Worlds of Chaos: Invasion is a single player, party based open-world tactical/action RPG with a strong emphasis on exploration, tactical combats and party creation. It has a deep combat system that will challenge you to your limits, and will make clever decisions count.
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Release Date:
Feb 10, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To get the player's opinions and comments before launching the game for good.”

Approximately how long will this game be in Early Access?

“The game is almost finished, and you can play the game from start to finish. It has been in early access for a bit more than two years and I've made almost all of the things I wanted to do. I would say 2-3 months from the moment I write this (end of august 2018), but game development is really tricky and very hard to predict, so I make no promise there. It's been in development more time that it was supposed to, but the more time is invested on the game, the better it becomes.”

How is the full version planned to differ from the Early Access version?

“The full game will resemble a lot to what it is now, being at the last stages of development. What remains to be done :

- Improvements on graphics and diversity of environments for the game world.
- More options to customize characters : faces, body types, hair styles.
- More spells and skills. I aim for something like 15-20 new spells, and 15 new skills.
- New special characteristics for magical weapons and armors.
- Probably some other things.”

What is the current state of the Early Access version?

“The game is very stable, almost bug free, extremely close to completion. It has more than 97% of the features I plan for the full version.”

Will the game be priced differently during and after Early Access?

“After early access, the price will probably rise to 25$.”

How are you planning on involving the Community in your development process?

“I plan on making polls to get the opinion of the players on most of the game's aspects, and get a clear view of what the players think and want. I'll also check the game's forums for suggestions for improvements.”
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Recent updates View all (25)

July 7


The base game is finished! And I've beat the game in 23 hours. Every part of the game is complete, and it's playable from the beginning to the end, almost bug free. I will still improve things until I feel the game is completely to my taste.

Here is what has been improved in this update :

- A lot of spell bugs were corrected, and spell and effects were balanced. Some spells were removed because they were too complicated to balance, and didn't add anything really good to the game (all spells affecting luck). I must admit, the spell update made a mess of the game and I published the update too fast with not enough testing. I generally take more time to correct almost everything before publishing but this time I didn't. Lesson learned.

- Divided spells into tiers. The more you advance in the game, the more you have access to new spells. Most of the new recent spells were not appropriate for the beginning of the game. The higher tier spells are not more powerful, they are more complex in their use and meant to complement the spells from lower tiers.

- I reduced the spell learning cost a lot, so players can try more spells.

- Reduced the effect of healing spells, and reduced the injury healing from each HP healed. This makes the game more difficult and force players to think more about defense, offense and good tactics and less just reacting by healing as the melee fighters get hurt. Injuries will stay a lot more and you don't want your characters to get hurt.

- Changed the XP needed for leveling. Higher levels rise faster.

- When you point a party character or enemy with the cursor, it shows a small window with every effect on it with power and time remaining. This was already in the previous update but I forgot to write about it.

- Improved the lighting, ambiance and look of interior environments.

- Some quest and script bugs corrected.

What I'm doing next :

- New attack and area of effect damage spells, especially for melee characters with more spectacular particle effects.

- More special, magical characteristics for weapons and armors, with some specific for some kind of equipments (ex: mage robes with effects that help mages).

- Improve environments. Place more details and make each place more unique.

- Continue debugging, obviously.

I might work on other things, but for the moment this is what I have in mind.
2 comments Read more

June 26

Bug repairs and mostly finished the base game.

Hi everyone,

The few very recent updates are solving problems that appeared with the new spells update (spells that didn't work correctly, particles that didn't show, etc.) and bugs that came from a conflict with the tutorial when creating a new party and starting a new game.

It also solve a bug that I seriously don't understand how the H*** it got there and it ruins the game if you played since the last big update. When you got in the first village after the first map traveling in the wild, instead of entering the village, you were sent into a cavern at the end of the game. I've placed a shortcut to send you back to the start of the game if it happened to you (alt-shift-r). Very sorry for that.

Also, I've completed the game, what remains is testing the last 6 hours and making the last fight better/more unique. I will not call it complete until this is done. And thoroughly testing all new spells for balance. This part of the game is playable right now, it's just not tested yet.

Also, for the moment there are two spells that don't work : Multihit and Multishot. The new spell system is incompatible with the way these spells worked before, and these two are quite tricky. I'm working on correcting this right now.
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About This Game

Worlds of Chaos: Invasion is a single player, party based open-world tactical/action RPG with a strong emphasis on exploration, tactical combats and party creation. It has a deep, fun and intense combat system that will challenge you to your limits, and will make clever decisions count.

You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together. And that is completely up to you, the player, to figure out. Your combinations will be unique to your style and choices.

Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, choosing the right positionning of your warriors and the right targets for each of them, knowing which equipments and consumables to use and when, are what will bring you victory.

Key Features :

  • Single player tactical action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
  • Very intense real-time-with-pause tactical gameplay that keeps you on your toes.
  • Deep combat system that rewards clever party organisation and statistical skill outside of combat, and smart tactical thinking inside combat.
  • Injuries system that weakens enemies (and party characters) that have been hit, so focussing attacks on one enemy is unnecessary and often a bad idea. Injuring many enemies to make them weaker by taking opportunities in combat and using each of your characters at their best is way better.
  • Each situation, each combat demands different strategies. There are no tactics that will work every time, adaptability is crucial. Check combat video to see this in action.
  • No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel to explored places at any time, time consuming parts are taken off this game to keep the most interesting ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
  • (Early access) The game now has 23 hours of contents and can now be played from the start to the end. It will still be improved but at least you have a complete game.

System Requirements

    • OS: XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
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