Control your squad of engineers and maintain your ship, and it's crew, until it reaches it's destination. Careful planning and timing will be required to tackle the dangers of deep space. Only your team stands between your sturdy ship and and certain doom. Take command!
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发行日期:
2016 年 4 月 5 日
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We believe the Early Access model gives us a great way to interact directly with the players, and get great feedback and suggestions on bugs and new features. We want to actively involve our players in the development process and gather as much feedback as possible before asking anyone to pay full price.”

这款游戏的抢先体验状态大约持续多久?

“We expect Damage Control to be in Early Access for at least 6 months, but if we find the game in a fully featured and (reasonably) bug free state before then, well great! But we reserve the right to extend early access as long as we feel we need it. Remember, as long as the game stays in early access we will never charge full price.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current early access version contains:
  • Menu screens and Options
  • Basic Freeplay Mode
  • Basic Campaign Mode
  • 7 Freeplay Levels
  • 5 Damage Types and the tools to fix them : Hull, o2, Fire, Radiation and Crew
  • 1 power management system: Engines.
  • Music and Sound Effects
  • Particles and Lighting effects
  • Save/Load system

By release we expect to increase the number of levels, add more damage types, add more power management systems plus a few other surprises!

My personal favorite is a mission where you need to keep the shields charged or fires break out around the ship! Toasty! :)”

抢先体验版本的现状如何?

“The Early Access version is fully playable for 7 levels across freeplay and campaign modes. There are bugs, and some of them will crash your current game, but we are aware of nothing that will break your saveGame.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes there will always be a lowered price whilst people are paying for the unfinished product. However we expect the price to increase, the closer we get to Full Release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We love to hear feedback and suggestions from our players, you can expect regular communication us to you regarding your comments and questions.

We will always monitor the community hub for feedback, or alternatively you can reach us via our website:
http://www.highlandgaming.com/contact.html
or our twitter
https://twitter.com/HighlandG4mes

Users who submit Features or suggestions that make it into the final game (or spot particularly tasty bugs) will have their username added to the roster of Damage Control crew members and appear in-game! (NOTE - users with unsuitable names will be contacted to choose something that fits into the game :P)”
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Control your squad of engineers and maintain your ship, and it's crew, until it reaches it's destination. Careful planning and timing will be required to place the right resource in the right place to tackle the dangers of deep space. The environment is brutal and unforgiving and sudden bloody death comes quickly to the slow and unwary! Only your team stand between your sturdy ship and it's faithful crew and certain death. Take command!




  • Relentless Action

    The air is venting out of your craft, the lower decks are completely ablaze, and asteroids are pounding the hull to smithereens. It's nothing you can't handle! Grab your tools and get started!

  • Full Campaign Mode

    Take control of your engineering corporation, earn funding by taking on jobs across the galaxy and use the funds to take over the competition!

  • Tactics and Management

    Prioritize your tasks! Do you rescue the injured crew member? Or stop the fire on the next deck? Equip your engineers with the right tools for the job!

  • Planning and Timing

    Your tools will run out of charge, and the ship has many paths to your objectives, where will you go first?

  • In space no one can hear you..

    The crew have reported strange noises coming from the air vents. Not to worry. I'm sure it's nothing.



Hi every one! I'm Ross Edgar, the lead designer and developer of Damage Control. I've very proud of what we have created so far and I'm very excited to share it with you today.

Damage Control is currently in an alpha state. To explain what we mean by that - it's playable (very), but it has some bugs, and not all the features are implemented. When all the features we want are in we will call it beta, and commence bug squashing. So.. whats currently in?

  • Basic Menu screens and Options
  • Basic Campaign Mode
  • Basic Freeplay Mode
  • 7 Basic Levels
  • 5 Basic Damage Types and the tools to fix them : Hull, o2, Radiation, Fire and Crew
  • Basic Music and Sound Effects
  • Basic Particles and Lighting effects
  • Basic Save/Load system

.. when you write it like that it sounds un-impressive! But trust me, when you see it all running together it's a glorious, bombastic, hectic and violent chaos management game with lots of room to expand!

Our immediate short-term goal is to get to just before beta stage, then get Greenlit (see?), then do an Early Access release. Why? We really want to get feedback on the current feature set and catch anything we missed before we freeze the feature set and commence beta development.

Will we charge for the Early Access game? Yes we will. We need to keep the lights on and cover development costs like art and marketing, but it will be at a heavy discount from the full price as a thank you to everyone who buys the game. We are investigating adding users who contribute suggestions, bug reports and ideas to the game as NPC's or even playable characters. Watch this space!

So what do we plan to add to the game before Early Access?

  • More levels. The levels will be split into "stages", you can only unlock a stage after completing the current stages levels to a particular standard. More on this later.
  • More damage types. Collapsing superstructures, Gas Leaks, Loss of gravity, Electrical Damage are just some ideas we are throwing around right now.
  • Campaign Cards. Cards, earned during the tactical phase, that you play during the strategy phases to confer bonuses and buffs.
  • Level Hazards. We think that large, industrial spaceships would have lots of moving parts. We want to add crushing pistons and slicing lasers to the environment.
  • Device Management I want you to manage your ship, not just stick it back together. We want you to insert fuel rods into the engines, activate shields and dump radioactive waste overboard!
  • Alien. An alien monster is onboard! It will hunt throughout the ship and can only be scared off by the flamethrower. Think of it like the ghosts in pacman, except the ghost is a bloodthirsty monster. And the maze is on fire.
  • Steam Achievements
  • Steam Trading Cards
  • European Language Support
  • Full graphical options
  • Full tutorial

Phew. It's a large shopping list, but we think every one of these ideas adds more value to the current game and we cannot wait to see it in game and see players having fun (and complaining) about all of it!

If you have any comments or questions I'd be pleased to respond to you directly, or via the comments page. Thank you for reading.

Ross Edgar.
Highland Gaming.

系统需求

    最低配置:
    • 操作系统 *: Windows XP, Vista, 7 or 8
    • 处理器: 2ghz
    • 内存: 2 GB RAM
    • 显卡: 512mb
    • DirectX 版本: 9.0c
    • 存储空间: 需要 200 MB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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