Explore, fight and manage your colony in space, where systems intertwine and every decision has consequences. Choose your path - explorer, trader, smuggler - or try everything in a deep, living simulation.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「PZE is a deep simulation game, and deep simulations need real players to find the cracks. We've built and tested the core systems, but balancing an entire galaxy's economy, making sure colonists behave believably across thousands of scenarios, and ensuring the game remains challenging but fair - that requires more eyes than one developer has.
Early Access allows us to:

* Identify balance issues we couldn't find in internal testing
* Prioritize features based on what players actually want
* Catch edge cases and bugs across different hardware configurations
* Build a community that shapes the game's direction

This is a long-term commitment. We're planning approximately one year of active Early Access development with regular updates, patch notes, and direct community communication. PZE will reach 1.0 - and it will be better for having taken this path.」

這款遊戲的搶先體驗時間大約會持續多久?

「Approximately one year. We're targeting a full release in late 2027, though this may shift based on community feedback and the scope of features we add during Early Access. We'd rather take extra time to get it right than rush to an arbitrary deadline.」

正式版預計會與搶先體驗版有何不同?

「The core systems are complete and playable. Our current development goals include:

Content Expansion (planned):

* Additional ships (currently 3, aiming for 8+)
* More building modules (currently 15, aiming for 30+)
* Expanded events and quests (currently 100+, aiming for 200+)
* Additional factions with unique storylines
* New biomes and planetary conditions

Systems & Features (planned):

* Enhanced diplomacy and faction reputation systems
* Expanded trading mechanics
* More crafting recipes and production chains
* Additional colonist traits, skills, and interactions

Polish & Quality of Life (ongoing):

* UI/UX improvements based on player feedback
* Performance optimization
* Accessibility features

These are goals, not guarantees. Development priorities may shift based on community feedback and what makes the game better.」

搶先體驗版目前的開發進度如何?

「Project: Zenith Expanse is a sandbox - there's no 'you win' screen, just a galaxy that keeps going until you decide to stop (or your last colonist decides for you).
Current build includes:

* Full colony building system with 15+ modules
* Complete crew simulation: personalities, skills, relationships, needs, and opinions about your leadership
* 3 ship classes for exploration and trading
* Procedurally generated galaxy with multiple factions
* Dynamic economy and trading system
* 100+ events and quests that emerge from gameplay
* Survival mechanics (food, water, resources)
* Combat system (ground and space)
* Mini-games like fauna racing with betting (for those questionable financial decisions)
* Let Me Cook modding framework - fully functional

The game is stable and playable. You can sink hours into building your colony, lose it all to poor planning, and immediately start again because 'this time will be different.' Core systems are complete - Early Access is about expanding the content and polish."」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No. We believe in fair pricing - early supporters get in at the same price as everyone else. No launch discounts, no post-release price hikes.」

在開發過程中,您打算如何與社群互動?

「Directly. No community managers, no corporate filters – just me and you.

Discord: Our main hub. I'll be there daily, reading feedback, answering questions, and occasionally defending my design decisions (or admitting they were terrible).
Public issue tracker: A dedicated space for bug reports, feature requests, and suggestions - where you can see what's planned, what's in progress, and what made it into the game because someone asked.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 3 季

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關於此遊戲

Hundreds of star systems. A handful of colonists. Zero chance of survival. Relationships, personality traits, the political scheming of 19 factions, random events, and your decisions weave together into a story nobody wrote for you.

Take Control

In Zenith Expanse, nothing happens without a reason. And no two playthroughs are ever the same.

  • Explorer - hundreds of procedurally generated star systems, each planet hosting multiple biomes - from scorched deserts to tropical jungles teeming with wildlife. Abandoned caves, freighter wrecks, drifting escape pods. Someone was here before you. The question is what stopped them.

  • Trader - prices shift with supply, demand, political tensions, and rumors you pick up from passing ships. Buy low, sell high. Simple? Wait until your first trade war.

  • Smuggler - stimulants, contraband, big money. Faction patrols don't like smugglers. Then again, smugglers don't like being broke.

  • Puppet Master - 19 factions based on real-world regions and nations. Each has its own agenda. You have yours. May the better player win.

Watch It Unfold

You don't control everything. That's the best part.

  • Mark dropped a crate in the cargo hold. Your fault? No. His "Clumsy" trait.

  • Takahashi picked a fight with Anatoly. The reason? Something that happened weeks ago that she still hasn't let go of.

  • Andrew punched Piotr. His back hurt from sleeping badly. And since he was already aggressive - it didn't take much.

Survive

Your colonists aren't pawns. They're people who get sick, hold grudges, and die in stupid ways.

  • Health is broken down into major and detailed body parts. Yes, that means exactly what you think it means.

  • Dozens of ailments - from scratches to venomous wildlife poisoning.

  • Dozens of recipes. Feed the colony nothing but burgers and watch them die of heart attacks.

  • Settle down or live nomadically. Both paths are fully supported.

  • Build a settlement - water pumps, crop fields, and eventually... a casino. Someone has to build Las Vegas in space.

  • Over 3,500 procedurally generated species. Hunt, trap, fish, research - or get eaten.

  • Earn credits. Colonists need pocket money, and the ruling factions always have their hand out for taxes.

Coexist

Flora and fauna aren't health bars. They're a living ecosystem. And the planets? They don't suffer tourists gladly.

  • Ecosystems are alive - animals migrate, populations rise and fall in response to changing conditions.

  • 30 weather types, seasons, atmospheric fronts. All simulated. All patiently waiting for your colonist to go hunting in the middle of a storm.

  • Relocate wildlife between planets. Just remember - a tropical creature won't exactly appreciate an ice biome.

  • Plant foraged flora, harvest crops. Unless winter comes. Then harvest whatever's left of your hopes.

Optimize

  • Automate orders. Set schedules, frequency, work hours. The game handles the rest.

  • Plan ship routes in an intuitive configurator - landing, docking, trade runs, shuttling colonists and cargo between settlements.

  • Manage morale. A day off, lighter workload, better food. Small gestures, big impact.

  • Any colonist can be dismissed. Or... parted out for organs. But shh.

Do It Again

Every system feeds into every other. Each playthrough, each decision - or lack of one - drags consequences you never saw coming. No two stories are the same. The galaxy is waiting.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses AI-generated images for fauna and flora portraits. All AI-generated assets are static artwork used for visual representation of procedurally generated creatures and plants. No AI is used for gameplay mechanics, dialogue, or other interactive content.

成人內容說明

開發者表示產品內容如下:

This game contains mature themes typical of colony simulation games. Colonists may engage in violence (depicted through text descriptions, not visually), use fictional recreational substances, gamble on fauna races, and form romantic/sexual relationships (implied through journal entries only, no visual content). The game also features occasional profanity and the ability to engage in illegal activities such as smuggling. All content is presented in a non-graphic, text-based manner.

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統: Windows 10/11 (64-bit)
    • 處理器: Intel Core i5-4460 / AMD FX-6300
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 750 Ti / RX 460
    • DirectX: 版本:11
    • 儲存空間: 10 GB 可用空間
    建議配備:
    • 作業系統: Windows 10/11 (64-bit)
    • 處理器: Intel Core i5-8400 / AMD Ryzen 5 2600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: GTX 1060 6GB / RX 580
    • DirectX: 版本:11
    • 儲存空間: 10 GB 可用空間
    最低配備:
    • 作業系統: macOS 11 or newer
    • 處理器: Apple M1 / Intel Core i5
    • 記憶體: 8 GB 記憶體
    • 儲存空間: 10 GB 可用空間
    建議配備:
    • 作業系統: macOS 12 or newer
    • 處理器: Apple M1 Pro / Intel Core i7
    • 記憶體: 16 GB 記憶體
    最低配備:
    • 作業系統: Ubuntu 20.04+ / SteamOS 3.0+
    • 處理器: Intel Core i5-4460 / AMD FX-6300
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 750 Ti / RX 460
    • 儲存空間: 10 GB 可用空間
    建議配備:
    • 作業系統: Ubuntu 22.04+ / SteamOS 3.0+
    • 處理器: Intel Core i5-8400 / AMD Ryzen 5 2600
    • 記憶體: 16 GB 記憶體
    • 儲存空間: 10 GB 可用空間
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