《群侠传:幸存者》是一款武侠题材的幸存者类动作肉鸽游戏。在 20 波江湖围攻中走位闪避、修炼武学秘籍,掌握内功、外功,搜刮奇物。78 门武学、200 余件道具、7 大派系敌人,利用同门武学触发的共鸣效果与修炼升级获得的额外加成,滚起你的构筑雪球,造就一代宗师。

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Wuxia Survivors is the first game I've ever made, as a solo developer. The gameplay framework and core loop are complete, but a survivors-like lives or dies on balance, build depth, and game feel — and no amount of solo playtesting can substitute for real players. Early Access lets the people who love this genre get in early and shape how the arts, items, and resonance systems evolve, so the game can be polished into something genuinely replayable.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Roughly 6–12 months, depending on development progress and community feedback.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„During Early Access, I plan to expand the game along these lines:
- More martial styles: the 57 Outer Arts currently cover two classic styles — Fist & Palm, and Sword. I plan to add more styles of martial arts.
- More Inner Arts and build paths, on top of the current 16 Inner Arts and 8–10 build archetypes.
- More maps, sects, and enemies.
- More playable characters, each with their own starting bias.
Balance, game feel, and UI will also keep improving based on community feedback. These are plans, not promises — the actual content and priorities may shift with development progress and player feedback.“

Was ist der derzeitige Stand der Early Access-Version?

„The core loop is fully playable today: pick a character and martial style, fight through 20 waves, and between waves train your attributes, buy manuals and jianghu items from the shop, slot your Outer, Inner, and Lightness Arts, and build around sect and style resonances — from the first wave to the last.
Current content: 78 martial arts (57 Outer Arts, 16 Inner Arts, 5 Lightness Arts), 200+ items, and 50 enemy types across 7 factions.
As an Early Access build, some numbers and feel are still being tuned, and you may run into bugs — I'll be updating and fixing at a high cadence. The game currently supports Simplified Chinese; English localization is planned during Early Access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The game is completely free during Early Access, and I probably plan to keep it free after the full release.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„The Steam Community discussions will be my main feedback channel, and I'll be checking them daily.
Every update ships with a dev note explaining what changed and why.
For directional decisions — like which martial style comes next, or major balance passes I'll open a discussion first and take the community's input before committing.
I'm also a video creator: the entire making of this game, from zero onward, is being documented publicly. You're welcome to watch a rookie developer stumble forward, and to send feedback my way anytime.“
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Infos zum Spiel

A Survivors-like Roguelite Set in the World of Wuxia

Wuxia Survivors is a wuxia-themed survivors-like action roguelite. If you love the horde-survival buildcrafting of Vampire Survivors or Brotato, this is that loop reimagined with martial arts, inner cultivation, and the treasures of the jianghu.

Choose your character, sect, and martial style. Your arts cast themselves in exactly the order you arrange them — your job is positioning, dodging, and scooping up every coin and drop on the field.

Core Gameplay

  • Auto-cast, manual mastery: Outer Arts fire in the sequence you set. The system throws the punches; you keep yourself alive.

  • 20 waves: After each wave, train your attributes, browse the shop for martial arts manuals and jianghu curios, and re-slot your Outer Arts, Inner Arts, and Lightness Arts.

  • Art resonance: Arts from the same sect or the same style resonate with each other, boosting their power. Build your run around the resonances you find.

  • Snowball to mastery: Your arts grow stronger as they level. More damage means more coin; more coin means more manuals and items — roll your build into an avalanche.

What's in the Game Right Now

  • 78 martial arts: 57 Outer Arts across two classic styles (Fist & Palm, and Sword), 16 Inner Arts opening 8–10 distinct build paths, and 5 Lightness Arts

  • 200+ jianghu items

  • 50 enemy types across 7 factions

The game is in active development — more martial styles and more content are planned for future updates.

From the Developer

There is exactly one human on this game's "team".

Most of the code, art, animation, and music was produced in collaboration with AI tools: Codex and Claude Code wrote the code; GPT-IMAGE-2 and Nano Banana painted the characters, scenes, and UI; Seedance handled animation; Suno composed the soundtrack; ElevenLabs generated the voice work and sound effects.

The game design, the balancing, the game feel, and the hundreds of playtest-and-decide passes — those were done by the human.

I've been playing games for almost twenty years. This April was the first time I ever opened a game engine, and this is the first time my own name goes in the "developer" slot. I hope you enjoy this little corner of the jianghu.

If you like what you see, a wishlist means the world to a developer fresh out of the tutorial zone.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

I know many players have reservations about AI-generated content, so I want to be upfront about exactly how it was used in this game.

I'm an ordinary gamer who has played games for almost twenty years and always dreamed of making one of my own. But I can't write code, and I've never been trained in art or music. This game exists because generative AI filled those gaps for me: parts of the code were written with the help of AI coding tools; some character, environment, and UI art was created with image-generation models, then hand-picked and adjusted by me; some animation, music, and sound effects were also made with AI tools.

Everything that makes it an actual game, though — the design, the balancing, the game feel, and every "is this fun?" decision — was done by me, across hundreds of playtests. The game contains no live-generated AI content.

For me, AI wasn't an assembly line making a game in my place. It's what let an ordinary player finally build the game he'd been dreaming about. I hope some of that comes through when you play — and I'd genuinely welcome your feedback.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i3-6100 / AMD FX-6300
    • Arbeitsspeicher: 4096 MB (4 GB) MB RAM
    • Grafik: 支持 OpenGL 3.3、1 GB 显存(GeForce GTX 650 / Radeon HD 7770 / Intel UHD 620 同级)
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 需要支持 OpenGL 3.3 的显卡及较新驱动;仅支持 64 位系统
    Empfohlen:
    • Betriebssystem: Windows 10 / 11 64-bit
    • Prozessor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Arbeitsspeicher: 8192 MB (8 GB) MB RAM
    • Grafik: GeForce GTX 1050 / Radeon RX 560 / Intel Iris Xe,2 GB 显存
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 需要支持 OpenGL 3.3 的显卡及较新驱动;仅支持 64 位系统
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