Run your fantasy RPG tavern - let travellers take shelter for the night and serve 'em the best mead of their life with a good dose of humor.
All Reviews:
Mostly Positive (322) - 71% of the 322 user reviews for this game are positive.
Release Date:
Jan 31, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Core aspects of the game is already implemented and we are now focusing on achieving that delicate game-play balance and adding late game content. This requires player feedback; not just one but many. Early Access is the perfect fit for this.”

Approximately how long will this game be in Early Access?

“The honest answer here would be: As long as it takes to achieve that golden game-play balance.”

How is the full version planned to differ from the Early Access version?

“Polish and volume.”

What is the current state of the Early Access version?

“Core aspects of the game is already implemented and we are focusing on achieving that delicate game-play balance and adding late game content. At this time, it should have five fully functional levels out of the planned eleven. Subsequent patches will follow to add unique levels and content.”

Will the game be priced differently during and after Early Access?

“Price will stay fixed during Early Access, but will definitely be priced higher upon full release.”

How are you planning on involving the Community in your development process?

“We've learned over the years that community feedback is much faster and often more accurate when it comes to balancing and bug fixing. We've also learned that community involvement gives birth to many great ideas. We are open to listening to our community at anytime.”
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Buy Tavern Tycoon - Dragon's Hangover

 

Recent updates View all (102)

November 15

DB011 Released!

Please note that 32 bit support will end soon!

Dev Build (DB011)
  • Added: Levels 1~5 rebalanced. (Work in progress)
  • Added: Staff Training Room and new perk training workflow.
  • Added: Archery Range.
  • Added: Staff and guest history.
  • Added: Financial bail out (If your gold drops below zero, the lord offers a one time bail out)
  • Added: When gold is below zero, tavern's reputation slowly drops leading to an eventual game over.
  • Added: New buffs: (Out of money, Fresh mead and more)
  • Added: Staff area restriction and UI workflow.
  • Added: Smooth placement for furnitures.
  • Added: Smooth camera zoom in and out sequence;
  • Added: Level 5 ambient effect and sound
  • Improved: Furniture placement grid UI.
  • Improved: Fireplace size refactored.
  • Improved: Earth quake sound effects
  • Improved: Staff face graphics sprite streaming sequence.
  • Improved: Furniture break sounds and UI.
  • Improved: Win sequence and sound effects.
  • Improved: Revised New recipe letter and improvment letter.
  • Improved: Refactored some of the classification for finance panel
  • Improved: Earthquakes do not trigger at the same time.
  • Improved: UI animation to the instruction window.
  • Improved: GI "Low" is now the best performance/frame option. Default option for enabling GI.
  • Fixed: Every fifth staff wage not getting paid.
  • Fixed: Exiting quickpanel by right clicking during waiting for vacancy.
  • Fixed: Selecting other rooms during waiting for vacancy.
  • Fixed: Save file overwrite causing duplicate save files.
  • Fixed: Guests stop visiting spa after a while.
  • Fixed: Recipe improvement letter typo.
  • Fixed: Level win letter format bugging out.
  • Fixed: Frames dropping when hiring staff.
  • Fixed: Tavern value not showing up.
  • Fixed: Rooms not selectable after a loaded game.
  • Fixed: Sell price on the quick panel showing higher price than actual refund amount.
  • Fixed: Some UI sequence can be triggered twice.
  • Fixed: Some quick UI panels triggered while furniture panel is active.
  • Fixed: Level Loading getting stuck upon moving onto next level.
  • Fixed: Transition screen not playing any sound.
  • Fixed: Non-guests affecting reputation.
  • Fixed: Some UI panels showing legacy content during transition.
  • Fixed: Management Panel title in the wrong position.
  • Fixed: Local guests stop animating when camera quickly slides into view.
  • Fixed: Level 5 earthquake not triggering after a load game.
1 comments Read more

November 8

DB011 Features

I was planning to release DB011 today, but the QA results were not great and the build seems to have few game breaking bugs, so I am delaying it for next week. I am attaching the release notes for the curious.

Most notable change is the new staff training, and how research, training and everything else work together now. The new history panel should allow players to diagnose why your tavern is failing as well. Also, the inst-game over is a thing of a past.

By next week Thursday (The usual patch release date), levels 1~6 should be very fun to play :D

I want to finish re-balancing the game by the month's end and push a stable version to the Main Build. DB012 will be about further improving the game's quality of life features, main menu overhaul and sound FX overhaul.

Also, please note that 32 bit support will end soon.

Dev Build (DB011)
  • Added: Levels 1~4 rebalanced.
  • Added: Levels 5~6 partly rebalanced. (Work in progress)
  • Added: Staff Training Room and new perk training workflow.
  • Added: Staff and guest history.
  • Added: Financial bail out (If your gold drops below zero, the lord offers a one time bail out)
  • Added: When gold is below zero, tavern's reputation slowly drops leading to an eventual game over.
  • Added: New buffs: (Out of money, Fresh mead and more)
  • Added: Staff area restriction and UI workflow.
  • Added: Smooth placement for furnitures.
  • Added: Level 5 ambient effect and sound
  • Improved: Furniture placement grid UI.
  • Improved: Fireplace size refactored.
  • Improved: Earth quake sound effects
  • Improved: Staff face graphics sprite streaming sequence.
  • Improved: Furniture break sounds and UI.
  • Improved: Win sequence and sound effects.
  • Improved: Revised New recipe letter and improvment letter.
  • Fixed: Guests stop visiting spa after a while.
  • Fixed: Recipe improvement letter typo.
  • Fixed: Level win letter format bugging out.
  • Fixed: Frames dropping when hiring staff.
  • Fixed: Tavern value not showing up.
  • Fixed: Rooms not selectable after a loaded game.
  • Fixed: Sell price on the quick panel showing higher price than actual refund amount.
  • Fixed: Some UI sequence can be triggered twice.
  • Fixed: Some quick UI panels triggered while furniture panel is active.
  • Fixed: Level Loading getting stuck upon moving onto next level.
  • Fixed: Transition screen not playing any sound.
  • Fixed: Non-guests affecting reputation.
  • Fixed: Some UI panels showing legacy content during transition.
  • Fixed: Management Panel title in the wrong position.
  • Fixed: Local guests stop animating when camera quickly slides into view.
2 comments Read more
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About This Game


By word, by book, the tales of the brave and mighty are told in reverie. Every warrior is remembered, his stories spreading like a magician’s flame. But, what happens after the story? Where does the hero go after slaying the dragon, rescuing the damsel and freeing the people from an untold terror? No one really knows what happens to the old and retired soldiers. They listen of course, to the very far fetched stories that are passed down from mouth to mouth. Where? In the very taverns that are bustling with legends and the young at heart.

After years of roaming free, slaying evil and merrymaking in halls of drink, everyone takes an arrow to the knee. They have obligations and duties but most of all, the retired life is boring and redundant. They miss the dangers and wish they were young again. What better way to relive the life than to run a tavern? Travellers and adventurers from all kingdoms, far and wide come aspiring for fame and glory. They tell tales of their adventures, transforming cotton tails to horrendous beasts, morphing storms to witchery! All the danger relived in safety because at the end of the day, the warmth still burns in the fireplace.

Your job is to run the tavern - Dragon's Hangover. Some will seek drinks and food while some might seek the warmth of a bed. Manage your tavern and be the host that all adventurers admire. Your journey, as the tavern's keep, begins now.

System Requirements

    Minimum:
    • OS: 64bit Windows 7
    • Processor: Intel Core i5-2300, AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GTX 560
    • DirectX: Version 11
    • Sound Card: Windows Compatible Card
    • Additional Notes: Please note that requirements may change over time with further development.

What Curators Say

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