Read visible enemy AI and plan tactics in a turn-based tactical RPG set in Toyoashihara, where steam firearms coexist with swords and spears. Experience AP-based turn order, token actions, and body-part conditions. Initial Early Access is single-player. Japanese only; English is planned later.

Log på for at føje dette emne til din ønskeliste, følge det eller markere det som ignoreret

Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Multi-Tactics is an AI-transparent turn-based tactical RPG where players read what enemies are aiming for and under what conditions they will act.
In this game, the overall experience is shaped not only by battle balance, but also by the readability of the AI flow, the UI, difficulty, and the stability of the core gameplay systems.
In Early Access, the game will be released in a playable single-player state through the end of Act One, including its core story and main battle experience. We will use player feedback to adjust battle balance, the UI, AI flow presentation, difficulty, and other systems.
Toward the full release, we plan to gradually implement the remaining story, AI editing features, and additional content. Our goal is to complete the AI-transparent SRPG experience and the story experience of Toyoashihara Saga.”

Hvor lang tid vil dette spil være i tidlig adgang?

“At this time, we expect the Early Access period to last approximately one year.
Since this game is being developed as an individual project, the timing of the full release will not be tied to a fixed date. Instead, it will be determined based on development progress and the work required to respond to player feedback.
The transition to the full version will be based on the completion of the full three-act story, implementation of major systems, improvement of the core gameplay experience, and resolution of major issues.
For this reason, the Early Access period may change depending on the state of development.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“At the start of Early Access, players will be able to play through the end of Act One of the three-act story in single-player.
In the full version, we plan to complete the remaining story and provide the full narrative experience across all three acts. We also plan to add a feature that allows players not only to view AI flows, but also to edit AI behavior themselves.
If possible, we would also like to explore features such as simulated battles between player-created AIs and Steam Workshop integration. Future multiplayer support may also be considered, but these features will depend on the state of development.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“In the current Early Access version, players can play through the end of Act One in single-player. Act One includes the basic flow of the game, such as battles, conversations, trading, equipment management, and travel.
The current structure consists of BattleScene, which handles combat, and DramaticScene, which handles conversations and travel. Both systems are largely in place and function as an offline single-player experience.
Multiplayer was tested through three closed alpha tests, but it will not be included as a supported feature in the initial Early Access release. We are prioritizing the stability of the core game experience at launch. Future multiplayer support may be considered, but its timing has not been decided.
In addition, the 3D models used in BattleScene are planned to be improved and broadly replaced during Early Access. The story currently covers Act One, and 4 of the 13 playable races are not yet implemented.
Save, load, and settings features are already implemented. Key configuration and controller support are planned for implementation during Early Access.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We do not plan to change the price during the Early Access period.
For the full version, we plan to increase the price compared to the Early Access version, based on the remaining story content, AI editing features, the completion level of major systems, and the overall amount of content added.
If the price is changed, we plan to announce it clearly in advance.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Feedback will primarily be accepted through the Steam forums.
We will especially focus on feedback related to bug reports, battle balance, and UI improvements. These areas directly affect the gameplay experience, so we will continue to review them throughout Early Access and make adjustments as needed.
Update announcements will be posted irregularly through Steam News and related channels.
However, we will not implement every piece of feedback exactly as received. Instead, we will select feedback that fits the design philosophy of MultiTactics and continue improving the game while preserving its overall direction.”
Læs mere
Dansk sprog understøttes ikke

Dette produkt understøtter ikke dit sprog. Se listen over understøttede sprog nedenfor, før du køber.

Dette spil er ikke tilgængeligt på Steam endnu

Kommer snart

Interesseret?
Tilføj det til din ønskeliste, og få besked, når det bliver tilgængeligt.
 
Se alle diskussioner

Rapporter fejl og giv feedback til dette spil på spillets diskussionsside

Om dette spil

Multi-Tactics: Toyoashihara Saga - The Steam Age - is an AI-transparent turn-based tactical RPG set in a fictional world where steam-powered firearms coexist with swords and spears.

The story takes place in Toyoashihara, a land inhabited by beastfolk. Centered on the nation of Yamashiro, the game depicts a world where steam technology, samurai warfare, beastfolk society, and the threat of 異形 — monstrous beings — intersect. Players progress through a three-act story by engaging in battles, conversations, trading, equipment management, and travel.

At the start of Early Access, the game is available in Japanese only. English localization is planned for a later stage after the Early Access release.

Read the enemy’s decisions

The core feature of Multi-Tactics is building tactics while observing the enemy’s combat AI. Enemy NPCs act according to combat AI made up of nodes such as condition checks, target selection, and action execution.

Players can examine the node flow, understand what each enemy is aiming for, and identify the conditions that trigger its actions. Rather than fighting against completely hidden enemy behavior, players build their strategy by reading the visible logic of the AI.

AP-based turn order

Combat uses an AP-based turn order system. Characters accumulate AP over time and take their turns when they reach the required threshold.

Rather than a simple alternating turn system, each character’s role and tactical use emerge from the combination of attributes, conditions, equipment, and action choices.

Token-based actions

Actions are managed through a token system. Attacks, movement, aiming, defense, and special actions are performed by spending different types of tokens.

How to spend limited tokens, and whether to hold some of them back, affects each turn’s tactical decisions. Some unused tokens are returned as AP at the end of the turn, making restraint itself a valid tactical choice.

Position management through Zone / Area / Group

Positioning is managed through a layered structure of Zone, Area, and Group. This system is designed to avoid the complexity of describing exact coordinates in words, and makes it easier for the player to understand which battlefield, which area, and which formation a character is in.

By organizing the situation in this way, the player can make decisions about movement, shooting, melee attacks, and support actions.

Body-part conditions

Characters have body parts such as the head, torso, right arm, left arm, right leg, and left leg. Each part has its own independent condition.

Focusing attacks on specific body parts and managing damage can reduce an enemy’s ability to act and change the flow of battle.

Character growth through attributes, skills, and perks

Character growth is built around seven attributes: Endurance, Technique, Arm Strength, Leg Strength, Perception, Insight, and Spirit. These are combined with weapon skills, specialist skills, and perks.

Each attribute has its own role, and a character’s tactical strengths change depending on how they are developed.

Story progression through dramatic scenes

Between battles, the story unfolds through visual novel-style dramatic scenes. Character portraits, backgrounds, music, ruby text, and glossary pop-ups are used to present the story of Toyoashihara, centered on Yamashiro.

Conversations, choices, lodging, meals, maintenance, trading, and map travel all affect progression outside of combat.

Multiplayer in the initial Early Access release [Update: July 14, 2026]

We have been testing 2–4 player multiplayer for this game. However, after three multiplayer alpha tests, we have decided to release the initial Early Access version as a single-player experience.

This decision was made in order to prioritize the stability of the game experience at the initial release. Multiplayer remains under consideration for the future, but it will not be included as a supported feature at the start of Early Access.

Early Access includes Act One

At the start of Early Access, players can play through the end of Act One of the three-act story.

Act One includes the basic flow of the game: battles, conversations, trading, equipment management, and travel.

[Update: July 14, 2026] The initial Early Access release will include Act One as a single-player experience. Multiplayer will not be included as a supported feature at the initial release.

For the full version, the remaining story and AI editing features are planned. The goal is to complete the AI-transparent SRPG experience and the story experience of Toyoashihara Saga.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

This game uses generative AI tools during development to create or assist with some pre-generated content. This includes code assistance, visual asset creation, and music creation.
Generative AI tools are used to assist with programming during development, to create or assist with character artwork, background artwork, store page graphics, Steam community assets, and marketing materials, and to create or assist with background music.
AI-assisted assets and code are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to generate real-time content during gameplay, and players do not directly interact with a generative AI system.
The “combat AI” described in the game is a gameplay system that controls enemy behavior and tactical decision-making. It is not generative AI.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200 equivalent
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 960 / AMD Radeon RX 560 equivalent, 4 GB VRAM or higher, DirectX 11 compatible
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 5120 MB tilgængelig plads
    • Lydkort: DirectX-compatible sound card
    • Yderligere bemærkninger: These system requirements are provisional estimates for the Early Access version and may change depending on actual testing and optimization. Multiplayer requires an Internet connection.
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 3600 equivalent
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT equivalent, 6 GB VRAM or higher
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 5120 MB tilgængelig plads
    • Lydkort: DirectX-compatible sound card
    • Yderligere bemærkninger: Additional Notes: These system requirements are provisional estimates for the Early Access version, and actual performance may vary. Installation on an SSD is recommended.
Der er ingen anmeldelser af dette produkt

Du kan skrive din egen anmeldelse for dette produkt for at dele din oplevelse med fællesskabet. Brug området over købsknapperne for at skrive din anmeldelse.

Gennemse filtre