Build and customize your own starship, then survive escalating waves of enemies and intense boss fights. Unlock new parts, upgrade your loadout, choose your difficulty, and climb the leaderboard in this fast-paced 2D top-down space shooter.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Starship Fighter is already a fully playable game with a complete core loop: build a ship, fight waves and bosses, earn currency, unlock parts, and improve your loadout. We’re choosing Early Access because the ship builder and combat balance benefit massively from real player data and feedback, especially around weapon feel, difficulty curves, progression pacing, and what ship designs players gravitate toward.

Early Access allows us to:
• Balance the builder + combat meta: weapon strength, fire rate, projectile behavior, recoil/spread, boosters and thrust needs, armor vs speed tradeoffs, and part synergy.
• Improve usability and clarity: ship builder UI/UX, part stats readability, tooltips, tutorials, and making “what to do next” obvious for new players.
• Expand content in the right direction: add more parts, enemy behaviors, bosses, and progression content based on what the community actually enjoys.
• Harden performance and stability across a wide range of PCs, and fix edge-case bugs that only appear with many different hardware and playstyles.

We want players to buy the game for what it is today, and then help shape what it becomes during development, rather than treating Early Access as a pre-purchase or a promise of specific future features.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect Starship Fighter to be in Early Access for approximately 6–12 months.

We’re keeping this as a range because balance, UI iteration, and content additions are influenced by player feedback and testing results. Our goal is to leave Early Access when the game reaches a feature-complete, polished, and stable state, meaning the ship builder, progression, and combat feel consistent and satisfying, and the game delivers a complete experience.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version is planned to be a more complete and polished version of what you can play today. During Early Access, we plan to focus on expanding content, improving the ship builder experience, and refining balance and stability.

Examples of planned improvements, subject to change based on feedback and development realities:
• More ship parts and build variety: additional weapons, hull shapes, boosters, and utilities with clearer tradeoffs and meaningful build choices.
• More enemy and boss variety: additional enemy behaviors, attacks, and encounter patterns that reward different builds and strategies.
• More progression depth: improved pacing, clearer checkpoints, better difficulty scaling, and additional unlock paths so progression feels rewarding rather than grindy.
• Better onboarding: improved tutorialization, clearer UI explanations, and smoother first-time experience.
• Quality improvements: performance optimizations, bug fixes, better visual clarity in combat, improved feedback (hit effects, damage clarity), and overall polish.
• Expanded Steam integration: additional achievements, stats, and leaderboard improvements, plus broader settings and quality-of-life upgrades.

We will update these plans over time based on community feedback and what testing shows is most important.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version is playable today and includes the core experience of Starship Fighter:
• 2D top-down space shooter gameplay with waves of enemies and boss encounters.
• Ship building and customization: build your ship using unlocked parts, then take it into battle.
• Progression and unlocks: earn points/credits from runs to unlock new parts (weapons, hulls, boosters, cockpits, utilities) via the in-game shop.
• Difficulty options and checkpoints to support different player skill levels and allow continued progression.
• Multiple enemy types with distinct behaviors.
• Steam features available during Early Access: achievements, stats, and leaderboards.

Early Access means some areas are still being actively refined. Players should expect:
• Ongoing balancing changes (weapons, parts, difficulty, progression pacing).
• UI/UX improvements, especially around the ship builder and stats clarity.
• Additional content and tuning over time.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We’re not planning to change the base price when we leave Early Access. The Early Access price and the full 1.0 release price are expected to be the same. If anything changes, we’ll communicate it in advance.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback is a core reason we’re using Early Access. We’ll actively use player input to improve balance, usability, and content direction.

Planned ways to involve players:
• Steam Discussions for bug reports, balance feedback, and feature suggestions.
• Patch notes and regular update posts so players can clearly see what changed and why.
• Structured feedback prompts (for example: ship builder usability, weapon balance, difficulty curve, progression pacing).
• Discord and Reddit for playtesting feedback, and direct discussion.
• Public roadmap/priorities (lightweight and flexible) so players know what we’re working on next, without locking into unrealistic promises.

We’ll prioritize changes that improve the core loop (building + fighting), address major bugs, and respond to repeated community feedback themes.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 22. Jul. 2026

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 3 Monate

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Infos zum Spiel

Starship Fighter is a 2D top-down space shooter where you build and customize your own starship—then put it to the test against escalating waves of enemy ships and boss fights.

Earn points from battles to unlock new parts in the in-game shop, including weapons, hulls, boosters, cockpits, and utilities. Rebuild, tweak, and upgrade your loadout in the ship builder to match your playstyle.

Fight through checkpointed progression, choose your difficulty, and push for high scores as you climb the leaderboard.

Key Features:

• Build and customize your starship with unlockable parts (weapons, hulls, boosters, cockpits, utilities)

• Wave-based combat with multiple enemy types and boss encounters

• Progression system with checkpoints and multiple difficulty settings

• Upgrade your loadout and chase leaderboard ranks

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem *: Window 7 or above
    • Prozessor: 64-bit dual-core CPU (Intel/AMD), 2.0 GHz or better
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Integrated graphics with DirectX 11 / OpenGL 3.3 support (no dedicated GPU required)
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.
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