A challenging business and studio management simulation where you create games, manage staff and cash flow, react to a changing industry, and fight to stay alive.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'ConsoleMe is a deep management game built around interconnected systems: finances, staff, projects, markets, government policy, competitors, and long-term strategy. Early Access allows us to validate and refine these systems in the real world, not just on paper.

We want player feedback to help shape balance, pacing, usability, and clarity, especially around difficult decisions, financial pressure, and long-term planning.

Early Access gives us the opportunity to iterate, improve depth, and surface better insights to players while the core simulation is actively evolving'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We expect ConsoleMe to remain in Early Access for at most 12 months.

This timeframe gives us room to expand systems, improve usability and presentation, and iterate on balance based on player feedback, without rushing major design decisions.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The current Early Access version already includes the full core loop of ConsoleMe, but we plan to expand and refine it significantly over time.

Planned areas of improvement include:

-Deeper post-release gameplay (supporting, fixing, and evolving games after launch)
-Expanded leadership, succession, and internal politics systems
-More marketing tools, analytics, and long-term brand building
-Greater variation in world events, government policies, and industry changes
-Improved UI, visuals, feedback, and quality-of-life features
-Additional content, balance, and narrative events across eras

We plan to grow the depth, clarity, and scope of the game while keeping the challenge and simulation focus intact.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'ConsoleMe is fully playable and stable in Early Access.

The current version includes:

-A complete studio management simulation across multiple industry eras
-Game creation, release, sales, post-launch support, and monetisation
-Staff management, morale, burnout, leadership roles, and culture
-Financial systems including payroll, taxes, loans, grants, and investment
-Competitors, market share, reputation, and industry events
-Marketing, sponsorships, publishing, movies, and side businesses
-Win and fail states, including bankruptcy and legacy tracking

The game is content-rich and challenging, but still evolving. Some systems are deeper than others, and usability and balance will continue to improve during Early Access.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback is a core part of ConsoleMe’s development.

We plan to:

Actively read and respond to player feedback on Steam
Use community input to guide balance changes, UX improvements, and system depth
Share development updates and design reasoning during Early Access
Prioritise improvements that make complex systems clearer and more satisfying to interact with
ConsoleMe is designed to be a thinking player’s game, and we want players involved in shaping how it grows.'
Meer informatie
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Over dit spel

ConsoleMe is a deep, unforgiving game studio management simulator where success isn’t just about making great games, it’s about surviving the business behind them.

Start in the early days of the games industry and build your studio from a scrappy startup into a legendary name, or run it straight into the ground trying,

You’ll hire staff, manage payroll, choose what to build and when, chase trends and innovations, survive market crashes, deal with governments, investors, publishers, and competitors… and try not to miss payroll while doing it.

There are no perfect runs. Only lessons.

🕹 Build Games Across Decades

  • Create games across multiple eras of the industry, from the early console years to modern platforms

  • Choose genres, scopes, engines, platforms, and business models

  • Release hits, ship flops, or build cult classics that find an audience over time

  • Support games after launch with DLC, live services, ports, sales, and updates

Your games don’t exist in a vacuum, the market changes, competitors react, and timing matters.

🏢 Run a Real Business (Not Just a Dev Team)

  • Manage cash flow, payroll, rent, taxes, loans, grants, and investors

  • Choose where your company is based and expand offices across countries

  • Deal with shifting government policies, tax regimes, and economic cycles

  • Balance growth against risk, scale too fast and you’ll collapse

Money runs out faster than you think.

👥 Manage People, Not Just Numbers

  • Hire staff with traits, skills, morale, fatigue, and ambitions

  • Promote leaders and deal with internal politics and alignment

  • Burnout, resignations, key departures, and succession all matter

  • Your culture decisions shape how your studio behaves under pressure

A great team can save a bad plan. A bad culture can sink a great studio.

📣 Market, Compete, and Adapt

  • Run marketing campaigns across different eras — magazines, TV, web, events, partnerships

  • Compete for market share against AI studios with their own strategies

  • Navigate sponsorships, expos, publisher deals, and platform exclusives

  • Respond to crises, controversies, and industry shocks

Reputation matters. Timing matters more.

🏆 Leave a Legacy

Every run tells a story.

  • Past runs are tracked so you can see what you built — and how it ended

  • Bankruptcy is a failure… but also a lesson

  • Learn, adapt, and try again with better decisions next time

Make hits. Miss payroll. Try again.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 (64-bit) or later
    • Processor: 1 GHz or faster (x64)
    • Geheugen: 4 GB RAM
    • Opslagruimte: 900 MB beschikbare ruimte
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