Spheres are invading Earth-25. Build your towers and mod your projectiles — split it, add it, bounce it, chain it, multiply it! Min-max tower stats, fly drones, pick ModCards, mine ores, automate towers, the choice is yours.

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În curând în acces timpuriu

Dezvoltatorii acestui joc intenționează să-l lanseze ca un proiect în curs de dezvoltare, care va evolua pe baza feedbackului primit de la jucători.

Notă: jocurile aflate în acces timpuriu nu sunt complete și se pot schimba sau nu pe viitor. Dacă nu ești dornic să joci acest titlu în stadiul său actual, atunci ar trebui să aștepți pentru a vedea dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Ce au de spus producătorii:

De ce acces timpuriu?

„Sphere TD is a systems-heavy tower defense built around mod routing, buildcraft, and long-term progression. The game is fully playable now — 39 towers, 33 mods (each with tiers, MK upgrades, a B-Side alternate function, and 3 unique perks), 50 core maps, and a world map with around 52,000 procedurally generated nodes. I'm releasing in Early Access because there's a significant amount I still want to build, and I want real players in the loop while I do it.

I'm also building a new class of active mods that give towers active behaviors: melee attacks, self-centered area-of-effect, elemental effects like chain lightning, auras, and support buffs. These unique mods will fundamentally change how tower operates and opens up build combinations that don't exist yet.

Beyond mods, I plan to add tower layout upgrades that let players reshape a tower's layout by moving and removing slots, unlocking more efficient configurations.

The world map is getting expanded with sphere invasion events, boss fights, and online elements including player bases (their custom maps), attacks and defense game mode.

Custom towers and maps — one of the most-requested features — will be implemented. Players can share their creations and let others compete in it.

I'm a solo dev fully committed to my game. I ship updates regularly and I'm always listening. You want it, I'll build it!”

Aproximativ cât timp se va afla acest joc în acces timpuriu?

„I expect Sphere TD to remain in Early Access for around 12 months. The exact timeline will depend on development progress, player feedbacks, feature scope and quality. As a solo dev, sometimes it may go slow, but I'm glad you're in it!”

Cum se va diferenția versiunea completă de cea disponibilă în acces timpuriu?

„I plan to add unique mods — mods that change how individual towers fundamentally operate rather than just buffing stats. I also plan to introduce active mods as a new category: effects like melee attacks, area-of-effect centered on the tower, elemental chains, auras, manual targeting, portals... give towers active roles rather than purely passive ones.

On the buildcraft side, I plan to let players modify any tower's mod layout — moving or removing slots to create more efficient and specialized configurations. This opens up a new layer of build strategy and long-term investment for each tower.

For the world map, I plan to add sphere invasion events, and fun online game modes such as player base attack and defense. This will make the world map more dynamic, rather than just static node progressions. I also plan to add custom tower and map editors, so players can experiments with crazy wild builds and share their creations.

Throughout Early Access I'll continue expanding content, refining balance, improving usability, and deepening the progression systems — research, crafting, perk trees, and resource systems — whatever players want really.”

Care este starea actuală a versiunii aflate în acces timpuriu?

„The Early Access version is fully playable from start to finish and already contains a large amount of content. It includes 50 handcrafted core maps, each with an endless mode, and a world map with around 52,000 procedurally generated nodes with deterministic layouts, variable paths, and 9 progressive sphere enemy varients.

There are 39 unique towers across multiple fire types — direct-fire cannons, area artillery, continuous lasers — each with different base mod grid layouts and targeting options including first, last, strongest, weakest, nearest, farthest, and ore-priority targeting.

Towers have 12 stats and each projectile has 18, each adjust a parameter such as fire rate, damage, piercing count, slow %... Mods are placed in towers to modify these stats. There's currently 33 functional types in multiple categories: damage, projectile routing and splitting, projectile manipulation, debuffs, area-of-effect, pure stat, elemental modifiers, and resource gathering. Each mod has five tiers from Common to Legendary, a MK level that upgrades its stat lines with tradeoffs, a B-Side that switches it to an alternate function, and 3 unique perks. This is truely 1 tower = 1,000,000 builds.

Enemy spheres scale in complexity through loop-based progression, introducing elites, bosses, armored, shielded, cloaked, flying, and immunity-type spheres across the curve, with exponential stat scaling in endless mode. Your base also has 10 perk series (3 unique perks for each) that boosts tower performance, drone systems, and general mechanics. There's also an 'endgame' advanced crafting system for mods, a trader, and a map performance report, for you to optimize and min-max your builds.

Cloud save and cross-platform progression are also supported.”

Jocul va avea prețuri diferite pe durata accesului timpuriu și după părăsirea acestuia?

„I plan to raise the price slightly after Early Access, as there will be lots of new and polished content.”

Cum intenționezi să implici comunitatea în procesul tău de dezvoltare?

„Discord is where you can chat with me, give feedback, suggest new towers and features, or find the craziest tower builds.”
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Nu este disponibil în limba: Română

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Acest joc nu este încă disponibil pe Steam

Dată de lansare planificată: Dată de lansare neanunțată

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Despre acest joc

RPG + TD ● Craft Tower Builds ● Roguelike ModCards ● Meta Progression

Spheres are invading Earth-25. Build your towers and mod your projectiles — split it, add it, bounce it, chain it, multiply it! Min-max tower stats, fly drones, pick ModCards, mine ores, automate towers, the choice is yours.

Highlights

- Build & mod your towers and projectiles! Nothing is premade!

- 39 towers with unique layouts and functions.

- 33 mods, each with tiers, MK upgrades, a B-Side function, and 3 unique perks

- Research, advanced mod crafting, and long-term progression.

- Tower inventory and energy management.

- 50 hand-crafted levels, endless mode, and map-specific challenges.

- A massive world map with 52,000 nodes and procedurally generated setups.

- Play offline. Online features like cloud sync and leaderboard are also supported.

Steam Version Difference

The Steam version is the same as on mobile, with no ads and includes:

  • +50% resource gain on map end

  • 500k Au additional research grant (on top of the usual grants)

Community & Long Term Support

- Community-driven events and active feature development via Discord.

- 10 years of support. Build the game with me. You want it, I'll make it.

- No P2W, no time-gates, no paywalls, no ads spam, and no loot-boxes. (Your funding of the Galatium Academy is appreciated.)

- Cross Platform (mobile and desktop).

Message from the Dev

Hi! I'm Alex, a solo developer, and I'm excited to show you my first game, Sphere TD. If you enjoy tower defense, RPG progression, roguelike choices, and theory-crafting, you should feel right at home. If not, hop over to our Discord and I'm happy to answer any questions you may have. :)

★ Ready to join the Galatium Academy? ★

Informații despre conținutul generat de IA

Dezvoltatorii descriu astfel conținutul generat de IA pentru jocul lor:

Sphere TD uses AI images for some map background and some menu icons. Everything else including illustration and vector art are drawn by me. These AI images are temporary and my long term plan is to feature indie artwork (and music) in maps, with feature and name credits.

Currently, AI map backgrounds are hidden by default, but you can enable them via the Settings menu. I've spent months building this pipeline to create thematic, fitting biome images.

So far, I've spent all the budget on in-game music, produced by indie artist - kamsan :)

Cerințe de sistem

    Minim:
    • Necesită un procesor și sistem de operare pe 64 de biți
    • SO: Windows 10 64-bit
    • Procesor: Intel Core i3-6100 / AMD FX-6300
    • Memorie: 4 GB RAM
    • Grafică: NVIDIA GTX 750 Ti / AMD Radeon R7 260X or any DirectX 11 compatible GPU
    • DirectX: Versiune 11
    • Stocare: 4 GB spațiu disponibil
    • Placă audio: Integrated audio is fine
    • Compatibilitate cu RV: None
    Recomandat:
    • Necesită un procesor și sistem de operare pe 64 de biți
    • SO: Windows 11 64-bit
    • Procesor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memorie: 8 GB RAM
    • Grafică: NVIDIA GTX 1050 Ti / AMD Radeon RX 570 or better
    • DirectX: Versiune 11
    • Rețea: Conexiune cu bandă largă la internet
    • Stocare: 6 GB spațiu disponibil
    • Placă audio: Integrated audio is fine
    • Compatibilitate cu RV: None
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