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Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure. Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks, explore abandoned space stations and defeat evil planet governors.
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Blandede (29) - 51% af de 29 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
24. okt. 2016
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“*****For both Monitor and Virtual Reality *****

Community involvement, fun, and polish!

I have been working on Push For Emor for two years now (initially in my spare time and more recently full time) and I have always promised myself that I would never go early access unless I had the finish line in sight and I knew that I could deliver a complete game.

With all the games core mechanics in and working, all the planet environments in, and the first 4 planets sporting real missions and gameplay, the finish line is in sight and I feel that now would be an ideal time to get the community involved.

Push For Emor is a seriously made game that does not take itself too seriously. It draws on and makes reference to many pieces of pop culture, but I am but one man and I can’t catch them all. Getting the community to chip in with feedback on likes and dislikes and also suggestions would just be awesome. Missions and storylines are down and ready to be implemented, but they are open to change if a community member comes up with an absolute gem of a suggestion! (What have the Emorians ever done for us?!!). I feel there is a layer of fun to be had here for both myself and the community as we work together on Push.

Going early access also allows me to apply more polish to the game. Yes, the finish line is in sight, but so is the deadline. Using the early access system will push that deadline a little further into the future and enable me to slow down a little, take more time with the details and add more polish to the game. I want Push For Emor to be the best I can make it and we all know the devil is in the detail.”

Hvor lang tid vil dette spil være i tidlig adgang?

“I’m looking at another 6 months of development to deliver the full fun game I sat down to make 2 years ago. All the planet and space environments are in, so that just leaves the fun stuff. New npcs, missions, vehicles, spaceships and weapons. I have spent 2 years making Push For Emor and I want it to be blinging like a diamond studded, gold toothed smile when it is finally finished.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The complete game will have all 5 solar systems /11 planets finished and polished. The player will have the ability to (and will be required to) fly between each of the planets via the warp gates. There will be more space structures to explore and additional enemy space ships to best and board.

The finished game will also support vr controller support for both Vive and Oculus touch.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in!

Virtual Reality support is in, along with a full compliment of VR friendly menus.

The first 4 planets with accompanying space environments are in. Planets sport mission driven content, combat, vehicles and exploration. The resource planet has harvesting structures to build and defend via movable turrets.

In space there are enemy ships to fight and board and the ability to travel between planets and your home space station where you can report in and swap ships. Additional resources can be harvested by blowing up asteroids if you just feel like chilling in space and blowing stuff up.

Oh, and the chicken gun is in. One shot - one chicken (werk).

As development continues there will be polish and tweaks applied to the first 4 planets. The next 2 solar systems, which have 3 planets each, will be released to early access buyers as each solar system is completed.

Emor itself will be the last planet to be implemented.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Push For Emor will be discounted whilst in Early Access”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I feel that reaching out to the community for feedback and suggestions is vital to the success of Push For Emor. Live feedback from players who enjoy the game and understand my direction and what I’m trying to achieve with Push will be a winning ingredient. I know there are people out there who mirror my slightly skewed view on life, the universe and everything (free starter for you there) and I can’t wait to hear the ideas from that think tank.”
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***** Push For Emor as been made for both Monitor and Virtual Reality *****



Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure.

Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor.


  • 5 Solar Systems.
  • 11 planets of varying tech levels (low, steampunk & cyberpunk).
  • Mission driven game-play (on planet and in space).
  • Planet & Space combat.
  • Disable enemy ships in space and board them.
  • Explore & fight through abandoned space stations.
  • Move between solar systems and planets via space warp gates.
  • Create mining facilities on resource gathering planets and defend them.
  • Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it).
  • Works on both a Monitor and Virtual Reality Headsets.
  • Works with Oculus DK2.
  • Will support Oculus CV1 and Steam Vive (awaiting hardware).




I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus.

What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later.



When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces.

One solar system at a time
There are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian troops.

Space is full of nasty people
Traveling between solar systems and planets is done via Space Warp Jump Gates. Getting access to a jump gate can sometimes be tricky. You are not the only pilot out there. Space is full of people who are having a bad day. They want to make your day bad too, by killing you and taking your stuff. Luckily you have the skills and the smarts to fight back. Not every enemy/pirate ship you take out will be completely destroyed. Board a disabled enemy craft and explore the drifting hulk for items and upgrades, but visit your arms locker before you go...

Your home space station
Well technically it's not yours - it belongs to the Justicar Federal Army. But it's where you can upgrade your weapons and your space craft, assemble away teams, kick back and watch a movie or listen to some of your favorite music. (Cue Queens' Greatest Hits tape).

Resource / Terraform planets
An Army need resources. Luckily for you and the Colonel, each solar system has a barren planet that is just perfect for mining raw materials. Build mining facilities, power plants and space ports to help keep the Justicar war machine moving. But be warned! You will be attacked by both the planets hostile indigenous population and from Emorian forces, so best build a barracks and some guard towers. Move-able turrets are always a good idea.

Explorable planets / Governors bane
Each of the three main solar systems has a planet that not only needs to be liberated, but also holds an important weapon which you will need to defeat the solar systems Governor. Woo the population, kill their oppressors, gain access to the artifact / weapon. Simple... Right?

The Governing Planet
Each solar system has a governing planet that is controlled by a member of Emorian senate. These Emorian Governors must be stripped of their planetary forces, their dignity and finally their life. Removing (killing violently usually) a Governor will liberate the solar system and bring it under the protective wing of the Justicar (who are clearly much nicer people).

Systemkrav

    Minimum:
    • Styresystem: Windows 10
    • Processor: i5-4590
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • Diskplads: 8 GB tilgængelig plads
    • Lydkort: Any
    Anbefalet:
    • Styresystem: Windows 10
    • Processor: i5-4590
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
    • Diskplads: 8 GB tilgængelig plads
    • Lydkort: Any

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