Lead a group of people and create a thriving city in the wastelands. Find and build shelter, collect nutrition and resources and master various challenges in a complex environment simulator that directly affects the economy of the game!
All Reviews:
Mixed (64) - 48% of the 64 user reviews for this game are positive.
Release Date:
Apr 21, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Endciv is a complex project and a game of such scope requires a lot of testing and adjustments and having a supportive community provides many benefits for our small team. Unfortunately it occurred that the first attempt was not leading into the right direction, this has been elaborated a few times.

Meanwhile we agree that on its current state it should not be a Steam Early access title, but this situation cannot be changed without taking the game down forever. Therefore, we are working on a solid version and until then we do not ask anyone to buy the game who is not directly interested in the development progress and mainly wants to play a game.”

Approximately how long will this game be in Early Access?

“It will take at least until Spring 2019 for the game to be in a good state for a wider audience. Furthermore, the game will be in development for at least one year and this is guaranteed. We do want to develop the game further for about 2 years but that will depend on the situation by then.”

How is the full version planned to differ from the Early Access version?

“As the current state only contains the minimum features the differences will be vast. A better idea of what the scope of the game is can be seen in our Roadmap.”

What is the current state of the Early Access version?

“The game is in a very early state with limited content and is mainly a showcase for owners of the game to see where development is heading. You can see how the core features play out, how the UI functions and how basic building and town management works. Everything that would make the game fun to play over a couple of hours is still missing. In Spring 2019 this should change.”

Will the game be priced differently during and after Early Access?

“The price will be adjusted if the content of the game justifies it. The current price will stay at least until Fall 2019.”

How are you planning on involving the Community in your development process?

“We’d like to get your feedback and ideas! The best way to communicate with us is to use our Discord Channel. There you have the opportunity to file bugs, provide ideas and share your opinion for upcoming features and other development matters. Help with translations can also become relevant in a later stage of development.”
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Recent updates View all (27)

November 14

0.0.7 Notification System update

There is a small update today. We worked on the notification system which informs you about what happens in the game.



There only is one set o objectives (on the left side on the screen) but it will soon be extended. A few of these tutorial objectives are already designed but need some time for implementation in the game.

Furthermore there shall be additional information which pop up when you click on these objectives and when new ones come up.

We can also tell stories with this system later on!


Version 0.0.7
  • Bug fixed were people could not bring a “box“ to the storage
  • Notifications added which inform you about happenings in the game
  • Objectives added which guide you through the game
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November 11

Hotfix 0.0.6

Update 0.0.6b
  • The tutorial did not show up.
  • Linux version availalbe (unofficial)

The following issues have been fixed:
  • Game crashes when saving (autosave also caused this)
  • People got stuck in the Water collector, if this still happens please let us know
  • People brought too many resources to the construction sites
  • The feedback report did not send logfiles, now it works and we can look into these.
Other changes
  • Autosave is set to 10 minutes
  • The general settings have been removed as they had no effect
What comes next
  • Autosafe interval can be set or disabled
  • UI scale will be implemented, for highres screens
  • Mouse sensitivity can be adjusted
  • Tutorial improvement and objectives

Feedback and objective system
As it has been explained on Discord we are working on improving the player feedback. Currently we work on a notification system which tells you more about what is going on in your town and which needs the people have.

But before this will be fully implemented and working, we improve the tutorial using an objective system. This can later also be used to tell stories within the game. Its pretty simple, you get a new milestone which consists of a few objectives, like collect 20 Boards and build 2 homes.

These are linked to info windows which explain things to you.

I think it is important to do it now, because some people seemed to have issues understanding how the game functions. Also I believe that this kind of feedback is where the fun in games comes from as it keeps you engaged.

Graphics
The new graphics are in progress as well but it will take a while until we have enough to add them to the game.
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Report bugs and leave feedback for this game on the discussion boards

Development Progress

Endciv is in the second attempt of development during the Early Access phase, after many things did not work out as intended both technically and on a game design aspect. Therefore a complete re-development was initiated and everything was re-designed and coded from scratch. We are now in a state to add more content to the game with a more solid foundation.

The main purpose of this recent release was to satisfy those who already own the game. Nobody is suggested to buy the game right now, our main goal is Spring 2019 for the game to flourish and to be playable for a wider audience.

Building

Construction and city building aspects. The number and variation of buildings and objects will be constantly increased during development and it will become more challenging for you to build more advanced buildings.

Economy

The economy of the game is our highest priority at the moment. This includes the number of different goods and production facilities but also how trading and resource management performs. We constantly improve and adjust balancing.

Combat

Combat features are a low priority and will be implemented once the economy and building features are more solidly implemented.

Immersion

The last aspect describes the emotional and ethical aspects of the game. We want to provide a grungy post-civilization scenario and believable events in the game. This also describes how detailed the game will be. The full potential of this aspect can only be achieved towards the end of development.

About This Game

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!

OVERVIEW

  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

Early Access:

Please be aware that the status of the game is still very limited, this is already the second attempt of development and therefore many things had to be re-developed from scratch. Only consider to buy it if you are interested in the development process.

In a world where civilization suffered from various disasters, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Water can be scarce and food rots over time. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world conditions such as rainfall and wind.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will rise and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

Read the Development Progress section above for more details about the current status of the game.
Visit our Roadmap and Discord Channel!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.6GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB (Shader model 3)
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • Additional Notes: These requirements are estimations during the Early Access state. If you are unsure if the final game will run on your system then you should wait until we can confirm these system requirements.
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Quad Core 3GHz
    • Memory: 3 GB RAM
    • Graphics: 1024MB (Shader model 4)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: These requirements are high during the Early Access state. If you are unsure if the game will run at great performance on your system then you should wait until we can confirm lower system requirements.

What Curators Say

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