You're an Anomaly Inspector working the night shift at a remote facility. Walk through each area, report what's wrong at the terminal—or report that everything is clear. But as the night progresses, the anomalies become harder to ignore. Can you survive until morning?

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「As a solo indie developer, I want to involve the community in shaping the final experience. The core game is complete and fully playable from start to finish, but Early Access allows me to gather player feedback, refine gameplay balance, add requested features, and ensure the game meets player expectations before the full V1.0 release.

Early Access supporters will help guide development priorities—whether that's additional anomaly types, difficulty modes, quality-of-life improvements, or expanded story content. This collaborative approach ensures the final product is the best it can be.」

這款遊戲的搶先體驗時間大約會持續多久?

「Approximately 4-6 months.

The game will launch in Early Access as V0.1 with the complete core experience (31 anomalies, full story, 2-3 hour campaign). Updates will roll out regularly:

- V0.2 (Month 1): Audio improvements, menu polish
- V0.3 (Month 2): Steam Achievements
- V0.4 (Month 3): Additional anomalies and difficulty modes
- V0.5-0.9 (Months 4-5): Community-requested features, polish
- V1.0 (Month 6): Full release with all content

This timeline may adjust based on community feedback and development pace, but the goal is a polished V1.0 release by late 2026.」

正式版預計會與搶先體驗版有何不同?

「The Early Access version (V0.1) is a complete, fully playable game with:
- 31 unique anomalies across 35 levels
- Complete story from beginning to end
- Professional voice acting
- All core mechanics implemented

Current Plan For Full Version (V1.0) is to add:
- Steam Achievements (15-20 unlockables)
- Additional subtle anomalies based on player feedback (10-15 new)
- Difficulty modes (Easy/Normal/Hard)
- Enhanced audio systems (adjustable sliders, ambient layers)
- Quality-of-life improvements (fullscreen toggle, additional graphics options)
- Performance optimizations
- Community-requested features
- Potential bonus content (alternate endings, challenge modes)

The core experience will remain the same—Early Access players are getting the full game. Updates will enhance and expand, not complete it.」

搶先體驗版目前的開發進度如何?

「The Early Access version is feature-complete and fully playable from start to finish.

COMPLETE FEATURES:
- 31 unique anomalies across 35 progressively challenging levels
- Full narrative arc exploring the fate of the previous inspector
- 4 distinct environment types (Lobby, Office, Corridor, Basement)
- 3 major showpiece events (dramatic story moments)
- Professional AI-generated voice acting for all characters
- Ending cutscene with credits and post-credits scene
- Deck-based progression system (no repeated anomalies in single playthrough)
- Smooth level transitions and polished UI
- 2-3 hours of tense gameplay

KNOWN LIMITATIONS:
- Some graphics settings (fullscreen toggle) not yet functional
- Audio sliders present but refinement ongoing
- Steam Achievements not yet implemented
- Minor performance optimizations still in progress

PERFORMANCE:
- 30+ FPS on minimum spec systems
- 60+ FPS on recommended spec systems
- Tested on range of hardware configurations

This is NOT a rough alpha or proof-of-concept—it's a complete horror game ready to be experienced, with updates planned to enhance and expand the foundation.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. Early Access supporters will get the game at a discounted price.

Early Access buyers are supporting development and providing valuable feedback—this lower price is a thank you for that support. Once the game reaches V1.0 with all planned features (achievements, additional content, polish), the price will increase to reflect the expanded experience.

Early Access players will receive all future updates at no additional cost.」

在開發過程中,您打算如何與社群互動?

「Community feedback will directly shape development priorities. Here's how:

FEEDBACK CHANNELS:
- Steam Community Hub - Primary discussion forum
- Review analysis - Monitoring what players love/dislike
- Bug report system - Tracking and fixing issues quickly
- Steam discussions - Direct dialogue with players

FEEDBACK IMPLEMENTATION:
- Regular update posts (bi-weekly) on development progress
- Community polls on feature priorities (what to add next?)
- Public roadmap showing planned updates
- Patch notes detailing community-requested changes
- Direct responses to common suggestions

SPECIFIC EXAMPLES:
- If players request more subtle anomalies → V0.4 will add them
- If difficulty feels unbalanced → Difficulty modes in V0.4
- If players want specific QoL features → Prioritized in updates
- If performance issues on certain hardware → Optimization patches

TRANSPARENCY:
- Clear communication about what's feasible vs. not
- Honest timelines for updates
- Acknowledgment when suggestions can't be implemented and why

As a solo developer, I'm building this game FOR players. Your feedback doesn't just matter—it drives development decisions. Early Access is a partnership, not a one-way transaction.」
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預計發行日期: 待公告

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關於此遊戲

You are an Anomaly Inspector working the night shift.

Your job is simple: walk through each area, inspect for irregularities, and report your findings. CLEAR means everything is normal. ANOMALY means something has changed.

But as the night progresses, the changes become more unsettling.

THE JOB

Objects appear where they shouldn't be. Rooms feel subtly wrong. Sounds echo from empty hallways. The phone rings with impossible messages.

Every decision matters. Report false anomalies and Management questions you. Miss real anomalies and something worse takes notice.

THE PREVIOUS INSPECTOR

Robert Mitchell never clocked out from his final shift. His fate is documented in notes throughout the facility. As you progress, his story becomes yours.

Management insists everything is routine. The facility disagrees.

FEATURES

  • 31 Unique Anomalies - Each designed to unsettle and challenge perception

  • 35 Progressive Levels - Tension escalates throughout the night

  • Story-Driven Horror - Uncover the truth through environmental storytelling

  • Showpiece Events - Memorable sequences beyond simple detection

  • Professional Voice Acting - Voices done by actors and still some done with ElevenLabs until actors are found for remaining voice lines.

  • Atmospheric Environments - Built in Unreal Engine

  • 2-3 Hour Experience - Focused horror, no padding

  • Multiple Outcomes - Your vigilance determines your fate

MATURE CONTENT

Psychological horror with implied violence, disturbing themes, and mild jump scares. Not recommended for players sensitive to these elements.

AI TRANSPARENCY

Voice acting uses ElevenLabs AI for professional performances on an indie budget. All voices created specifically for this game under proper licensing. These are specifically set as placeholders while I am searching for voice actors.

FROM THE DEVELOPER

The Anomaly Inspector is my first commercial game, developed solo as a love letter to atmospheric horror that trusts player intelligence.

Thank you for supporting indie horror.

- Argaze

Can you complete your shift? Or will you become part of the facility's dark history?

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Featuring AI-generated voice performances to enhance storytelling without compromising the solo developer's vision.

系統需求

    最低配備:
    • 作業系統: Windows 10 64-bit
    • 處理器: Intel Core i5-4460 / AMD FX-6300
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 1050 Ti / AMD RX 560
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
    • 備註: 30+ FPS on Low/Medium settings
    建議配備:
    • 作業系統: Windows 10/11 64-bit
    • 處理器: Intel Core i5-8400 / AMD Ryzen 5 2600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GTX 1660 / AMD RX 580
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
    • 備註: 60 FPS on High settings
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