Something fell from the sky. Now your family is underground. You have 30 days of food, five mouths to feed, and a door that won't stop anyone from knocking. Explore the remains of the city, scavenge resources, trade with survivors, and save your family from a terrible fate by taking decisive choices

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Om spillet

You're David. Husband. Father. The guy who locked the door.

Outside, the world is rotting. Something hit and now people change — slowly, painfully, irreversibly. Your family got underground in time. Barely.

Now you manage what's left. Food. Medicine. Energy. Morale. Sanity. There's never enough of anything, and someone always goes without.

Send your people out. The surface is contaminated but you need supplies. Fifteen locations — houses, a hospital, a police station, a supermarket, a school — each with unique rooms to explore, things to find, and people you'd rather not meet. Whoever goes out comes back different. Or doesn't come back at all.

Talk to your family. Over 300 conversations shaped by who's alive, who's sick, who's angry, and what you've done. Your wife stops trusting you. Your daughter starts hiding things. Your son talks to an imaginary friend. Your mother-in-law is dying and she knows it. Every day the family dynamic shifts based on your choices, and nobody reacts the way you'd expect.

Answer the door at night. Strangers come. A lost kid. A wounded soldier. A woman who says she's a doctor. A man who offers too much food for nothing in return. Fifteen visitor storylines, each spanning multiple nights, each branching based on what you decide. Help them and risk your family's resources. Turn them away and live with what happens next.

Fight when you have to. Combat tracks your pulse, breath, and adrenaline in real time. Panic makes you miss. Exhaustion makes you slow. You can bring the dog, but if he dies, your son will never forgive you. When the enemy falls, you choose: spare or kill. Your family finds out either way.

Discover what really happened. A working terminal in the bunker. Emails nobody deleted in time. Classified files behind passwords you'll have to find. A BBS board where someone is still posting. The deeper you dig, the worse it gets — and at some point you'll have to decide whether your family deserves to know the truth.

Sixteen endings. Not good endings and bad endings. Just endings. Which one you get depends on who survived, who broke, who forgave you, and one terrible decision you'll have to make in the final days.

Key Features

  • A family that reacts to everything you do. Relationships between all six family members evolve independently. Siblings turn on each other. Marriages fracture. A grandmother's last days become the emotional center of the game — or a footnote you missed because you were too busy surviving.

  • Choices that actually cost something. Feed your son or your wife. Send your daughter to scavenge or keep her safe. Open the door for a stranger's child when yours are starving. There's no right answer. There's just what you can live with.

  • Exploration with consequences. Fifteen fully explorable locations. Every trip out means choosing who goes, what they risk, and what they bring back. Some locations unlock through visitor stories. Some you'll wish you'd never found.

  • 30 days. Every one different. The surface camera shows the world decaying in real time. Radio broadcasts fade. Visitors stop coming. Food runs out. The game doesn't repeat — every day brings new conversations, events, and crises based on your specific situation.

  • Combat that feels like panic, not power. Real-time pulse and breathing mechanics. Your hands shake. Your vision narrows. Winning a fight doesn't feel heroic. It feels like you almost died. The moral choice after combat is often worse than the fight itself.

  • A hidden layer for those who dig deep. The terminal, the emails, the classified documents — they tell a story the game never forces on you. Some players will finish without ever finding it. Those who do will wish they hadn't.

From Dad and Son Games. Made by a father and son who wanted to build a game about family that doesn't pull any punches.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Some AI tools were used to generate additional imagery for the game or to enhance our music and / or own images.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

This is a tale about surviving the apocalypse at any cost. It depicts situations of violence, abuse, and dark behavior of people under extreme circumstances.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Prosessor: Intel Core i3-4th gen / AMD FX-6300 o equivalent
    • Minne: 4 GB RAM
    • Grafikk: Intel HD Graphics 4000 / GPU integrada con soporte OpenGL 3.3 o Vulkan 1.0
    • Lagring: 3 GB tilgjengelig plass
    Anbefalt:
    • OS: Windows 10/11 64-bit
    • Prosessor: Intel Core i5-7th gen / AMD Ryzen 3 o superior
    • Minne: 8 GB RAM
    • Grafikk: Intel Iris Xe / NVIDIA GTX 1050 / AMD Radeon RX 560 o superior
    • Lagring: 4 GB tilgjengelig plass
    Minimum:
    • OS: macOS 10.15
    • Prosessor: Intel Core i3-4th gen / AMD FX-6300 o equivalent
    • Minne: 4 GB RAM
    Anbefalt:
    • OS: macOS 12+
    • Prosessor: Intel Core i5-7th gen / AMD Ryzen 3 o superior
    • Minne: 8 GB RAM
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.
    Minimum:
    • OS: Linux (kernel 5.0+)
    Anbefalt:
    • OS: Linux (kernel 5.0+)
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