Ultra Engine Pro unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use C++ to build scalable VR simulations and 3D games, with a developer-friendly royalty-free license.
Reseñas generales:
Positivas (12) - El 91 % de las 12 reseñas de los usuarios sobre este software son positivas.
Fecha de lanzamiento:
19 DIC 2023
Desarrollador:
Editor:
Etiquetas

Inicia sesión para agregar este artículo a tu lista de deseados, seguirlo o marcarlo como ignorado.

Software con Acceso anticipado

Involúcrate con este software mientras se desarrolla.

Aviso: Este software con Acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma usar este software en su estado actual, entonces deberías esperar a ver si avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“Early access allows you to start using this groundbreaking technology sooner than would be otherwise possible, so that your feedback can help guide final development.”

¿Cuánto tiempo va a estar este software en Acceso anticipado aproximadamente?

“We expect the final release to be ready in 2024, at which point the application will no longer be considered "Early Access".”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

  • Decals will be implemented in the forward pass, and will be able to affect the surface normal, emission, and even displacement properties. That means decals can add geometric detail to tessellated surfaces.
  • A particle system will be added which processes particle physics in a separate thread, to allow a large volume of physically interactive particles, for gases and simple fluids.
  • Various small improvements are planned in the editor workflow. Your feedback will help guide the final design.

¿Cuál es el estado actual de la versión de Acceso anticipado?

“All features listed in the application description below are fully implemented.”

¿Variará el precio del software durante el periodo previo y posterior al Acceso anticipado?

“Pricing will be unchanged before and after the Early Access phase.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Community feedback will help guide final development and remaining design decisions.”
Leer más
No disponible en Español - Latinoamérica

Este artículo no está disponible en tu idioma. Consulta la lista de idiomas disponibles antes de realizar la compra.

Comprar Ultra Engine Pro

¡PROMOCIÓN ESPECIAL! La oferta finaliza el 11 de julio

-20%
$99.99
$79.99
 
Ver todas las discusiones

Informa de errores y deja opiniones sobre este software en los foros de discusión

Acerca de este software

Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with C++


Ultra Engine Pro provides support for C++ programming with Microsoft Visual Studio, for the ultimate developer experience. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications.

Support for Lua development with Microsoft Visual Studio Code is also included.

Ultra Engine Pro requires some programming to harness its full potential, and is best suited for intermediate and advanced developers.

Royalty-Free License


What you create is yours to play, sell, or give away. You will never be charged royalties or install fees for any application you make. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

  • Revolutionary new rendering architecture
  • Forward+ renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification

VR

  • SteamVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Hardware tessellation

3D Models

  • Load and save Khronos glTF files
  • Load and save Wavefront OBJ files
  • Convert FBX files to glTF and load
  • Convert Collada files to glTF and load
  • Load other formats with plugin system

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

GUI

  • Resolution-independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Plugins

  • Basis Universal supercompressed texture support
  • FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
  • Wavefront OBJ model saving
  • ISPC Fast Texture Compression
  • Quake package, model, and texture loading

System

  • Thread management, with mutexes and semaphores
  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system

Steamworks Integration

  • Authentication
  • User info
  • Leaderboards
  • Stats and achievements
  • Multiplayer lobbies
  • Peer-to-peer networking
  • Voice over Internet protocol (VoIP)

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

Optional AI-powered features are included that handle image generation and processing.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 or 11
    • Procesador: Quad Core @2.0 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia GEForce 420 or AMD Radeon RX 5300M
    • Almacenamiento: 3 GB de espacio disponible
    • Compatibilidad con RV: SteamVR
    • Notas adicionales: Microsoft Visual Studio 2022 is required for C++ programming
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits

Reseñas de usuarios

Tipo de reseña


Tipo de compra


Idioma


Intervalo de fechas
Para ver las reseñas correspondientes a un intervalo de fechas, haz clic y arrastra en uno de los gráficos de arriba para crear una selección o haz clic en una barra específica.

Mostrar gráfico



Tiempo de juego
Filtrar las reseñas según el tiempo de juego del usuario cuando se escribió la reseña:




Sin mínimo a Sin máximo
Mostrar como:
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
Excluyendo actividad de reseñas fuera de tema
Tiempo de juego:
No hay más reseñas que coincidan con los filtros establecidos arriba.
Ajusta los filtros de arriba para ver otras reseñas.
Cargando reseñas...