ACCRETION is a fast-paced 2D space combat arena where up to 4 players battle in intense round-based dogfights.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Early Access allows me to develop this game in close collaboration with the community while its core systems are still evolving. Multiplayer is a central pillar of the experience, and real-world playtesting is essential to properly balance mechanics, progression, and networked gameplay in ways that cannot be fully simulated in isolated development.

I am committed to continuing development throughout Early Access, actively incorporating player feedback, iterating on features, and improving stability and performance. The goal is to use Early Access as a period of refinement and growth, ensuring the final release is a polished, well-balanced multiplayer experience shaped by the players who helped build it.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I expect the game to remain in Early Access for roughly 9–12 months. This timeframe allows for multiple update cycles focused on refining core gameplay systems, improving multiplayer stability and balance, and incorporating community feedback before a full release.

Development timelines may adjust based on player input and testing results, but the goal is to transition out of Early Access once the core experience is stable, well-balanced, and content-complete.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Early Access represents a playable but evolving version of the game. The full release is planned to include additional content and polish that is not present at the start of Early Access.

Planned differences for the full version include:

More complete gameplay systems and progression

Improved multiplayer balance and networking stability

Additional visual effects, UI polish, and overall presentation improvements

Expanded audio support, including sound effects and music

General performance optimizations and bug fixes

Not all planned features may be present at the start of Early Access, and development priorities may shift based on community feedback.“

Was ist der derzeitige Stand der Early Access-Version?

„The Early Access version includes a playable core experience with the primary gameplay systems implemented. Visuals and UI are currently in an early state, using placeholder or temporary assets, and overall presentation is still under development.

Multiplayer is functional but not yet finalized, and players may encounter balance issues, bugs, or incomplete features. Additional content, polish, audio, and performance improvements will be added over time as development progresses.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The game is currently planned to remain at the same price during and after Early Access. Pricing may be revisited if the scope of the project expands significantly, but there are no plans for a price increase at this time.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„The community will be actively involved throughout Early Access by providing feedback on gameplay balance, pacing, and overall experience. Player input will be especially important for tuning weapons, damage values, defensive mechanics, and multiplayer interactions.

Feedback will be collected primarily through Steam community discussions and direct player reports, and will be used to guide balance updates, feature refinements, and development priorities. Early Access is intended to be a collaborative process, with player feedback directly influencing how systems evolve leading up to the full release.“
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Geplantes Veröffentlichungsdatum: Bevorstehende Ankündigung

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Infos zum Spiel

ACCRETION is a fast-paced 2D space combat arena where up to 4 players battle in intense round-based dogfights. Master seven unique weapon systems, earn devastating upgrades, and prove you're the ultimate pilot.

Core Gameplay

Fight until only one ship survives. The last pilot standing wins the round and earns a point. Between rounds, choose from powerful upgrades that stack and evolve your playstyle. First to reach the target score wins the match.

Seven Distinct Weapons

  • Default Cannon - Reliable rapid-fire with spread options

  • Grenade Launcher - Arc explosive shots with cluster and sticky variants

  • Flak Cannon - Devastating close-range shotgun blasts

  • Salvo Missiles - Lock-on tracking projectiles with burst fire

  • Charged Beam - Devastating laser that tracks your target

  • Heated Thrust - Ram enemies while leaving a deadly flame trail

  • Piercer - High-speed ram attacks with health regeneration

Strategic Upgrade System

After each round, eliminated players choose from randomized upgrades:

  • Damage boosts and fire rate increases

  • Shield generators and protective auras

  • Health regeneration and piercing shots

  • Movement speed and thrust enhancements

  • Weapon-specific modifiers that transform your loadout

Every decision matters. Build synergies or adapt to counter your opponents.

Key Features

Online Multiplayer - 2-4 players via Steam
Round-Based Combat - Quick, intense battles with no downtime
Progressive Upgrades - Grow stronger each round
Screen-Wrapping Arena - Classic asteroid-style positioning
Color-Coded Ships - Track your rivals in the chaos
Balanced Weapons - Every choice is viable

Perfect For

  • Quick competitive sessions with friends

  • Couch multiplayer parties

  • Roguelike progression fans

  • Classic arcade enthusiasts

Master your weapon. Outsmart your opponents. Dominate the arena.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows
    • Prozessor: i5-8350
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: intel UHD
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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