Learn how to successfully run while making qua-zillion mistakes. Run through 10 procedurally generated chapters. Die a lot. Buy upgrades. Unlock 5 characters with special abilities. Most importantly: keep your fingers healthy.
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Utgivelsesdato:
17. juni 2016
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Spill med tidlig tilgang

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We've been developing Skedaddle for quite a time, worked hard and wanted the game to be feature complete and playable on EA release. Then we crossed the release date, gathered feedback from community and... Decided to re-implement the game from scratch! Why? We're tiny team - two people and only learning and experimenting on game design, art creation and programming approaches. That's a very interesting, long adventure and after the release we understood that we know nothing. Literally :).

We understood few core things:
- current gameplay balance is tough. Most people won't finish the game.
- Game needs co-op and preferably online multiplayer modes to play with Steam friends.
- There are few core concepts in game that we want to re-think and improve: level generation mechanics, obstacles, feel of character controls and rewards.
- Game needs more optimised gameplay behaviour algorithms and renderer.
- Game engines is very important topic nowadays, so the engine should be changed too, of course.
- Eugene (Artist) already has a good skill in art production, but Arthur (me, programmer) needs more programming experience to produce gameplay features faster, harder, better. Computer Science is a daily learning routine now!

So, you're joining a little adventure where we're going to experiment and build something better than we currently have from scratch.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Depends on how many features we decide to implement in new version of the game. We hope we will move fast. But in general - no idea how long it will take. Maybe 3 months, maybe year?»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Ideally we want to implement the next things:
- Co-op mode. We made co-op mode prototype during the greenlight, but decided not to go with full co-op mode in the current release.
- Player shouldn't start from scratch when he dies!
- Monsters currently just go through the pits which is not acceptable. Need to come up with solution for it.
- More sound effects: when you pass the level, current on the third and fourth stages, background for upgrades menu and so on.
- Animated screen in between levels.
- Better level generation algorithm and totally different level system.
- New game features which we have as a concept currently. Eager to show you what we've got.
- Steam cloud saves.
- Add more visual effects where it's necessary to make game experience more appealing.
- Linux version.
- Achievements.
- Full controller support.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Game runs. It's cool.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Sure. We want all the money. Give it to us!»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«1. We will post updates as soon as we've accomplished something new and interesting enough to make you aware of it.
2. You will test it and give us feedback.
3. We adjust it and hopefully add something cool to the game.

That's how we thought early access should work. Right?»
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“Work. Work, you stupid fingers!”
Gloom Games

Om dette spillet

In Skedaddle your ultimate goal is to run through 10 levels having only 1 life. It may sound simple, but running in the game is not easy. Alternate two buttons to accelerate your character. Make one mistake and you fall over, then eaten by the local alien creature.

Get in your ship at the end of each stage, buy upgrades to make your character stronger and continue to the next run. Reach enough scores to unlock more characters with special abilities.

Have fun, and keep your fingers healthy.

KEY FEATURES

  • Procedurally generated levels. Each adventure is different.
  • 6 unique characters to play.

  • 1 life to pass through all levels.
  • Buy upgrades and the end of each chapter. Try to build your own upgrade strategy which works best.

Systemkrav

Windows
macOS
    Minimum:
    • OS *: Windows 7 or later
    • Prosessor: 2.0 GHz
    • Minne: 1 GB RAM
    • Grafikk: 128mb
    • DirectX: Versjon 10
    • Lagring: 200 MB tilgjengelig plass
    Anbefalt:
    • OS *: Windows 7 or later
    • Prosessor: 2.5 GHz
    • Minne: 2 GB RAM
    • Grafikk: 256mb
    • DirectX: Versjon 10
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: OSX Lion or later
    • Prosessor: 2.0 GHz
    • Minne: 1 GB RAM
    • Lagring: 200 MB tilgjengelig plass
    Anbefalt:
    • OS: OSX Lion or later
    • Prosessor: 2.5 GHz
    • Minne: 2 GB RAM
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.

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