A top-down space survival roguelite. Harvest crystallized spacetime, build your arsenal from 40+ absurdly named weapons, and hold off increasingly hostile void entities until the universe runs out of things to throw at you. It usually doesn't.

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Geplande uitgavedatum: 17 mrt 2026

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Over dit spel

You fled an empire. You dove through an unstable wormhole into a dimension where physics filed for bankruptcy. Now you harvest crystallized fragments of collapsed spacetime while everything that lives here tries to kill you.

This is fine.

Okay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment.

Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."

Okay Panic Gameplay

It is what it is

Launch into a stage. Void entities emerge from hive nodes and swarm toward you. Your weapons auto-fire at the nearest threats. Killed enemies drop Echo Crystals, XP orbs, shields, and salvage cores.

Level up, choose upgrades, collect cores, and keep moving until the timer runs out — or you don't.

The arena compresses over time. There is nowhere to hide. Eventually a boss arrives with a warning klaxon and a bad attitude.

Plan accordingly.

Okay Panic Gameplay

8 Pilots, 8 Very Different Problems

Each pilot has unique stats, passive bonuses, and a backstory explaining why they're here.

  • Commander Vex — Balanced ace. Once held off three cruisers for eight hours at 15% hull integrity because she was more stubborn than the Zenith Confederation.

  • Tech Aria — Engineer specialist. Considers void harvesting "applied thermodynamics with a survival component."

  • Salvage Kain — Scavenger. If it's not bolted down, it's inventory.

  • Kalahia — Ex-racing pilot. Top speed, fragile but untouchable. Applied Formula-class reflexes to a combat scenario. It's working so far.

  • Infamous Tokk — Mercenary tank. Starts with rail gun and shield, very slow. Approaches problems the way a glacier approaches a valley.

  • Pet-Quart-Clik-Tobah — Four-armed Xelothian alien. Beam weapon specialist. Name is approximate — human vocal cords lack the required number of frequencies.

  • Specimen 38 — Bio-augmented escapee. The people who made her regret losing their investment. She does not regret leaving.

  • "Him" — The legend nobody names. Every fleet has a pilot the others talk about in whispers.

Systems That Want Your Attention

Heat Management — Weapons generate heat. Overheat means weapons stop firing. Each pilot handles heat differently. Some builds require thermal discipline. Others require accepting thermal consequences.

Emergency Warp — A controlled spacetime tear that relocates your ship instantly. Brief invulnerability during transit because for that instant you don't fully exist. Pilots report seeing things during the jump. Overuse inadvisable.

Time Dilation — Slow down enemies and bullets by warping the space time continuum.

Dynamic Events — Random events interrupt runs: Pulsar Flares, Wormhole Surges, Debris Storms, AI Overmind Hacks. Frequency increases in later stages. The void has opinions about your continued survival.

Crew Progression — Defeated bosses drop crew members in tiers, granting additional powerups. But remember: crew members are not immortal.

Meta-Progression — Accumulated resources unlock new pilots, meta-upgrades, and weapon slots across multiple sessions. The roster expands from 3 characters to 8.

70+ Lore Entries — Narrative logs unlock as you play. The lore documents dimensional exile with the tone of someone filing an incident report about the end of reality.

50+ Achievements — Including *Untouchable* (complete a run without taking damage), *Wave God* (reach wave 50), *The Unpronounceable* (unlock Pet-Quart-Clik-Tobah), and *Ultimate Victory* (defeat the Final Guardian).

More features coming soon!

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows (10+)
    • Processor: Intel Core i5 (6th gen) or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: DirectX 11 compatible, 1 GB VRAM
    • DirectX: Versie 11
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Any
    Aanbevolen:
    • Besturingssysteem: Windows (10+)
    • Processor: Intel Core i7 or equivalent
    • Geheugen: 8 GB RAM
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Any
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