Gather resources, craft weapons, and build a castle. Then defend your castle against monsters who will try to siege, sap, and smash their way in. All in a procedurally generated 3D block world that allows for extensive crafting and total construction and destruction of the terrain.
All Reviews:
Positive (22) - 95% of the 22 user reviews for this game are positive.
Release Date:
Mar 7, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“If the last five years of development has taught me anything it's that I want to keep tweaking and balancing the game to make it even better. But I don't want those ongoing tweaks to prevent fans from playing a game which is very content full and fun. Hence early access.
You can buy into early access knowing that there is a full game here with tons of content. Also know that you can email me with your thoughts for improvements. I want to hear what you think will make Lord of Dwarves an even better game.”

Approximately how long will this game be in Early Access?

“I expect early access to last 6 months to a year.”

How is the full version planned to differ from the Early Access version?

“All the features that I envisioned are already done and in the game. But that doesn't mean I won't be adding more if community feedback helps me decide it will improve the game.
However the main difference will be in game balance, pacing and end game play. Lord of Dwarves is a deep game that can be played for a long time. It is difficult to tweak it just right without a large number of players providing feedback.”

What is the current state of the Early Access version?

“Lord of Dwarves is feature complete. It has a full campaign, a totally customizable sandbox mode, and all the content through end game play that I set out to create.
Also, if any changes cause old game save files to become unreadable I keep old builds on Steam. So if you really want to load a previous save you can just tell Steam to download a previous version.”

Will the game be priced differently during and after Early Access?

“Same price.”

How are you planning on involving the Community in your development process?

“If you have any thoughts I want to hear about them. Feel free to email me at I also check the Steam community forum regularly.”
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Recent updates View all (7)

May 5

Patch v0.22.8 May 5, 2019

It's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment. We had a whirlwind week moving all our stuff (including my development machines) to a new apartment. The machines are (mostly) back up and there are a number of good improvements in this latest patch so I wanted to finally get it out.

I also have a number of changes brewing that change the save file format. Whenever I finish those changes the old save files won't read in the new version. But don't worry, there is an option to run the old version and load old save files if you want to finish a game in progress. I'll post more info when that release comes.

Patch Notes v0.22.8

  • Increased the power of some advanced traps.
  • Significantly increased the power of Stone Fall traps. They were way underpowered for the work involved.
  • Moderate buff to all warefare weapons (metal-tier weapons).
  • Melee combatants will move around less often when trying to find a target to attack.
  • Injuries now provide only half the move speed penalty. Too penalizing before.
  • Added a tool tip to the Creature Window move speed to see a breakdown of why the creature has that speed.
  • Great Club weapon is now much more lethal and reduces move speed much less. This makes great weapons viable in the early game.
  • Orcs on campaign level 4 no longer increase in strength so quickly.
  • Crops & vegetables now grant more renown. Makes farming attract more dwarves.
  • Planted seeds & seedlings now appear in the dwarfopedia renown tree.
  • Animals will use ladders & scaffolding less often.
  • Added a parameter to turn off auto pause when new dwarves spawn.

Bug fixes
  • Civilians assigned to a post would sometimes not attack at all. Fixed.
  • Domestic animals no longer set off traps.
  • Fixed a bug with scaffolding on top of a ladder. Dwarves could move one way but not the other.
  • Seasonal & yearly large invasions were switched. Selecting large seasonal invasions would cause large yearly invasions and vice-versa.
  • Fixed a bug where clicking a shrine location would send the camera to the bottom corner of the map.
1 comments Read more

April 14

Patch v0.22.7 April 14, 2019 (Looking for feedback!)

There are two notable changes for this patch.

1) I've received feedback about dwarves getting stuck while building walls. So I added a couple new algorithms in the upper left corner preferences window to help prevent this. Please try them out and let me know what you think! They basically force the dwarves to build from the bottom up - there are tool tips in the game that describe them in more detail if you're interested.
Please let me know how you like the new algorithms.

2) A number of players suggested that having a market window for each individual market was time consuming and tedious. I hadn't thought about it before - but they were absolutely right! Now each type of market (human, elf, gnome) has a single market window which aggregates up the goods from all merchants present. It's much nicer. Thanks for the suggestion everyone!

Patch Notes v0.22.7

Major Gameplay Changes
  • Added two alternate construction algorithms that can help prevent dwarves from getting stuck while constructing walls. See the <b>Preferences</b> button in the upper left and let me know what you think of them!
  • Markets of the same type now all share a single Market Window. If there are 10 human markets, the goods from all 10 markets will be aggregated into a single human market window. (Thanks to everyone who made this great suggestion)!

  • Non-dwarves are slowed when moving through a dwarfs space.
  • Added stats for weapons to the Dwarfopedia (armor to come in a future patch).
  • The auto scaffolding algorithm now searches for locations that need scaffolding from low z to high z. Improves the scaffolding build order.

Bug Fixes
  • Fixed a bug where civilian hunters would not hunt most of the time.
  • Fixed a possible crash when dragging an item from one list to another and the game auto saves during the drag.
  • Fixed a bug in some uncommon pathfinding that caused more work to be done than needed.
  • Projectiles are no longer seen if the viewed layer is below the projectiles position.
  • When flying creatures die their corpses could fall onto fences & pillars which are normally inaccessable. Now they fall next to the fence/pillar.
  • Subterranean monster spawns could be accompanied by a message for every monster that spawns. Now only one message appears.
2 comments Read more
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About This Game

Lord of Dwarves is a game about helping a band of dwarves survive, build, and defend themselves against hordes of monsters. You need to gather resources, secure food sources, craft weapons & armor, build structures, and defend those structures against monster sieges. All in a completely rearrangeable 3D voxel world.

Lord of Dwarves features a full campaign which also acts as a tutorial. No need to turn to wikis just to learn to play, everything is explained in game. Enjoy the well paced campaign instead of having to create custom levels from the get go.

Lord of Dwarves also has an extensively customizable sandbox mode. Control terrain size, height, roughness, and topology. Customize monster type and frequency, or turn monsters completely off and concentrate on sandbox building. Even select a climax event like a demon invasion or an attack by an elite monster which gives every sandbox game an exciting conclusion.

Fresh Gameplay Objectives
Build an archer tower at least 8 blocks tall. Decide what it will look like and where the stairs will go. Train extra lumberjacks to chop down an evil forest. Or build a structure around your village to keep the goblins out.

Monsters & Sieges
Build walls to hold off goblin invasions. Train archers to fend off orcs as they climb your walls. Muster all your forces to defend against an elite creature that has taken an interest in your settlement.

Customizable World
Play in a different procedurally generated terrain each time and modify that terrain however you see fit. Every block, tree, and workshop is completely constructible and destructible. Build a castle, an underground dungeon, or big "Studville" sign - anything is possible.

  • Fully constructible/destructible 3D block world
  • Full Campaign and tutorial
  • Extremely customizable Sandbox mode
  • Fresh game play objectives like "build a stone tower 8 blocks tall" or "chop down an evil forest"
  • Control over 100 dwarves
  • Assign and skill up dwarves in a variety of professions
  • Invaders siege your custom built structures
  • Tiered resource system allows for ever more powerful weapons, armor, & crafts
  • Random procedurally generated terrain with millions of blocks
  • Focus on interface for ease of construction in the 3D world

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 based graphics card
    • Storage: 700 MB available space
    • Additional Notes: Intel HD graphics are not officially supported, your results may vary
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 3.0+ Ghz Quad-Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce 500 series or better
    • Storage: 700 MB available space
    • Additional Notes: Intel HD graphics are not officially supported, your results may vary
    • OS: Ubuntu 14.04 or equivalent (64 bit)
    • Processor: 2.0 Ghz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 based graphics card
    • Storage: 700 MB available space
    • Additional Notes: Intel HD graphics are not officially supported.
    • OS: Ubuntu 14.04 or equivalent (64 bit)
    • Processor: 3.0+ Ghz Quad-Core
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce 500 series or better
    • Storage: 700 MB available space
    • Additional Notes: Intel HD graphics are not officially supported.

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