Run your fantasy RPG tavern - let travellers take shelter for the night and serve 'em the best mead of their life with a good dose of humor.
Recent Reviews:
Mixed (10) - 60% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (373) - 72% of the 373 user reviews for this game are positive.
Release Date:
Jan 31, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Core aspects of the game is already implemented and we are now focusing on achieving that delicate game-play balance and adding late game content. This requires player feedback; not just one but many. Early Access is the perfect fit for this.”

Approximately how long will this game be in Early Access?

“The honest answer here would be: As long as it takes to achieve that golden game-play balance.”

How is the full version planned to differ from the Early Access version?

“Polish and volume.”

What is the current state of the Early Access version?

“Core aspects of the game is already implemented and we are focusing on achieving that delicate game-play balance and adding late game content. At this time, it should have all levels available. We are focusing on polishing the game for full release.”

Will the game be priced differently during and after Early Access?

“Price will stay fixed during Early Access, but will definitely be priced higher upon full release.”

How are you planning on involving the Community in your development process?

“We've learned over the years that community feedback is much faster and often more accurate when it comes to balancing and bug fixing. We've also learned that community involvement gives birth to many great ideas. We are open to listening to our community at anytime.”
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Buy Tavern Tycoon - Dragon's Hangover

 

Recent updates View all (125)

February 14

Version 0.8 and DB025 Released!

Here comes Version 0.8! I hope this time around, the push down to the main build goes smoothly without the need for a hotfix...but do expect some follow up patches if critical bugs occur in 0.8.

Also, per usual, please note that the save files will be deleted for compatibility reasons. Level unlock and achievements will still be there. This is inconvenient, but it also speeds up development during Early Access, so hope you understand that.

DB025 Patch Notes
  • Improved: Added tavern naming to tutorial sequence.
  • Improved: Level 8 goals and conditions revised.
  • Fixed: Tavern name change announced even when the name was not changed.
  • Fixed: Level 7 incorrect text display at the beginning of level.

Version 0.8 Patch Notes
  • Added: New buff "Lost & Found"
  • Added: Staff maximum level is now set at 5.
  • Added: More achievements!
  • Added: Achievement unlock status is visible in the achievement panel via the lobby.
  • Added: Staff training status added to right bottom preview.
  • Added: Staff tolerance (stamina threshhold of visiting staffroom) effects staff happiness.
  • Added: Staff tolerance scales with difficulty.
  • Added: Guest history for turning back due to high price.
  • Improved: Guest spawn matrix (based on random generated list not probability)
  • Improved: Spa changing booth floor size adjusted.
  • Improved: Faster save file access method. (Save files are accessed on hard drive only when necessary)
  • Improved: Guests will now show different thought bubbles for guestroom and shared guestroom.
  • Improved: Automatically switches between quick panel and ai panel when clicked.
  • Improved: "Relocate Room" text changed to "Edit Room".
  • Improved: Reworked difficulty scale of Levels 1 ~ 3
  • Improved: Guest history shows that reputation will not increase if there is no tavern name.
  • Improved: Removed Master System and related panels.
  • Improved: Adjusted Level 6 level size and properties.
  • Improved: Level 7 goals made higher for more balanced gameplay.
  • Improved: Bail out letter text added.
  • Improved: Corrupt save files are removed automatically and notification will show.
  • Improved: Memory management which eliminates some random lag spikes.
  • Improved: Adjusted each level's brightness exposure (some levels were too bright).
  • Improved: Furniture placement viability is shown through the placer floor not the furniture anymore.
  • Improved: Placement floor shader is no longer effected by world lighting (consistent visibility regardless of world lighting)
  • Improved: Added tavern naming to tutorial sequence.
  • Improved: Level 8 goals and conditions revised.
  • Fixed: Previous save name stays on the input field.
  • Fixed: Particle FX graphical artifact.
  • Fixed: Storage room will not get stuck in "Waiting for guests to vacate".
  • Fixed: Guests leaving tavern does not update their thoughts.
  • Fixed: Guests not picking up baggage if they are leaving due to low happiness.
  • Fixed: Staff circling around during pathing.
  • Fixed: Needed storage space UI not showing.
  • Fixed: Rogues not using bench neary the archery range.
  • Fixed: Archery range wait/leave function using gym wait/leave option.
  • Fixed: Rogues often not using Archery range for 1~2 minutes and then using the facility.
  • Fixed: Archery range and kitchen door offset slightly off.
  • Fixed: Storage room door sound not premixed to sound manager.
  • Fixed: Firework settings still playing even when Master Volume is set at zero.
  • Fixed: Maiden pausing at doorway of kitchen.
  • Fixed: Save file 'Delete' function not working.
  • Fixed: Able to pickup staff during area setting and crashing the game.
  • Fixed: Able to select items during room editing.
  • Fixed: Able to select other rooms other than kitchen during the tutorial.
  • Fixed: When a panel is opened, for a split second, the behind objects could be selected.
  • Fixed: Baggage panel not showing when storage room is destroyed.
  • Fixed: Level 9 bugging out completely.
  • Fixed: Discrepancy between reputation change versus amount shown in UI.
  • Fixed: Buying new property in paused mode does not allow for room door placement.
  • Fixed: Guest total gold spent setting to zero after a while.
  • Fixed: Guest total gold not getting saved.
  • Fixed: Relocating a room in pause prevents removing another room until unpaused.
  • Fixed: Canceling room during pause leaves room selection tile until unpaused.
  • Fixed: Cycling through staff members for hire causing lag spikes.
  • Fixed: Removed star icons in research panel (Served no purpose)
  • Fixed: Staff could be picked up when waiting for room to clear out for relocation.
  • Fixed: Staff panel could be opened when waiting for room to clear out for relocation.
  • Fixed: Rooms and furnitures selectable when staff hire panel or research panel is on.
  • Fixed: Maestro panel title UI wrong position.
  • Fixed: Setting more than 64 staff area crashing the game.
  • Fixed: Getting reservations with 0 guests.
  • Fixed: Nimble Feet not activating.
  • Fixed: Shared Guest Room tip text showing Boiler Room tips.
  • Fixed: Blue layer moving in at max zoom.
  • Fixed: Staff fired in training room corrupting auto save file.
  • Fixed: If saving game fails for any reason, the game will not overwrite the save file with empty data.
  • Fixed: Legacy icon showing on staff employ panel.
  • Fixed: Level 8 room selection outline effect breaking.
  • Fixed: Able to build rooms in front of gates in Level 8.
  • Fixed: building space changing to 1x1 square under the proceed button is the button is in building.
  • Fixed: staff panel not working when the staff has more than 6 perks.
  • Fixed: level 10 background grass render getting cut at maximum zoom.
  • Fixed: not returning to lobby after beating level 10.
  • Fixed: Fire and Music Happiness not getting saved.
  • Fixed: Happiness gained from music not showing on guest history.
  • Fixed: Happiness gained from mead stacking.
  • Fixed: Reputation gain changing to -3 at highest difficulty.
  • Fixed: Level 8 earthquake occuring too frequently.
  • Fixed: Earthquake interupting furniture build.
  • Fixed: Earthquake damage showing as 1 if no furniture breaks down.
  • Fixed: Quick Message pausing if time is paused.
  • Fixed: Stage selection bar in the menu staying selected when returning.
  • Fixed: Piano and performing stage AOE not showing during furniture move.
  • Fixed: Bar object floor panel offset.
  • Fixed: Pot plant using legacy floor placement.
  • Fixed: Tavern name change announced even when the name was not changed.
  • Fixed: Level 7 incorrect text display at the beginning of level.
0 comments Read more

February 12

Dev Build DB024 Released!

I am releasing DB024 today as it will most likely be the version to be pushed down to main build later this week. This particular build focuses on fixing Earthquake related bugs but it was not heavily QA'ed and may still result in bugs.

Please kindly report bugs via the bug forum.

  • Added: Guest history for turning back due to high price.
  • Fixed: Fire and Music Happiness not getting saved.
  • Fixed: Happiness gained from music not showing on guest history.
  • Fixed: Happiness gained from mead stacking.
  • Fixed: Reputation gain changing to -3 at highest difficulty.
  • Fixed: Level 8 earthquake occuring too frequently.
  • Fixed: Earthquake interupting furniture build.
  • Fixed: Earthquake damage showing as 1 if no furniture breaks down.
  • Fixed: Quick Message pausing if time is paused.
0 comments Read more
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About This Game


By word, by book, the tales of the brave and mighty are told in reverie. Every warrior is remembered, his stories spreading like a magician’s flame. But, what happens after the story? Where does the hero go after slaying the dragon, rescuing the damsel and freeing the people from an untold terror? No one really knows what happens to the old and retired soldiers. They listen of course, to the very far fetched stories that are passed down from mouth to mouth. Where? In the very taverns that are bustling with legends and the young at heart.

After years of roaming free, slaying evil and merrymaking in halls of drink, everyone takes an arrow to the knee. They have obligations and duties but most of all, the retired life is boring and redundant. They miss the dangers and wish they were young again. What better way to relive the life than to run a tavern? Travellers and adventurers from all kingdoms, far and wide come aspiring for fame and glory. They tell tales of their adventures, transforming cotton tails to horrendous beasts, morphing storms to witchery! All the danger relived in safety because at the end of the day, the warmth still burns in the fireplace.

Your job is to run the tavern - Dragon's Hangover. Some will seek drinks and food while some might seek the warmth of a bed. Manage your tavern and be the host that all adventurers admire. Your journey, as the tavern's keep, begins now.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64bit Windows 7
    • Processor: Intel Core i5-2300, AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GTX 560
    • DirectX: Version 11
    • Sound Card: Windows Compatible Card
    • Additional Notes: Please note that requirements may change over time with further development.
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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