VR roguelike meets endless arcade shooter with a new way to control and feel the movement. Lean and tilt your head to surf through neon hyperspace highways at lightspeed. Dual-wield energy weapons, blast rogue robots, and explore crazy upgrade combos. Die, unlock new sponsor cards, and ride again.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EARLY ACCESS INFORMATION

Why Early Access?

I believe I've build a functional fun core game loop with good expandable systems but im a solo dev and as I add more content the complexity grows and I want to have the communities feedback to shape the content and systems in the right direction for the final game.

Early Access lets me:

Add and balance all of the upgrade cards based on real player data

Add environments and enemy types based on what players enjoy most

Refine difficulty scaling and speed mechanics

Find what does and doesn't work for game feel

Build the game WITH the VR community, not just FOR them

— Ryan

Approximately how long will this game be in Early Access?

“6 Months”

How is the full version planned to differ from the Early Access version?

“Planned for Full Release (1.0):

Content Additions:

📋 6+ Unique planet environments each with multiple biomes

📋 Boss encounters at stage ends

📋 60+ more enhancement cards (targeting 100+ total)

📋 2+ additional classes

📋 Expanded sponsor dialogue and faction storylines

📋 Unlock challenges and goals

📋 Narrative elements

📋 Custom run modifiers

📋 More environmental hazards and interactions

📋 Expanded character and loadout customization

📋 Global leaderboards”

What is the current state of the Early Access version?


Current State (Demo):

Playable Content:

✅ 2 core environments (Neon City, Wasteland, Canyons)

✅ 30+ enemy types with varied AI behaviors

✅ 40+ unlockable enhancement cards

✅ 1 playable class

✅ Card unlock meta-progression system

✅ Pitstop interactions with sponsor factions

✅ Combo based speed mechanics

✅ Tutorial with AI companion "Byte"

✅ 30 Min run scaled progression and difficulty scaling

✅ End of stage boss fights

✅ Adaptive feedback through audio and haptics”

Will the game be priced differently during and after Early Access?

“Yes. Early Access price will be 20% lower than price at full release (1.0)

Early access launch: (10% more off early access price - Launch Week Only)

Early supporters directly support development, save money and shape the game.”

How are you planning on involving the Community in your development process?

“Direct feedback and questionnaires about features and development with players in the community as well as demos and playtests.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

CLEAR THE HYPERWAYS

The galaxy's faster than light transit network has been taken over. Rogue AI constructs have overrun the hyperlanes, the neon hex tunnels of controlled gravity where velocity is the everything.

You are a Way Rider, a sponsored operative riding a hoverboard through these hostile tunnels, clearing routes for civilization to flow again. Every run is broadcast. Every death is monetized. Every upgrade makes you a legend.

Survive the highway. Gain popularity and power. Reclaim the hyperlanes.

HEAD-TILT MOVEMENT

A unique VR all axis movement headset lean to move style that quickly becomes intuitive and soon youll be flowing through the hyperlanes like a natural.

Lean your body left and right to shift through the lanes horizontally.

Lean forward and back to tilt your board up or down to move through vertically.

Crouch to increase throttle to play with more risk or slow it down to pick your targets.

Or change the input types to what feels natural to you with lean, tilt, height, controller gesture surfing, thumbstick or a blend of multiple options.

This isnt driving its spacetime surfing. The hexfields control the density of the black hole portals to keep everything moving forward and anything entering your personal density field can be handled.

Physical reactive movement that feels like your in control without the nausea.

YOUR ARSENAL

Each way rider class comes with top of the line gear provided from the galactic corporations that sponsor you.

Starting with the cybernetic soldier class that comes with:

Your reliable grav-board. The basis of your movment and your strongest tool on the hyperlane.

2 duel wielded bolt blasters with a decent fire-rate and kick that are ready to take down anything.

A hex field shield for blocking fire from any angle

A board launched rocket for doing the big damage or dealing with swarms all at once

A bullet time ability for reacting to those pulse racing moments

A dash to get out of tight spots or change lanes quickly

Manage your cooldowns and stack your synergies to make the most of your arsenal.

ROGUELIKE UPGRADES

30+ Sponsor mods and way more to come.

Each level grants you access to a new card.

Or lean into pitstops to interact with sponsored shops to:

  • Buy random upgrades with scrap

  • Sell unwanted enhancements for currency

  • Recycle cards into new random draws

  • Interact with sponsor reps for unique deals

If you want to focus on increasing your critical hit chance, cooldown rates, mag size, adding chain lightning or even unlocking new opportunities in the lanes you can play your way.

Every run gives different opportunities for new synergies for your favourite playstyles but make sure you dont leave yourself vulnerable to specific enemy types

Manage your loadout. Pivot your build. Adapt or die.

THE CORPORATIONS

In a galaxy of connected trade networks a few top corporations have expanded further than anyone else and they will sponsor you to clean the hyperlanes and spread their business everywhere the cameras can reach

They each offer faction-specific enhancements:

Offense Operation:

Explosive damage, critical strikes, raw firepower

Deal Defenders:

Armor, shields, survivability builds

Ability Angels:

Cooldown reduction, ability synergies

Helping Hands Robotics:

Automated turrets, drone companions

Fame & Fans:

Increase popularity comes with new opportunies.

Reforge Brothers (Recyclers):

Resource conversion, enhancement rerolls

Faction loyalty unlocks better upgrades. Choose your allies carefully.

DIE, RETURN, EVOLVE

Death isn't the end, its another chance.

Return to your ship. Your AI companion Byte salvages what you've learned:

  • Spend Sponsorship Credits to unlock new enhancement cards

  • Purchase permanent passive upgrades (starting health, damage bonuses)

  • Unlock new classes or customize your loadout.

Every death makes the next run stronger.

PROCEDURAL NEON ENVIRONMENTS

Race through different environments launching between lanes and planets exploring new environments from desolated planets to giant sky mega cities.

With a variety of procedural planets and biomes every run has something new to see.

SPEED OR SURVIVE

Destroy robots fast and push your throttle to the max to play dangerously leading to more risk but more opportunities as well.

Increasing heat combo increases your speed allowing the most skilled way riders to race through the hyperlanes.

Balance aggression with survival. High risk, high reward. Push the pace or play it safe.

HEXFIELD TECHNOLOGY: SCIENCE THAT MAKES SENSE

The Hyperways exist because of Hexfields, programmable hardlight structures that manipulate spacetime density.

This the technology used across the galaxy from low density holograms to the controllable high density walls that contain the gravity of the black holes harnessed for the hyperlanes.

Your personal density fields is what bends the world around you allowing the highspeeds of the hyperlanes and controlled relative movement of vehicles and bots around you or the control of spacetime through upgradeable abilities.

KEY FEATURES

Head-tilt movement – No thumbsticks needed, VR-native steering

Dual-wielding combat – Independent weapon aiming per hand

✅ Tons of roguelike upgrades – Randomized build variety every run

Sponsor faction system – Choose corporate allies, unlock upgrades

Meta-progression – Permanent career unlocks between runs

✅ Procedural environments – Unique visuals every run

Pitstop economy – Buy, sell, recycle enhancements mid-run

Combo-based speed system – Kill faster, move faster, score higher

Solo dev passion project – Built by one person who loves VR

SOLO DEVELOPER

About the Developer:

I'm a solo developer from Ireland trying to create an experience that makes use of the uniqueness of VR. It has been a long tough road of creating, learning and growing all of the skills needed for solo game dev to something im ready to share.

Hyperlane Highway started as an experiment in head-tilt locomotion and testing a custom modular stat system that evolved into a full roguelike when I realized how well the movement paired with build variety.

Development Philosophy:

  • VR-first design - Diegetic and immersive interactions

  • Physics that feel right - Movement that becomes second nature

  • Finding the flow state - Careful attention to scaling intensity and calm spots to stay fun)

  • Predictable variety - Every run should feel new with different balances of enemies and visuals while still allowing players to grow and learn behaviors

  • Community-driven balance (your feedback shapes the game)

  • VR Comfort - Options for vr input reactiveness

Follow Development:

  • Twitter: @RyalityStudio

  • Reddit: u/RyalityStudio

  • Discord: [Server Link]

This is a one person passion project and while it may not be perfect, it is something that can grow with the community. Ive tons of ideas to take the game further but hearing your feedback will help this game become the best it can be.

System Requirements

    Minimum:
    • OS: Windows 10/10
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
    • Storage: 3 GB available space
    • VR Support: OpenXR - Oculus Quest 2 or better. Requires head lean and controllers
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel i7-9700K / AMD Ryzen 7 3700X or greater
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2070 / AMD Radeon RX 5700 XT or greater
    • Storage: 3 GB available space
    • VR Support: OpenXR - Oculus Quest 2 or better. Requires head lean and controllers
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