You are the voice in the impostor's head. In this single player social deduction thriller, manipulate cultists to build trust, stage alibis, and plan the perfect kill. Then gaslight the court at night to execute the innocent. Trust is a delicious resource to exploit, betrayal is the only way to win.

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Over dit spel

You are the voice in the impostor's head.

False Flame is a single-player social deduction thriller where you don't play the hero, you are the mastermind influencing a pair of impostors.
By day, blend in among the faithful to build trust and alibis while scheming coordinated assassination and sabotage. By night, argue your defense... or pin the blame on the innocent.
Your goal isn't to survive combat. It's to survive judgment… long enough to orchestrate the perfect execution.

Day Phase: Wear the Mask

Possess one cultist at a time with full direct control, while the other operates autonomously. Coordinate both like a puppeteer with two marionettes and one set of strings. Use text, voice, or button input controls to send discreet commands to your AI partner. Swap bodies to execute flawless schemes.
Build social capital in public. Create alibis by staying seen. Then spend that credibility on crimes that leave the colony staring at anyone but you.
Use your abilities to:
  • Stage convenient accidents
  • Plant rumors that become someone else's problem
  • Sabotage the colony's economy and defenses
  • Cause a distraction, then strike when witnesses can't agree on what they saw
Every choice is a trade: power now, suspicion later.

Night Phase: Gaslight the Court

When the sun dies, the Tribunal convenes.
Accusations are based on memories of witnessed events, rumors, and relationships. Defend or denounce the accused in court to swing the votes.
After the verdict, see who voted which way and why. Learn the colony's logic… then exploit it next night.

Trust is the Resource. Betrayal is the Score.

In False Flame, the most valuable kills aren't the easiest ones.
They're the ones nobody saw coming.
The more trusted the victim, the more your Ascension grows. Turn friends into trophies. You must marinate the innocent over the course of a run before securing the kill, if you hope to win before time runs out.

Key Features

  • Single-player social deduction with a full day/night cycle: infiltrate by day, survive the Tribunal by night
  • Dual-body possession gameplay: control one Cultist directly while coordinating your second asset
  • Dynamic dialogue and judgment: Words and actions judged by an embedded AI (100% playable offline, no cloud. Full experience on recommended hardware; complete deterministic mode on min-spec systems.)
  • Alibis, rumors, and witness logic: build "innocence" on purpose, then weaponize it
  • Sabotage and economic crime: disrupt the colony's fuel, defenses, and stability (without getting caught)
  • Run-defining ritual upgrades: draft powers that reshape how you manipulate, deceive, and survive the court
  • A fixed cast you'll learn to fear: seven core characters with consistent personalities, tells, and breaking points, reshuffled roles and secrets every run

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court.

The game uses zero generative AI art or audio assets.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 960 / AMD RX 570 (2GB VRAM)
    • DirectX: Versie 11
    • Opslagruimte: 8 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible
    Aanbevolen:
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA RTX 3060 (8GB+ VRAM)
    • DirectX: Versie 11
    • Opslagruimte: 8 MB beschikbare ruimte
    • Geluidskaart: DirectX compatible
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