Run your fantasy RPG tavern - let travellers take shelter for the night and serve 'em the best mead of their life with a good dose of humor.
All Reviews:
Mostly Positive (316) - 71% of the 316 user reviews for this game are positive.
Release Date:
Jan 31, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Core aspects of the game is already implemented and we are now focusing on achieving that delicate game-play balance and adding late game content. This requires player feedback; not just one but many. Early Access is the perfect fit for this.”

Approximately how long will this game be in Early Access?

“The honest answer here would be: As long as it takes to achieve that golden game-play balance.”

How is the full version planned to differ from the Early Access version?

“Polish and volume.”

What is the current state of the Early Access version?

“Core aspects of the game is already implemented and we are focusing on achieving that delicate game-play balance and adding late game content. At this time, it should have five fully functional levels out of the planned eleven. Subsequent patches will follow to add unique levels and content.”

Will the game be priced differently during and after Early Access?

“Price will stay fixed during Early Access, but will definitely be priced higher upon full release.”

How are you planning on involving the Community in your development process?

“We've learned over the years that community feedback is much faster and often more accurate when it comes to balancing and bug fixing. We've also learned that community involvement gives birth to many great ideas. We are open to listening to our community at anytime.”
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Buy Tavern Tycoon - Dragon's Hangover

 

Recent updates View all (97)

September 19

So, what exactly is happening in September?

In case you are not aware, I announced a few weeks ago that I will be spending the whole month of September to polish and mostly balance the game - something that Tavern Tycoon sorely needs at this point.
I would like to use this opportunity to elaborate:

1. General Moneymaking: (60% Complete)
There have been many reports that Tavern Tycoon, in its current state, is too hard and somewhat impossible to win. While I am not sure about it being "impossible," I do agree that it is hard to make money and consequently win the level. My angle with this problem is by generally increasing the profit margin. I will spare the details as it is not finalized and I will try to share as much as I can about this issue.

2. Staff Wage and Perks: (40% Complete)
Staff in general is being rebalanced, and that means, skills, wage and the new perk system will play a vital role into your decision making. Some staff will move faster, some staff will get more tips, and some staff will heal faster and so on...

3. New UI: (70% Complete)
I have also been working on the new UI, primarly focusing on the usability and the asthetics. Here is a WIP of staff hiring panel:


Here is another WIP of selecting furnitures. Basically, you can now hover your mouse over any furniture, which will then show a white outline to show the selection. If you click on the furniture, it will display a small information panel above the furniture. In general, I am trying to move away from clicking "Relocate" and back and forth. Instead, an intuitive straight forward UI to do what you want to do.


4. Transition Animation: (90% Complete)
This is something I have been setting aside but I believe with the new UI, it was finally the right time to do so. Basically, I am adding smoothness to any transition of any in game transition. A good example would be opening up the zone panel or rotating furnitures before placement. Instead of instantly snapping, it will now transition smoothly, mostly with appropriate animations.

The general direction at the moment is to turn Tavern Tycoon into a Full release ready game now that all ten levels are out. I am not sure when that will happen, but it feels like the right time to begin polishing the game.

I expect most of the work to be public-release ready by the end of the month and hopefully be pushed down to the main build soon.
4 comments Read more

September 4

Time to Balance!

So, now that all ten levels are available - level 10 on Dev Build only - I will be spending the whole month of September balancing the game. I will also be revising levels 8~10 with a bit more content and narrative as those later levels are not quite there yet. In another words, don't expect major feature releases this month but subtle changes to how to game functions. Some hidden bugs and transition issues will also be worked on as well.

At the end of the month, I expect the Dev Build to be pushed down to the Main Build as 0.6

Note: 32-bit support will soon end.

Note2: I am re-announcing that all localization plans are cancelled as some people are still not aware. The reason being, I found it that the time spent to localization was just making the development cycle even longer and at this stage of development, that is something I want to avoid. It would be nice to have localization, that is the truth, but there is also the business side of things that I have to consider and I would like to stay conservative about adding new things at this stage.

Note3: Sandbox mode is still WIP, but I am still not quite convinced that it should be there to be honest. I will have to make the decision by th end of September, so I will hold off on that for now.
1 comments Read more
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About This Game


By word, by book, the tales of the brave and mighty are told in reverie. Every warrior is remembered, his stories spreading like a magician’s flame. But, what happens after the story? Where does the hero go after slaying the dragon, rescuing the damsel and freeing the people from an untold terror? No one really knows what happens to the old and retired soldiers. They listen of course, to the very far fetched stories that are passed down from mouth to mouth. Where? In the very taverns that are bustling with legends and the young at heart.

After years of roaming free, slaying evil and merrymaking in halls of drink, everyone takes an arrow to the knee. They have obligations and duties but most of all, the retired life is boring and redundant. They miss the dangers and wish they were young again. What better way to relive the life than to run a tavern? Travellers and adventurers from all kingdoms, far and wide come aspiring for fame and glory. They tell tales of their adventures, transforming cotton tails to horrendous beasts, morphing storms to witchery! All the danger relived in safety because at the end of the day, the warmth still burns in the fireplace.

Your job is to run the tavern - Dragon's Hangover. Some will seek drinks and food while some might seek the warmth of a bed. Manage your tavern and be the host that all adventurers admire. Your journey, as the tavern's keep, begins now.

System Requirements

    Minimum:
    • OS: 64bit Windows 7
    • Processor: Intel Core i5-2300, AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GTX 560
    • DirectX: Version 11
    • Sound Card: Windows Compatible Card
    • Additional Notes: Please note that requirements may change over time with further development.

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