Climb a 100-floor Labyrinth in a third-person anime action RPG featuring skill-based combat, persistent progression, powerful build customization, and Epic Boss encounters every 10 floors.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“This game is being developed with a strong focus on gameplay feel, long-term progression, and player-driven balancing. Early Access allows the community to help shape the experience while core systems continue to expand and improve.

The foundation of the game is already playable, including skill-based combat, dungeon progression, character progression, Epic Boss encounters, loot systems, and multiple build paths. During Early Access, development will focus on expanding content, refining balance, improving progression systems, and adding new gameplay features based on player feedback.

Community feedback will play a major role in helping refine combat pacing, difficulty scaling, build diversity, and long-term replayability.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“The current plan is for the game to remain in Early Access for approximately 6–12 months.

This timeline may change depending on community feedback and the scope of improvements made during development.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to expand upon the Early Access experience with:

Additional skills, including Fishing and Cooking,
Improved crafting and loot systems,
Infinite Mode,
Additional polish, balancing, visual improvements, and quality-of-life features
Multiplayer support is planned after the core single-player experience is fully completed and polished.

The goal of Early Access is to refine the core gameplay loop and expand the game in response to community feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current Early Access version already includes a substantial playable foundation, including:

A fully playable 3D third-person action RPG experience.
Procedurally generated dungeon progression.
Skill-based combat.
Multiple character progression skills, including Strength, Defence, Magic, Summoning, and Crafting.
Monster variety and loot systems.
Epic Boss encounters every 10 floors.
Character creation.
Controller support.
Town hub and persistent progression systems.
A polished, playable demo experience.

The game is actively being expanded and polished throughout development.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“No. Currently, we do not plan to increase prices even as more content, systems, and features are added, leading up to full release.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback will play an important role throughout development.

Players will be able to:

Share gameplay feedback.
Report bugs and balancing issues.
Participate in playtesting.
Suggest quality-of-life improvements.
Help shape progression and combat balancing.

Development updates, patch notes, and testing discussions will be shared regularly through the community Discord server and Steam updates.

The goal is to build the game alongside an active community while maintaining a strong focus on gameplay quality and long-term replayability.”
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Muat turun Labyrinth Demo

Permainan ini belum tersedia di Steam lagi

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Tentang Permainan Ini

How far can you climb?

Enter the Labyrinth — a massive 100-floor dungeon filled with deadly monsters, escalating challenges, and powerful bosses guarding each layer deeper below.

Fight your way through dangerous encounters, strengthen your character over time, and push further with every run.

Skill-Based Combat

Combat is built around timing, positioning, and precision.

Dodge incoming attacks, punish enemy openings, and master increasingly dangerous encounters as you descend deeper into the Labyrinth.

Every enemy presents a different threat, and survival depends on skill as much as progression.

Persistent Character Progression

Grow stronger across every attempt.

Level skills including:

  • Vitality

  • Strength

  • Defense

  • Focus

  • Magic

  • Summoning

  • Crafting

Experiment with different builds and playstyles while permanently improving your character over time.

Even defeat pushes your progression forward.

Climb Through 100 Floors

The Labyrinth is designed around long-term progression and escalating difficulty.

  • 100 floors of dungeon progression

  • Increasingly dangerous enemies

  • New monster types as you descend

  • Unique Epic Bosses every 10 floors

  • Endless build experimentation

Each floor pushes your character further.

Epic Boss Encounters

Every 10 floors introduces a powerful new boss encounter with unique mechanics, attacks, and challenges.

Learn their patterns, adapt your strategy, and overcome increasingly difficult battles to continue deeper into the Labyrinth.

Return to Town Between Runs

After each expedition, return to town to prepare for your next attempt.

  • Craft stronger equipment

  • Improve your build

  • Prepare supplies

  • Plan your next descent

Then enter the Labyrinth again and push even deeper.

Additional Features

  • Third-person anime-inspired action RPG

  • Character creation

  • Controller support

  • Procedurally generated dungeon layouts

  • Loot and equipment progression

  • Multiple build paths and playstyles

  • Infinite Mode planned during development

  • Additional skills and content planned throughout Early Access

Early Access

The game is actively being expanded throughout Early Access with additional enemies, progression systems, skills, bosses, and long-term content updates planned over development.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i5-6600 or AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 Ti or AMD Radeon RX 560
    • DirectX: Versi 11
    • Storan: 5 GB ruang tersedia
    Minimum:
    • OS: macOS 12 Monterey or newer
    • Pemproses: Apple Silicon or Intel Core i5
    • Memori: 8 GB RAM
    • Grafik: Metal-compatible GPU
    • Storan: 5 GB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan menyokong permainan 32-bit atau macOS 10.14 atau lebih rendah lagi.
    Minimum:
    • OS: Ubuntu 22.04 / SteamOS 3.0+
    • Pemproses: Intel Core i5-6600 or AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 Ti / AMD RX 560 or better
    • Storan: 5 GB ruang tersedia
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