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Release Date:
Mar 14, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a good base idea and implementation, but the game modes need fleshing out. The community will help sniff out the good stuff to pursue!”

Approximately how long will this game be in Early Access?

“Half a year to a year, ideally.”

How is the full version planned to differ from the Early Access version?

“This game will have more levels with more game modes, sound effects, a bit of voice acting, and completed graphical assets.”

What is the current state of the Early Access version?

“The game has playable mechanics like flying and gesture-based spells, a base defense game mode, a practice mode, some tutorials, and a castle assault (like Musou games) mode.”

Will the game be priced differently during and after Early Access?

“Price will rise as features and levels are added, so buy early!”

How are you planning on involving the Community in your development process?

“The community will guide what kinds of levels I focus on, help hone in on game balance and fun.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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Recent updates View all (6)

April 21

Collider? Hardly know'er. (New Patch)

What's New?
Not all *too* much. I've been toying with the lighting in some levels.

I've also updated some colliders in level geometry that hadn't been working quite right. Trying to make the level look more natural with its textures and smalelr details.

There's some stuff changing under the hood that you hopefully won't notice, which leads us to...

What's next?
I've been working on fighting a giant enemy. Looks like it'll end up being an enormous golem. It'll be fun, crawling around on something trying to swat you.

I'm also probably update the base defense to have a more obvious game flow, a more readily apparent win-condition.
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April 15

Music to my Gears (New Patch)

What's new?
Produced some music, put it in the game.

Also fixed the ball pit ball not taking the player with them.

Tweaked some physics to make it a little less strenuous on your computer.

Finally fixed that weird jittery animation bug for NPCs that were in motion.

Fix for the train showing up perfectly through the smoke.

What's next?
A few balance tweaks, probably. I might make the AOE spells smaller, or based somewhat on line-of-sight. Make it so there's a point in using other spells instead of just spamming the bursts, you know?

Also, I think I want to get into making that enormous golem fight. At least test out clinging onto a more complexly moving thing.
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About This Game

A flying experience that ISN'T ON RAILS. You control where you go. Your Wyvern is nimble and maneuverable--not just in the air and on the ground, but on walls and ceilings too. Guide the Wyvern by seizing the reins and directing him towards your enemies, which your Wyvern will trample and bite!

You are a wyvern-riding lich wielding propermagic. You get to kill dudes with both your wyvern and your magic. Four elements that can be combined for up to 20 spells!

Current modes:
  • Practice arena.
  • Simple wave/base defense.
  • Castle army assault ("Musou" Mode)
  • Hamster ball (not on a Wyvern)

Cast spells by drawing symbols in the air or on floating magic circles. The bigger the symbol, the bigger the spell. The faster you tap the spell circle or draw the symbol, the faster the spell moves. Use spells to let your dragon to breathe the elements. Summon spears of ice and fire. Pull swords out of the void that slice the air itself with fire, then throw an armory's worth of them at your opponents with a wind spell!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel I5 4690S
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 1060
    • Storage: 250 MB available space
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