Dual Nexus is a Windows controller toolkit for DualSense and other gamepads: switch between Native/Xbox/DualShock modes, build per-game profiles, remap inputs, and tune triggers, haptics, motion, and lighting in real time.
Release Date:
March 2026
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Publisher:
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access fits this product because controller software depends on many real-world hardware and driver combinations. Community usage data helps validate stability, improve usability, and prioritize the highest-impact fixes while core functionality is already available.”

Approximately how long will this software be in Early Access?

“Current estimate: 9 to 15 months. Timing depends on compatibility testing across controller variants, Windows builds, Bluetooth/USB stacks, and driver environments.”

How is the full version planned to differ from the Early Access version?

“Planned full version scope includes broader controller compatibility beyond the current DualSense focus, deeper calibration and diagnostics, stronger profile automation, improved onboarding, and additional reliability tooling. Feature scope may evolve based on technical findings and community feedback.”

What is the current state of the Early Access version?

“Current version is usable for daily controller customization, with full DualSense support and partial DualSense Edge support. Available features include mode switching (Native, Xbox, DualShock-compatible workflows), profile management, mapping studio, trigger/haptic/lighting tuning, live input monitoring, and logs/diagnostics. Current limitations include incomplete Edge parity, limited non-Sony controller support, and ongoing UX/performance polish.”

Will this software be priced differently during and after Early Access?

“No immediate price increase is planned during the stabilization phase. A gradual adjustment may be considered closer to full release if major feature expansion is delivered.”

How are you planning on involving the Community in your development process?

“Community involvement includes public changelogs, feedback threads, issue tracking, reproducible bug reporting, and priority-based triage. Compatibility reports and runtime diagnostics guide iteration order. Experimental changes may ship behind opt-in toggles before broad rollout.”
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Planned Release Date: March 2026

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About This Software

Dual Nexus is for players who want their controller to feel exactly right, game by game.

Default controller settings are often too limited. Dual Nexus gives you one place to switch modes, manage profiles, remap controls, and tune behavior live while your controller is connected.

Current controller support:

  • Full support: DualSense

  • Partial support: DualSense Edge

What you can do today:

  • Switch output mode quickly (Native, Xbox, DualShock-compatible workflows)

  • Create multiple profiles and swap between them fast

  • Remap buttons, sticks, touchpad, motion, and macros in Mapping Studio

  • Tune deadzones, curves, trigger behavior, haptics, and lighting

  • Use live input and feedback views to validate changes immediately

  • Use logs and diagnostics to troubleshoot connection and runtime issues

Early Access focus:
Dual Nexus is already usable for core DualSense workflows. During Early Access, development is focused on stability, usability, and expanding compatibility to additional controllers over time without breaking core functionality.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: x64
    • Memory: 4 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 11
    • Processor: x64
    • Storage: 500 MB available space
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