EIZHA;BETH is a fast-paced 2D action platformer set in a broken world where humanity failed but its protocols endured. Master fluid movement, brutal combat, and deep weapon systems while exploring a hostile, ever-changing world.

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Om detta spel

EIZHA;BETH is a fast-paced 2D action platformer focused on precise movement, aggressive combat, and deep systemic gameplay.

Explore a fractured world divided into regions, where remnants of human civilization survive only as rules, systems, and forgotten protocols. The world no longer explains itself — it reacts.

Movement is not just traversal. It is survival.

Fluid Movement System

The game is built around high-skill, momentum-based platforming:

  • Wall running and wall jumps

  • Dashes and slides

  • Ledge grabbing

  • Grappling hook traversal

  • Seamless chaining of movement abilities

Every mechanic is designed to interact, allowing players to move with speed, intent, and precision.

Brutal and Flexible Combat

Combat in EIZHA;BETH rewards experimentation and mastery:

  • Melee and ranged weapons with distinct behaviors

  • Elemental systems with synergistic combinations

  • Mana and health management that encourages aggressive play

  • Modifiers that alter how weapons and abilities function

There is no single “correct” build — the game pushes you to adapt.

Weapons, Modifiers, and Systems

  • A wide arsenal of weapons: short, long, special, ranged, and experimental

  • Modifier system with active, passive, and utility effects

  • Systems designed to reward variety, not repetition

The more you experiment, the more the game opens up.

Exploration and World Design

The world is divided into interconnected regions, each with its own rules, enemies, and rewards.

  • Non-linear exploration

  • World events and hidden encounters

  • Meaningful rewards for curiosity

Exploration is never filler — it changes how you play.

A World That Remembers

The story of EIZHA;BETH is told through the world itself.
NPCs, events, and environmental details reveal fragments of a civilization that tried to automate survival — and failed.

Not everything is explained.
Some systems were never meant to be understood.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Possible scenes:

Blunt weapon strikes (sword, spear, blades).

Throwing enemies into spikes, pits, or traps.

Destroying enemies with elemental effects (fire, electricity, acid).

Dismembering or destroying mechanical opponents.

Dismemberment scenes

Visual level:

minimal (enemy disappearance)

moderate (blood, particles)

severe (dismemberment)

Systemkrav

    Minimum:
    • OS: Windows10
    • Processor: intel core2 duo
    • Minne: 16 GB RAM
    • Grafik: RTX 2050
    • DirectX: Version 10
    • Lagring: 5 GB ledigt utrymme
    • Ytterligare anmärkningar: These system requirements are not yet fully verified.
    Rekommenderade:
    • Processor: intel amd tredreaper++
    • Minne: 32 MB RAM
    • Grafik: RTX 5090
    • DirectX: Version 10
    • Lagring: 5 MB ledigt utrymme
    • Ytterligare anmärkningar: These system requirements are not yet fully verified.
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