The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!
All Reviews:
Positive (18) - 83% of the 18 user reviews for this game are positive.
Release Date:
Mar 30, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We'd like The Inner Sea to be truly enjoyed by it's players and we feel that the only way to build a great experience is with the players input and feedback.
Although we have a backlog of features we want to add to the game, there’s still a lot of room for you to suggest new features and content or balance tweaks. Above all we want players to help us shape The Inner Sea into a game way better than what we would come up with by ourselves.”

Approximately how long will this game be in Early Access?

“We don't know exactly, as we're not fulltime on the project so updates come a bit spaced, but they do come!”

How is the full version planned to differ from the Early Access version?

“While the core gameplay elements are already present in the game, we're still lacking a number of features that we plan on adding.
We'll be paying special attention to the community and what features you would like us to add to the game.”

What is the current state of the Early Access version?

“As mentioned before the core gameplay elements are already present in the game, although still lacking a bit on the variety side and game balancing, you're free to explore, trade, create settlements and battle your way through The Inner Sea!”

Will the game be priced differently during and after Early Access?

“Yes, because the game is being released in early access there's a lower entry price to reflect the unfinished state of the game. We will be raising the price gradually as we get more features and content in.”

How are you planning on involving the Community in your development process?

“We will be paying close attention to the players feedback and suggestions. Be it through facebook, twitter, forums or email we'd like you guys to contact us cause we feel that's the only way we can truly build an awesome game!”
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Recent updates View all (20)

June 20

Build 14

Ahoy Captains!

Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required. That said, this build mostly addresses gameplay issues, adds new content and introduces important performance optimizations (frame rate should now be more stable and consistent).
And the sea monster finally made it in!!! =D

Here's the what changed and what's new, all bulleted up in a nice list:
  • loads of bug fixes!
  • you can now always dock with capital cities, in order to make peace
  • capital cities are now marked by stars
  • fleets now slowly repair while inside a city harbor
  • rewards now differ depending on the mission type
  • added outlines to mission and location icons
  • rumours are now more interesting and informative
  • on ship capture the player can now find maps, skilled people or crew
  • now displays fleet type on ship hover
  • fix speed stat not being affected by blueprint
  • ships are now more expensive
  • fixed blueprint descriptions not matching stat bonuses
  • when ships are adrift they can be sunk and loot drops with cargo and salvage will spawn
  • combat between npc ships no longer leaves them adrift, they are always sunk and plundered by the victor
  • cannon shots now take into consideration target height and distance (no more impossible to hit tiny ships)
  • capital city names are now bigger when on map overview
  • locations will now reward player with resources
  • sea monsters!

And here are a few of the new things you can expect!






Keep braving the unknown!
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About This Game

The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!

Backstory


After being sent on a mission your ship was suddenly caught in a storm unlike any your crew had seen before. After days of facing violent winds, incessant rains and monstrous waves, with your ship damaged, your crew wounded and demoralized, you make it to the eye of the storm, where you make the startling discovery that the storm surrounds a calm and navigable body of water.
Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours!

Key Features

  • Explore a randomly generated archipelago, in each play-through a new group of islands to explore, populated by centuries worth of castaways from numerous cultures.
  • Engage in tactical combat, set your ship's route and pause the action whenever required.
  • Perform lucrative trade runs or hunt for those valuable resources.
  • Customize your fleet, capture ships from different cultures and add them to your fleet, upgrade your older ones, make them stronger and more fearsome in order to face the dangers of The Inner Sea.
  • Recruit & develop your crew, your crew gains experience with every battle fought and every mission accomplished, develop them into the most fearsome crew that has ever braved The Inner Sea.
  • Create your own faction, establish settlements on uninhabited islands, move settlers in, build improvements and see your tiny hamlet establish itself as one of the great cities of The Inner Sea.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: 64-bit: Windows 7+
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: 64-bit: Windows 7+
    • Processor: 2.4 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.11+
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space
    Recommended:
    • OS: OSX 10.11+
    • Processor: 2.4 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3+ Compliant
    • Storage: 1 GB available space

What Curators Say

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