Tales Across Time is a story-driven RPG experience from the creator of 8-Bit Adventures: The Forgotten Journey. It uses the classic short-story format to tell the tale of three different characters...
All Reviews:
Positive (18) - 94% of the 18 user reviews for this game are positive.
Release Date:
Apr 18, 2016
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Recent updates View all (19)

April 9

Updates, Delays, and Sales – Oh My!



Lots of news this time around, including a brand new content update for the 8-Bit Adventures 2 Demo!

But let's get the business stuff out of the way first:

Weeklong Sale Discounts

For this week only (until 10:00 AM on April 16th Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!!

http://store.steampowered.com/app/461710
These discounts won't get any lower in the future, so get 'em while they're hot! ;)

And remember, every purchase goes towards 8-Bit Adventures 2's development. As many of you know, I am funding development myself, so any and all support is greatly appreciated!

8-Bit Adventures 2 Delay

Okay, so let’s tackle the elephant in the room – it’s Early 2018 Josh, so where’s the release? Well, as you might have guessed by this point, 8-Bit Adventures 2 will not be releasing in Early 2018. No excuses; we’re simply not ready and the game is not finished. And I really can’t do anything else but apologise for this.

Honestly, there’s probably no one more eager to release 8-Bit Adventures 2 than I am, because the game is essentially my livelihood. Until that’s released (and hopefully sells well…wink, wink; nudge, nudge =P) I don’t have an income. But, of course, there’s no way I’m going to release an unfinished game – that doesn’t work out well for anyone.



Now, I do think it will be sooner rather than later and I have an estimate of when I think it will release (which is less than 6 months away). But I don’t want to say anything specific until I have an exact, locked-in, unchangeable date to give you. It *will* be released before the end of this year though; that I can promise you unequivocally.

But I am sincerely sorry that I have failed to meet this deadline and can only ask that you continue to support us as we finally (*finally*) approach release.

New Content Update for Demo

In lighter news, you guys have definitely been doing that! Over 1000 people have downloaded and played the 8-Bit Adventures 2 First Look Demo, and nearly 1500 people have added the full game to their wishlist! This shows an intention to purchase the game on launch, and it makes me incredibly optimistic about 8-Bit Adventures 2’s chances for success (which in turn will allow me to continue making games in future). So thank you very much to everyone who has played the demo or added the game to their wishlist.

In fact, player feedback has provided lots of valuable information, so I sincerely appreciate all of the responses I’ve received. By far the most common request I’ve seen is for the addition of a ‘Run’ button. Your feedback convinced me that this was the right way to go, and not only has it been implemented in the full game, but I’ve updated the demo to include this as well. The demo also now includes new tweaks to the battle system, a new bonus boss, a new playable character, and a silly alternate ending!

The update is available now! So if you’re in the mood, I hope you’ll check it out =D

Behind the Scenes: Music Samples, Art, & More!

So then, what’s going on behind-the-scenes? Well, I am very happy to announce that I have commissioned a professional comic book artist to draw a piece of promotional art (the “box” art, essentially) for 8-Bit Adventures 2. I won’t say who it is just yet, but the artist and image should be revealed sometime next month, so please stay tuned. Needless to say, I’m very excited to see it!

Beyond that, with enemies, battle backgrounds, and tiles done (among many other things), Jerram Fahey (the artist) is hard at work tackling the remaining Battle Animations – and trust me, that’s a long list! The seven playable characters alone have around 98 abilities in total. And then when you add enemies and items into that mix, well…there are lots of crashes, bangs, booms, and whams that need animating.

He’s also working on something that I’ve been hoping to do since before development began – something that will be used to enhance a handful of key cutscenes. Those of you who’ve played Ninja Gaiden on NES might have an inkling of what I’m talking about ;)



The soundtrack surpassed 50 songs last week, and we’re still not done! Carfonu (the composer) has been working very hard, and I really can’t wait for you all to hear his work in full – the variety of sounds and styles he’s managed to create, despite the limitations of the NES (Famicom technically) sound chip, is incredible. Have a listen to some new samples!

Bruneus
https://soundcloud.com/8bitadventures2/bruneus-sample



Mystery Theme (What will it be?!)
https://soundcloud.com/8bitadventures2/mystery-theme-sample



Anbu City Theme
https://soundcloud.com/8bitadventures2/anbu-city-sample



As for me (Josh - I design/develop the game), I’ve been making steady progress. Fun fact: I’ve apparently written over 100,000 words of dialogue so far, which is pretty crazy to think! This past week, I’ve been finishing up the continent of Anbu – which is the Japanese-inspired area you might have glimpsed in some trailers and screenshots. The main dungeon here is an old, ruined pagoda (fortress) with a heavily guarded exterior and 8-storey tower. It’s a fairly lengthy dungeon, and has some cool moments (like using Robot to slam through the gates leading up to the tower’s entrance while fighting off undead soldiers and ninja), so it was a lot of fun to design!



I’ve also started putting together the Instruction Manual. While it’s not quite the same as the old days, everyone will have access to a full colour, 25+ page manual when the game is launched – complete with silly jokes, concept artwork, information about the world, and even some useful information!

You can read a ‘Press Release’ that I made in the same style on the 8-Bit Adventures 2 website (www.8bitadventures2.com), but here are a couple of sample pages from the final manual if you’re curious.





That's All Folks!

But anyway, that’s really all I can say for now. Again, I sincerely apologise that the game is not available yet, but I hope you’ll stick with me in this final stretch.

And please stay tuned for more updates! I always post 8-Bit Adventures 2 news here on Steam (including on the new 8-Bit Adventures 2 Steam Page!), but I also highly recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date on news! [/b]

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots (including our new Dev Blog), or check Facebook at: https://www.facebook.com/CriticalGamesDev

Let me know what you think about the demo updates!~
Josh
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February 15

Lunar New Year Deals + Music Samples + Dev Blog!

Another year, another update post – I hope you’ve all had a fantastic start to 2018! Today I come bearing discounts, music samples, and a brand new Dev Blog! Not quite a Monster’s Inc world reveal, but it’s not bad ;)

Lunar New Year Sale Discounts

For four days only (until 10:05 AM on February 19th Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!!

http://store.steampowered.com/app/461710
These discounts won't get any lower in the future, so get 'em while they're hot! ;)

And remember, every purchase goes towards 8-Bit Adventures 2's development. As many of you know, I am funding development myself, so any and all support is greatly appreciated!

Dev Blog

With the release getting closer, I wanted to write some articles about the process of developing 8-Bit Adventures 2. I don’t know how regular this will be (as you all know, first and foremost, I need to get the game finished!), but I hope you’ll enjoy them.

Right now there are two articles – an properly formatted version of my Battle System Overview from last year (explaining the battle system of 8-Bit Adventures 2), and a brand new article called ‘Inspiring an Adventure’ where I discuss some of the games (and other media) that inspire me and how they’ve influenced 8-Bit Adventures 2.



The reason I wanted to write about this is because when I make a game, it’s always a game that I want to play myself. So if you and I like similar things, there’s a pretty good chance you’ll like 8-Bit Adventures 2, as well! …At least, that’s my hope haha.

https://www.8bitadventures2.com/blog/

If you want to keep up to date with future articles and news, you can now join the 8-Bit Adventures 2 Mailing List! No spam – just new articles and major announcements. Just scroll to the bottom of the page listed above!

Music Samples

Now the fun part! I’ve uploaded lots of screenshots, but it’s very rare that I get to show off the game’s soundtrack. So today, I wanted to give you guys a sneak peek with five new music samples! They are significantly trimmed down and occasionally different sections have been edited together to fit within the sample size, but I think they give you a good idea of the chiptune goodness that Carfonu’s been working on!

Driftwood
https://soundcloud.com/8bitadventures2/driftwood-sample



World Map Theme
https://soundcloud.com/8bitadventures2/world-map-theme-sample



Glitch Battle Theme
https://soundcloud.com/8bitadventures2/glitch-battle-theme-sample



City of Sounds Part 2
https://soundcloud.com/8bitadventures2/city-of-sounds-part-2-sample



Desert Ruins
https://soundcloud.com/8bitadventures2/desert-ruins-sample



And if you want to give the composer some love, please check out his SoundCloud and send him some support – like Jerram and I, he’s working hard =) https://soundcloud.com/carfonu

That's All Folks

That’s all for now, but please stay tuned for more updates (and the release)! I always post 8-Bit Adventures 2 news here on Steam (including on the new 8-Bit Adventures 2 Steam Page!), but I also highly recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date on news! Or now you can join the 8-Bit Adventures 2 Mailing List to receive updates to your inbox!

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots (including our new Dev Blog), or check Facebook at: https://www.facebook.com/CriticalGamesDev

We’re getting closer and closer to the finish line, everyone!~
Josh
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Reviews

“A Warrior who thought he had nothing left. A Woman who had everything to look forward to. Finally a woman on the run with almost nothing left to give…the provided experience excels at telling a tale of mystery and wonder with a brilliantly designed battle and encounter systems.”
8/10 – Chalgyr's Game Room

About This Game



Tales Across Time is a linear, story-driven RPG experience from the creator of 8-Bit Adventures: The Forgotten Journey. It uses the classic short-story format to tell the tale of three very different characters; each living centuries apart, but in the same location.



Each narrative presents a different experience. Explore a haunted, ancient ruin; help a young woman save her town and her love; face off with an unstoppable masked killer. Many tales have been told across time; will yours be able to transcend it?



Featuring:

  • Experience Three Gripping Tales, each set in a different time period.
  • Unique Turn-Based Battle System - built around resource management & one-on-one encounters.
  • Discover Engaging Characters and People with Personality.
  • Same Location, Different Environment - explore a familiar land, transformed by the passage of time.
  • Battle a Wide Variety of Monsters, which constantly change-up combat.
  • A Narrative-Focused Experience - keeps the story going and doesn’t waste your time (no grinding/filler).

System Requirements

    Minimum:
    • OS: Windows (XP or higher)
    • Processor: 1.5GHz Intel Pentium 4 equivalent or higher processor
    • Memory: 1 GB RAM
    • Graphics: 1024x768 or better video resolution in True Colour mode
    • Storage: 150 MB available space
    • Sound Card: DirectSound-compatible sound card

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