Lead a group of people and create a thriving city in the wastelands. Find and build shelter, collect nutrition and resources and master various challenges in a complex environment simulator that directly affects the economy of the game!
Všechny recenze:
Smíšené (63) - 47% z 63 uživatelů ohodnotilo tuto hru kladně.
Datum vydání:
21. dub. 2016
Vývojář:
Vydavatel:

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Hra s předběžným přístupem

Získejte okamžitý přístup, začněte hrát a zapojte se do vývoje této hry.

Poznámka: Tato hra ještě není dokončená a během vývoje se může výrazně změnit. Pokud Vás nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?

“Endciv is a complex project and a game of such scope requires a lot of testing and adjustments and having a supportive community provides many benefits for our small team. Unfortunately it occurred that the first attempt was not leading into the right direction, this has been elaborated a few times.

Meanwhile we agree that on its current state it should not be a Steam Early access title, but this situation cannot be changed without taking the game down forever. Therefore, we are working on a solid version and until then we do not ask anyone to buy the game who is not directly interested in the development progress and mainly wants to play a game.”

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“It will take at least until Spring 2019 for the game to be in a good state for a wider audience. Furthermore, the game will be in development for at least one year and this is guaranteed. We do want to develop the game further for about 2 years but that will depend on the situation by then.”

Jak se bude plná verze lišit od předběžného přístupu?

“As the current state only contains the minimum features the differences will be vast. A better idea of what the scope of the game is can be seen in our Roadmap.”

V jaké fázi vývoje se hra nachází?

“The game is in a very early state with limited content and is mainly a showcase for owners of the game to see where development is heading. You can see how the core features play out, how the UI functions and how basic building and town management works. Everything that would make the game fun to play over a couple of hours is still missing. In Spring 2019 this should change.”

Změní se cena hry po skončení předběžného přístupu?

“The price will be adjusted if the content of the game justifies it. The current price will stay at least until Fall 2019.”

Jak plánujete zapojit komunitu do vývoje této hry?

“We’d like to get your feedback and ideas! The best way to communicate with us is to use our Discord Channel. There you have the opportunity to file bugs, provide ideas and share your opinion for upcoming features and other development matters. Help with translations can also become relevant in a later stage of development.”
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Nedávné aktualizace Zobrazit vše (30)

28. března

What's new

Screenshots on the store front have been updated. A video will follow!

Today I want to go into more detail on what is new. Next to the UI update you basically got more control over certain aspects. That is a general way this early access plan works, first we may introduce features in a simple way and then add more control and details to it over time.

Town info
There are banners on the top panel which tell you what is going on in the town. You can click on these and they select the affected entities or open a window. Here they show 5 homeless, 2 thirsty people, an available trader and 2 people who want to join the town.



Toolbar
On the bottom of the screen is the toolbar. I tried color coded underlines, let me know if you like that. It shall be pretty self explanatory but here is a hint:



Notice: People now autonomously gather resources from the environment. With the pickaxe tool you can mark these piles which shall be gathered first. You can adjust this later but for now people gather resources as long as you have at least 10% empty space in your storages.

The notifications that pop up on the lower left hand side of the screen currently disappear when you click on them but they shall behave the same way.

Trader
The trader finally made it to the game. He will come in various iterations but currently at least each 3rd day. A trader truck arrives nearby your town. When you click on it you can open the trader window for a limited amount of time and make only one trade. Then he disappears.
We don’t have to talk about balancing yet, this will be a task lasting beyond the early access state. Also some of the items don’t make sense currently but we are about to change this next.



Rations
You can now adjust how much food and water your citizens consume each day. People can survive quite a while without nutrition but become unhappy quite quickly.

Later the options in this window will be extended, e.g. water consumption for hygiene or other things will be necessary.

As a side node these windows can now be dragged around and they will snap to each other.

Immigration
In order to get new people to join your town you first need to have excessive housing space. Then according to this value more people will ask for shelter. You can click on the blue banner on the top of the screen to open the Immigration window. There you can accept or deny a group of people.


For further iteration there shall be stories of each individual group and the kind of people you can choose from will vary. Also it would eventually cost you reputation if you don’t accept a lonely group of children for example.

Children and society
Economically children are actually a burden. They work only up to half of the day as adults do and they only perform labor tasks. Also children get shelter and food in a higher priority than adults. But of course they will have positive effects on your society, but currently there is no such feature. Children usually equal family and families are more likely to behave properly. If you have a town only full of scum then you will have a lot of trouble.

That was a quick introduction. I may can go into detail of some more development related changes next.

Thanks for your support :)
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27. března

An Update, finally

Hello everyone!

I know, I betrayed you guys again. To me Steam is still a platform for release related things and sadly in the past 3 months the game was not ready to be published.

For the most part of this year only I was working on the game but my programmer will continue as usual from next week. Reasons for that was that I had to deal with other things first before I could have someone else working on the project.

Now when my programmer is again working on the project we are not only having better pace again but I can also deal with other things such as communication, graphics etc. and as these fundamental work is done we can now focus on new features again which make regular updates a given.

One of such issues was that I ported to a new Unity version but apparently it turned out that this produced a major bug in the editor and downgrading again took me a whole weekend for example.

One of the big updates and why it took so long was the UI. Maybe it sounds not that important but it was really necessary. With the UI redesign not only the visuals changed but a few things under the hood. So for example there now is a true “retina” UI which means you can scale the UI up if it is too small and the quality doesn’t suffer from that.


Another thing is that you can move most windows around now and they snap to the screen and other windows.


But also usability has improved a lot as you will notice. UI is one of the most time-consuming aspects of game development but now it is done.

The new version is out and I will update the media on the Frontpage this week. Lots of things have changed and one article is not enough, therefore I will give you the first insight tomorrow.

Just one shot here, weather was included again. Seasons are not yet part of the game but soon.
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Development Progress

Endciv is in the second attempt of development during the Early Access phase, after many things did not work out as intended both technically and on a game design aspect. Therefore a complete re-development was initiated and everything was re-designed and coded from scratch. We are now in a state to add more content to the game with a more solid foundation.

The main purpose of this recent release was to satisfy those who already own the game. Nobody is suggested to buy the game right now, our main goal is Spring 2019 for the game to flourish and to be playable for a wider audience.

Building

Construction and city building aspects. The number and variation of buildings and objects will be constantly increased during development and it will become more challenging for you to build more advanced buildings.

Economy

The economy of the game is our highest priority at the moment. This includes the number of different goods and production facilities but also how trading and resource management performs. We constantly improve and adjust balancing.

Combat

Combat features are a low priority and will be implemented once the economy and building features are more solidly implemented.

Immersion

The last aspect describes the emotional and ethical aspects of the game. We want to provide a grungy post-civilization scenario and believable events in the game. This also describes how detailed the game will be. The full potential of this aspect can only be achieved towards the end of development.

Informace o hře

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!

OVERVIEW

  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

Early Access:

Please be aware that the status of the game is still very limited, this is already the second attempt of development and therefore many things had to be re-developed from scratch. Only consider to buy it if you are interested in the development process.

In a world where civilization suffered from various disasters, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Water can be scarce and food rots over time. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world conditions such as rainfall and wind.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will rise and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

Read the Development Progress section above for more details about the current status of the game.
Visit our Roadmap and Discord Channel!

Systémové požadavky

    Minimální:
    • Operační systém: Windows 7, 8, 10
    • Procesor: Dual Core 2.6GHz
    • Paměť: 2 GB RAM
    • Grafická karta: 512MB (Shader model 3)
    • DirectX: Verze 9.0c
    • Pevný disk: 512 MB volného místa
    • Dodatečné poznámky: These requirements are estimations during the Early Access state. If you are unsure if the final game will run on your system then you should wait until we can confirm these system requirements.
    Doporučené:
    • Operační systém: Windows 7, 8, 10
    • Procesor: Quad Core 3GHz
    • Paměť: 3 GB RAM
    • Grafická karta: 1024MB (Shader model 4)
    • DirectX: Verze 11
    • Pevný disk: 2 GB volného místa
    • Dodatečné poznámky: These requirements are high during the Early Access state. If you are unsure if the game will run at great performance on your system then you should wait until we can confirm lower system requirements.

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