Arsica is a 2D Platformer RPG where you play as a demon hunter carrying a power no army ever had. Four demons claimed the lands. Mankind retreated to its last shelter. You are not here to survive. You are here to end it. Build your team, forge your gear, hunt every monster and four demon.

Войдите, чтобы добавить этот продукт в список желаемого или скрыть его

Не поддерживается русский язык

Этот продукт не поддерживает ваш язык. Пожалуйста, перед покупкой ознакомьтесь со списком поддерживаемых языков.

Эта игра ещё не доступна в Steam

Запланированная дата выхода: Июль 2026

Заинтересовала игра?
Добавьте её в список желаемого и получите уведомление, когда она выйдет
 

Об этой игре

This Is Not a Power Fantasy. It's a Reckoning.

The war ended without a winner. Demons didn't defeat mankind they simply outlasted it. Now the remnants of humanity huddle inside Edenholt, the last walled city left standing on a broken continent. No reinforcements are coming. No hero from a prophecy is on the way.

Only you.

You are Solenne, a demon hunter who carries something far more dangerous than a weapon. You carry Ars, a rare and ancient power that reaches inside ordinary people and pulls out something extraordinary. Soldiers become warriors. Wanderers become legends. And the four demons standing between humanity and extinction?

They should have killed you first.

Four Demons. Four Territories. Zero Mercy.

Scattered across the lands, each ruling their domain like a god of ruin:

Malachar — A brute force of raw destruction who turned the Greenfields feral. Your scouts stopped returning a month ago.

Vethara — A necromancer who raises the dead from ancient ruins. She doesn't fight with soldiers. She fights with your fallen.

Korroth — Something dark and fast that sealed the mines and took the light with it.

Seravyn — The one the others answer to. The one no one has found yet. The one where this all ends.

You don't take them down by charging in. You take them down by out preparing them.

Build the Last City Worth Saving

Edenholt is not just a base — it's a living, breathing community that grows with every decision you make. Six buildings. Six lifelines. Every upgrade changes what's possible.

The Campfire - Finn keeps the fire burning and the intelligence flowing. Upgrade it to unlock better roster management and stronger unit synergies.

The Tavern - Nessa knows where the capable people are hiding. Upgrade it to recruit rarer, more powerful mercenaries.

The Blacksmith - Owen forges equipment from the materials you bring back. Three tiers of gear, set bonuses, and six legendary unique pieces that change how you play.

The Market - Clara turns raw materials into gold and gold into leverage. The economy of survival runs through here.

The Pharmacist - Elias keeps your fighters alive between battles. Healing items, consumables, and compounds you won't find anywhere else.

The Training Ground - Roland makes everyone better. Upgrade it and your entire party fights smarter, hits harder, and survives longer.

Every building you upgrade is a statement: Edenholt will not fall on your watch.

The Ars System - Power Has to Be Earned

Forget experience points. In Arsica, growth is the Power of Ars.

Ars - earned from every battle, every demon slain, every risk taken - is spent on deep, branching skill trees that are unique to every character in your roster. Solenne has her own path. Each of your seven available mercenaries has theirs. No two playthroughs unlock the same combination.

Choose passive combat buffs. Choose stat evolutions. Choose abilities that redefine what your team is capable of.

Every point of Ars you spend is a permanent, irreversible investment. Choose all of it!

Turn-Based Combat That Actually Requires Thought

Arsica doesn't let you brute-force your way through. With a dynamic TurnOrderBar showing you exactly what's coming and when, every decision carries weight.

Position your party of up to 3 fighters - Solenne and two mercenaries - each with distinct roles, stats, and skill sets.

React to enemy that shifts behavior based on HP thresholds and battlefield conditions.

Time your skills, guard turns, and resource spending around a turn queue that rewards reading the fight, not just throwing power at it.

Watch battles unfold with animated formations, damage popups, and combat feedback designed to make every hit feel earned.

Regular enemies are dangerous. The four demon bosses are a different category entirely.

Craft. Gear. Dominate.

Every piece of equipment in Arsica is either earned or made. Drop materials from enemies. Combine them at Owen's forge. Build gear sets that do more than add stats - they transform your strategy.

Multiple equipment sets spanning three distinct power tiers, each with multi-piece set bonuses that reward commitment.

Collect endgame unique pieces with passive effects that bend the rules of combat.

Many material drops, each with their own independent drop chance - farm the enemy that has what you need, or chase the rare roll.

Recipes that gate progress meaningfully - you can't skip straight to endgame. You have to build toward it.

A World That Breathes Between Battles

Arsica lives on a day/night cycle that matters. Enemies respawn with each new cycle. Territories stay dangerous. The pressure never fully lifts.

But the four demons? Once they fall, they stay dead. Every boss kill is a permanent change to the world — a territory reclaimed, a resource unlocked, a shadow lifted.

The Question Arsica Asks

Not "are you powerful enough?"

Every hero thinks they're powerful enough.

Arsica asks: "Are you prepared enough?"

Because the lands don't care about your confidence. The demons don't respect your determination. What they respond to - the only thing that breaks them - is a hunter who studied the fight before stepping into it. Who upgraded the right building at the right time. Who spent Ars on the skill that mattered. Who brought the mercenary the moment called for.

That hunter is Solenne.

Whether she's ready depends entirely on you.

Arsica — She is not here to survive. She is here to end it.

Системные требования

    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows® 10 (64-bit)
    • Процессор: Intel Core i5-4460 / AMD FX-6300
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: NVIDIA GeForce GTX 750 Ti
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows® 10 (64-bit)
    • Процессор: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: NVIDIA GeForce GTX 1050 Ti
У этого продукта нет обзоров

Вы можете написать обзор этого продукта, чтобы поделиться своим опытом с сообществом. Для этого воспользуйтесь разделом над кнопками покупки.

Фильтры обзоров