XLR is a multiplayer team based arena shooter. Party up into teams (with friends, or just join a random match), select a player class, then deploy to the arena for battle. Or practice your skills against enemies in singleplayer training mode. Choose from different player classes to even the odds.
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출시일:
2016년 4월 5일
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앞서 해보기 게임

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참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“We chose Early Access for XLR because we love to experiment and we love the open feedback model of the Steam community. XLR has a major focus on multiplayer, and so we want to validate the decisions we're making and get feedback as we implement functionality.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“Our target for a full release is in 6-8 months.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The Early Access version will see quite a bit of iteration, specifically around the multiplayer, ranking, and community features. When we release the full version we'll have locked all of that in, and will then be able to focus on additional content for a solid platform.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The current build focuses on multiplayer team vs team combat, and also has a singleplayer training mode. There is currently one arena map to battle in, and we're working on adding more. We're still tweaking things like balancing player classes and building out new weapons and gear. Content and features will surely change as we progress, but we're working hard to make sure we release stable (and fun!) builds.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“We don't have a definite price yet for the full version, but chances are very good that the cost of the final version will be different.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“We love interacting with our Steam community. Head over to the forums and leave us a note, or friend us on Steam and hop in a game together with us. Community involvement is what drives XLR as an Early Access game, and we're excited to make XLR happen!”
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XLR 구매

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게임 정보

IMPORTANT: XLR is an Early Access game that is still under active development. That means many aspects of it are still rough around the edges, or are just plain missing. We rely on the community model of testing and iterating with our customers, so if you’re looking for a finished product, you should wait for our full release later this year. Seriously, this is a WORK IN PROGRESS.

Most simply put, XLR is a multiplayer team based arena shooter.

In the world of XLR, a future humanity is fighting for its survival as companion AI has become the dominant life form. Some AI have deemed humanity a scourge worth wiping out, while other AI have deemed humanity an endangered species worth preserving and honoring as the AI progenitors. Most remaining human factions have banded together under a new super banner called the Earth Recovery Consortium (ERC) to pool resources and form strike teams for continued survival. Their most frequently pressing objectives are to raid hostile AI-controlled facilities for energy, technology, and supplies. While most of humanity agrees that ERC goals must always be met for continued survival (ERC goals coming soon to matches), invariably every sub-faction has its own side agendas for each mission, in hopes of one day wresting control from the other side of the AIER war.

You’ll party up into factions (with friends, or just join a random match), then land in a drop ship with your strike team at an enemy facility. After selecting a metaframe for your consciencess to intertwine with symbiotically, your team will deploy to various battlegrounds.

Don’t worry, If you need some training, you can always go up against some simulated enemy combatants in singleplayer training mode.

Choose to play as any of 9 player classes:

  • Hawk: Like to plan and strike from afar? Then this is the metaframe for you. Keep tabs on the enemy by tagging them with your binoculars, then take them out from a distance with your sniper rifle. Or deploy your holodouble to mislead the enemy, then silently strike from behind with your knife.
    Locomotion: slide
  • Slayer: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your laser rifle and laser pistol. Engage in close quarters combat with your machete, or toss out a timed grenade to break up a fight.
    Locomotion: slide
  • Bliss: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)
  • Shadow: Are you like ninja? Move about with stealth, using your zipline baton. Then Cut down your enemies with your katana. If need be, slow them down at range with your throwing knives (coming soon), or vanish in a puff of smoke with one of your smoke bombs (coming soon).
    Locomotion: slide or zipline
  • Logi: A futurist who is going to be a LOT of fun. (coming soon)
  • Tang: Take an aggressive stance with your minigun and shotgun. Then incite a little mayhem and confusion with your gravity knuckles (coming soon) and gravitronic grenade (coming soon).
    Locomotion: slide
  • Thermo: Feeling a little moody? Burninate everything in sight with your flamethrower. When things get too hot, flip the barrel around to activate your freeze pistol (coming soon). Throw in an incendiary grenade for good measure, and finish up with a dash of thermo mace (coming soon).
    Locomotion: slide
  • Ballisto: If you love calculating angles and bounce shots then this is the metaframe for you. Wreak havoc with your grenade launcher, then charge in with your plasma pistol (coming soon). Don’t forget to maximize damage with your warhammer (coming soon) and proximity mine (coming soon).
    Locomotion: slide
  • Zoner: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s dual pistols. All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points. Defend or attack with your energy shield (coming soon), and turn the tables on the enemy’s plans with a swap grenade (coming soon).
    Locomotion: teleport

Many of XLR’s player classes use a slide mechanic for locomotion. We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players). Please let us know in the forums what your experience with it is.

We recognize that some players are more prone to motion sickness than others, so we’ve taken steps to ensure that you never have to use the slide locomotion mechanic if you don’t want to. All interactive elements before you enter the combat arena are positioned to fit inside your play area. And during combat, choosing the Zoner class will result in only using teleportation.

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7, Windows 8, Windows 10
    • 프로세서: Intel Core 2 Duo, AMD Athlon X2, or equal at 2.0 GHz
    • 메모리: 2 GB RAM
    • 그래픽: GTX 970 or better
    • DirectX: 버전 10
    • 저장공간: 1 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c-compatible, 16-bit
    • VR 지원: SteamVR. Standing or Room Scale
    • 추가 사항: Requires Vive controllers
    권장:
    • 운영 체제 *: Windows 8, Windows 10
    • 프로세서: QuadCore 2.0 GHz +
    • 메모리: 4 GB RAM
    • 그래픽: GTX 980 or better
    • DirectX: 버전 11
    • 저장공간: 1 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c-compatible, 16-bit
    • 추가 사항: Requires Vive controllers
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.

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