A calm marbling craft set in 18th-century Istanbul. Float pigment on water, comb it open, lift it onto paper — every pattern happens once and never returns. In the wake of master Hatip Mehmed Efendi.

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Tentang Permainan Ini

Marbling — ebru — is an art indebted to water. You float pigment on its surface, comb it open, and lift the pattern onto paper. In Kıvam you stand at the bench of an early-18th-century Istanbul master, where the word kıvam names the exact consistency paint must reach before it will float. Each tray is a decision; each lift, an act that cannot be undone.

This is the moment marbling turned from the abstract battal tradition toward a floral, figurative language — a turn that still carries its maker's name: hatip ebrusu, the preacher's marbling. You work in the wake of Hatip Mehmed Efendi, one quiet sheet at a time.

The Craft
Four tools — drop, stylus, comb, and broadcast — and a rack of pigments you mix at your own rhythm. There is no undo and no single correct result; only the pattern that forms under your hands, this once.

Three Ways to Work the Water
Story — Take commissions at the master's bench. Match each ferman, lift the sheet, and deliver it for a harmony score that carries your standing from apprentice toward master — with the ever-present risk that the paint loses its kıvam.
Free Tray — Every pigment open. No commission, no score, no failure. Pure making.
The Daily Tray — One shared tray each day, paired with the day's haiku. The same water sets the same terms for everyone; once that day's sheet is lifted, it will not open again. A gentle score, never pressure.

Every Pattern Is Yours
No two trays resolve the same way. Keep what you lift in your album and watch a quiet body of work gather — a record of mornings spent over the water.

Kıvam is not a production line but a workbench. It doesn't speed up and it won't hurry you. Whatever you lift from the water is yours — and it will never come again exactly the same.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Kıvam's core — its ebru (paper marbling) simulation, gameplay, design, and direction — is authored by the developer. Generative AI tools were used as assistants in producing some supporting content: store page and marketing imagery, certain visual assets, and drafting/editing of written text, which was then reviewed and finalized by the developer. No AI-generated voice or music is used. The marbling you create in-game is produced by the game's own simulation, not by generative AI.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-8100 / AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel Iris Xe
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-bit
    • Pemproses: Intel Core i5-9400 / AMD Ryzen 5 2600
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
    • DirectX: Versi 12
    • Storan: 2 GB ruang tersedia
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