Battlecursed is an uncompromising dungeon crawler set in a gritty fantasy world. Players customize their party to face off against an army of nightmarish creatures in an ever-changing adventure.
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Feb 7, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a unique opportunity for us to interface directly with you in order to make Battlecursed a game that we all want to play. As an independent developer, gathering gameplay feedback is paramount to achieving our goal of providing a fun, engaging, and rewarding experience for you.

We are a team with ambitious ideas of making Battlecursed more fun and rewarding than our original vision. Regretfully, many of these ideas are simply too expensive or time consuming to promise and complete on an indie budget. Depending on our success and the community’s involvement in Early Access, we’d like to expand the scope of that vision to include additional content and features through Early Access or free post-launch content updates.”

Approximately how long will this game be in Early Access?

“Our goal is to have Battlecursed’s features and content complete to our original vision within the second half of 2018. You can track the progress of feature and content implementation on the Roadmap.”

How is the full version planned to differ from the Early Access version?

“The full version of Battlecursed will contain Acts I through IV in Adventure Mode and the entirely new Survival Mode. Adventure Mode will progress through unique environments in each Act, unraveling the rich, dark history of Pylandria through voice over, exploration, collectibles, and animations. Gold and glory earned in combat can be used to unlock persistent upgrades in Town, power up your favorite class guilds and gain access to powerful legendary items.

The earliest versions of Battlecursed in Early Access will focus largely on real-time combat gameplay. As we solidify the combat system, we will begin to implement non-combat adventure elements in order to provide you with a more fully rounded dungeon crawler experience.

After Early Access, Battlecursed will have more of everything: more heroes, abilities, enemies, items, environments, secrets, storytelling, and lore.”

What is the current state of the Early Access version?

“To stay constantly up to date with the state of content in Battlecursed Early Access, please see the Roadmap section of our website, as it will be updated frequently.

On Early Access launch day, you will be able to experience alpha combat through a selection of Act I environments and content in Adventure Mode. You will have access to a choice of 8 static heroes from 4 class guilds with 16 unique primary abilities. Gameplay time will vary greatly depending on playstyles and the difficulty of player-chosen paths, though each dungeon delve will represent a little over an hour of play time.

Many aspects of the RPG gameplay in Battlecursed rely on systems and features found within Town (still in development). Access to the Sleeping Dragon Inn, Hall of Heroes, and Cemetery will allow you to manage inventories, access new heroes, spend gold and glory, view player statistics and much more. In the launch day version, you will be able to explore the various not-yet-functional areas within Town. As Early Access progresses and more systems are implemented, we will begin to unlock the functionality of those areas.

Loosely speaking, about 20 percent of the game content is playable in the launch-day version of Battlecursed. A major focus of our development time thus far has been focused on the creation of extensive editors that allow rapid development of new levels based on feedback from the community.”

Will the game be priced differently during and after Early Access?

“Our Early Access price will reflect the current state of content in Battlecursed. Periodically throughout Early Access, we will evaluate the Early Access purchase price based on major development milestones, such as the completion of additional Acts and the implementation of new game modes and features.”

How are you planning on involving the Community in your development process?

“Community involvement will be crucial to the development process in Early Access. We will gather information from you to help guide our content release schedule and give you more of the gameplay elements that you want to play in the order that you want to play them.

While we will attempt to actively monitor Steam discussions, we are an indie team, and we suggest you interface with us directly through our Community Forums.

In fact, on Early Access launch day, you can vote on the next hero class we will implement first. Check that out here, vote now! We will continue this practice throughout the entirety of Early Access as often as possible.

In terms of updates and communication frequency, we have planned for weekly content throughout the Early Access period. The format of this content will be varied, including (but not limited to) patches and notes, community addresses, development blogs, live updates, and more.”
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Recent updates View all (6)

June 23

You Spoke, We Listened

Greetings adventurers,

We debuted “Battlecursed” on Steam Early Access in order to garner players' feedback on features and the game's direction. All the while, we’ve made our mark in the Steam community and have been providing regular updates on the game’s progress.

You’ve spoken, and we’ve listened. We are aggressively tweaking and changing our design, gameplay, and narrative structures to more closely resemble the game you all want to see. This means more RPG elements, storytelling structures, revamped and expanded abilities, inventory management, and (possibly) even a new name.

As a result of this massive shift in focus, we’ve made the decision to pull “Battlecursed” off of Steam Early Access. This is not a decision we made lightly, nor is it one we made without consideration for all those following the progress of our game.

Allow us to be clear: We are not shelving this product, nor are we halting or scaling down development. We are simply refocusing development in a new, exciting direction.

What does this mean for you?

Those who own “Battlecursed” already will retain the copy registered in their Steam Library, though it may be some time before any update is made available for that build. Rest assured, when that update goes live, announcements will be posted, and we’ll look forward to hearing your feedback.

For those who wish to request a refund on their purchase, we’ve spoken with our partners at Steam. They’ve made the decision not to extend their refund policy to Early Access adopters in this instance.

So, we will be issuing full refunds on our own.

If you’d like to request a refund, please follow this link.

You’ll be required to provide a few details, including your name, a PayPal email address, and a copy (or screenshot) of your proof of purchase. Refunds will be issued directly from us through PayPal.

We hope you continue to follow our progress as we work to bring “Battlecursed” to market with all the gameplay and features we know you want to see.
2 comments Read more

April 9

Community Update #1

Greetings, adventurers!

March has been a busy month for us! Members of our team attended GDC, and we spent the weeks leading up to the show hard at work preparing. With the show over with, it’s time for our first major community update!

Back in early February, we launched Battlecursed on Steam Early Access. Since then, we’ve been reading all of your feedback, internally discussed it, and agreed to adjust our development plans based on your commentaries. This includes expanding the RPG features of our game. This will result in much larger updates with more features. That said, we will need more time to add and balance new features in order to make our game better. So keep commenting! Currently, our dev team is working hard on the first major content update, so stay tuned for more details.

We have also been looking at ways to improve our community engagement. Starting a Discord server has been brought up, but we’re open to any ideas from the community as well!

Thank you to everyone who has supported Battlecursed in Early Access. Within the next week or two, you guys can expect an update regarding our Discord server. By the end of April we’ll have the preliminary changes to our Road Map announced. We are hard at work making the game that you guys want to see!
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About This Game

Battlecursed is an uncompromising dungeon crawler set in a gritty fantasy world. Players are pitted against an onslaught of monstrous enemies as they lead their own unique combination of heroes through a cursed labyrinth that has claimed the lives of thousands.

Players will discover the blood-soaked histories of Pylandria as they unravel the mysteries shrouding the identity of the evil tyrant loathe to release his grasp on life and power. Through relentless combat and exploration, players will uncover the secrets of their adversary as they strive to break the millennium-long curse of the Lich Lord, Xelo Van.

BUILD YOUR PARTY
Recruit and customize a party of adventurers to face the armies of the newly risen Lich Lord, Xelo Van. Choose from multiple classes and disciplines, and equip collected weapons and artifacts to further enhance characters’ abilities.

ROGUELIKE GAME ELEMENTS
Tactical choices, permadeath, and split-second life-or-death decisions add roguelike gameplay to this hybrid ARPG/dungeon crawler.

CUSTOM PROGRESSION
Guild and settlement upgrades allow players to personalize and augment hero abilities and gameplay. Spend your gold and glory to unlock secret knowledge and hidden powers.

UNENDING ADVENTURES
Labyrinths and a wide variety of quests and objectives create constantly changing adventures. Xelo Van's nightmarish lair is never without some new threat...

System Requirements

    Minimum:
    • OS: Windows 7/8/10 64 bit
    • Processor: Dual core Intel/AMD CPU 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DX11, 2GB VRAM, Geforce GT 740, Radeon HD 5770 or newer
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: Windows
    Recommended:
    • OS: Windows 7/8/10 64 bit
    • Processor: Quad Core Intel/AMD 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Geforce 970 and Radeon 380
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: Windows

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