Lead a group of people and create a thriving city in the wastelands. Find and build shelter, collect nutrition and resources and master various challenges in a complex environment simulator that directly affects the economy of the game!
All Reviews:
Mixed (62) - 50% of the 62 user reviews for this game are positive.
Release Date:
Apr 21, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Endciv is a complex project and we want to ask for support on our journey. A game of such scope requires a lot of testing and adjustments and having a supportive community provides many benefits for our small team.
Furthermore, with an extended budget we can speed up the development process and offer more content beyond the core concept.”

Approximately how long will this game be in Early Access?

“Endciv is fairly early in development and in order to complete the Core functionality of the game we need at least one year of development. Once we reach this milestone we will add additional functionality and polish the game even more. We can’t determine for sure how long the game will stay in Early Access but it will likely be two years or more.”

How is the full version planned to differ from the Early Access version?

“The two versions will differ a lot. There are many features which are not yet implemented on the game and you can read about those below in the Development Progress section. There are in fact four Core Aspects for the game and early on we will only focus on two of them; construction and economy. Once these aspects have been developed we will continue to add combat and immersion (polishing and details) to the game. A list of features we have in mind and how we rate their probability is listed here.”

What is the current state of the Early Access version?

“You do not have the ability to save or load the game and the playtime is only 1-2 hours for one match. You can enjoy the very basics of base building and the game will guide you. It is possible to gather a lot of resources, store them and eventually trade with others to get other rare goods. You can hunt and plant crops to survive for a longer period.
Nevertheless, there is a solid basis underneath which lets us add content and functionality in a good pace.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“The best way to communicate with us is to use our Forum. There you have the opportunity to file bugs, provide ideas and share your opinion for upcoming features and other development matters. You can also help us translate the game into other languages; we will provide tools for this soon.
Later on we plan to share our game editors so that you will be able to create content which will appear in the game. We will also offer a select few the opportunity to balance the stats of the game.”
Read more

Buy Endciv

 

Recent updates View all (20)

August 26

Discord, price adjustment and current situation

I may have raised a few questions, so I would like to explain the current situation again.

Discord Channel
We are now on Discord! Join and get more frequent and exclusive Updates.
If you have questions and issues, feel free to post them there as well and I can react more quickly to those. https://discord.gg/ahazEZT

The Team
I don't work alone on the project, as I described it a while ago. I'm still working full time, but it changes in November and then I have about 30 hours a week available for Endciv. This will give the development a corresponding boost.

There has been a programmer for a few months now, serving up to 20 hours a week. It's the same I used to work with previously.
Besides there are some freelancers. Currently there is an animator and a 3D Artist, another one I have as a backup if we need more progress.
As I invest some time in preparing the art assignments it will take a while to finish new graphics.

The Price
With the release in September, the price will be reset to 16 USD. Currently there is still a discount since development was halted.

Recent Progress
My programmer is still fighting the AI Savegame feature as this turned out to be a big task but he shall be finished on Monday.

My drawing skills are limited but I do my best to brief the artists so they know what i have in mind. For the buildings we try to minimize modelling effort and texture space by reusing and replacing parts. We want to model seperate elements and later merge everything down to one mesh.



Today I managed to implement the character customization engine. We still miss a few textures and settings but overal it is working great.
As you can see the system can generate people with random colors for skin, hair and clothes. Of course it won't be that colorful later on.

3 comments Read more

August 20

Some news I wanted to tell you

We are working hard on the last features to publish a decent version at the end of September. As already said, it should include the main core features.

Not a Hobby anymore
As some may know, I'm still employed fulltime. That's why it took so long to come up with this relaunch. I can now tell you that I will have more time at the latest from November. Then you can expect more activity in regards of development and communication.

Therefore 2019 shall be the year when Endciv will finally become what it was supposed to be.

Remaining Tasks
Some of the tasks still to be done are the needs of citizens and balancing. There also will be a feedback and bug reporter in the game.

Even though many of the resources of the game are defined, the right approach has to be figured out in the following months. For example, the diversity of resources. Shall a building require 2 or 5 different kinds of resources to be build. In doubt, less likely is better.

Another part we are working on is the AI. It works well in general but only the savegame implementation is a little tricky but it looks good. Also the terrain engine from the old game has already been ported and should be finished this week, too. The first farm animals are in the making and the first crops will be able to grow soon.

The aim is to provide the early moments of the game as complete as possible. We even work on savegame downward-compatibility, so ideally every update can run each savegame. At least for a limited time.

In the end, a small tutorial will be implemented. That was certainly an aspect that was missing in the last game. There are still some things to do, but I am optimistic. If not everything is implemented by September, then it will be added quickly after. This time, due to the new code base, the daemon of bugs has a harder time :P


That still will change over the course of development, but yes less diagonals is better :)

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Development Progress


Endciv is still in an early development state. Find out more at our Roadmap.
The circles above are indicators of how complete the game is in these categories.

Building

Construction and city building aspects. The number and variation of buildings and objects will be constantly increased during development and it will become more challenging for you to build more advanced buildings.

Economy

The economy of the game is our highest priority at the moment. This includes the number of different goods and production facilities but also how trading and resource management performs. We constantly improve and adjust balancing.

Combat

Combat features are a low priority and will be implemented once the economy and building features are more solidly implemented.

Immersion

The last aspect describes the emotional and ethical aspects of the game. We want to provide a grungy post-civilization scenario and believable events in the game. This also describes how detailed the game will be. The full potential of this aspect can only be achieved towards the end of development.

About This Game

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!

OVERVIEW

  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

In a world where civilization suffered from weather phenomena and collapsed financial markets, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Manage food and water under harsh conditions. Water loses quality over time and food does rot. Even rotten food does not just disappear but has to be composted. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world aspects.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will increase and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

But beware, big attention will also lead to threats. How you will deal with it is up to you! Either arm up or focus on strong allies - both are viable strategies.

Please do keep in mind that the game is still in development.
Visit our Roadmap and Forum for more information.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB (Shader model 3)
    • DirectX: Version 9.0c
    • Storage: 360 MB available space
    • Additional Notes: These requirements are estimations during the Early Access state. If you are unsure if the final game will run on your system then you should wait until we can confirm these system requirements.
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Quad Core 3GHz
    • Memory: 3 GB RAM
    • Graphics: 1024MB (Shader model 4)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: These requirements are high during the Early Access state. If you are unsure if the game will run at great performance on your system then you should wait until we can confirm lower system requirements.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...