<CODE BREAKER> Is primarily about taking various ideas from some of the classics, such as Breakout, Peggle, Arcade Pinball, and the newer lust for bullet hells and roguelikes, and turning them into one semi-cohesive amalgamation.

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關於此遊戲

<Code Breaker> is a twist on classic action-puzzle arcade style games, given an addition of both roguelike and combat elements. Traverse through levels that hold both bricks and enemies that stand in your way, while trying to not lose your CODE (orb) and get a passing score. Yellow bricks are score boosters, which persist throughout the whole leve and red bricks are tickets, which can spent in-between levels when you visit the shop to buy. Here you can buy MODS (that can either upgrade or downgrade your orbs combat capabilities and/or score) and BUGS (that can heavily alter the standard gameplay). While in-between levels you can also upgrade equipped MODS of the same type.

There are three playable levels out of five possible levels to an area, at the end of which you face a boss before continuing. Containing, but not limited too; Seven areas to explore with various levels to master, Seven Difficult trials to overcome, Seven base CODES (orbs) to choose from, with 30+ upgradeable MODS, and 15+ game-changing BUGS:

For a grand total of roughly 35,000,000,000 different unique combinations of upgrades and starter codes; which leads to a countless amount of differing scenarios and combat situations. 

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I learn more about sound design and music producing. No AI has been used anywhere else, in art or development. Everything else has been done by one individual, and the hope is to have all the AI generated soundtracks replaced before launch. Sorry for any AI hate, and thanks for the understanding.

系統需求

    最低配備:
    • 處理器: 1.8 GHz Dual-Core CPU
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Integrated Graphics
    • 儲存空間: 300 MB 可用空間
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