A dark first-person management sim where profit has consequences. Grow from basement to factory, place machines, assign workers, and choose kindness or cruelty. Keep workers from escaping or reporting you, and prevent your Social Credit from affecting business.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Sweatshop Tycoon is a systems-heavy management sim (economy, production chains, worker behaviour, inspections, risk and reward). Early Access lets us ship the core game loop in a playable state and then improve it with real player feedback on pacing, difficulty, balance, UI clarity, and performance across a wide range of PCs.

Our goals in Early Access are to expand the amount of content, refine progression, and iterate on the simulation so decisions feel meaningful and the game stays fun over long sessions. We’re committing to ongoing development throughout Early Access, with updates, patch notes, and adjustments based on community reports and suggestions.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We currently expect Early Access to last roughly 4 to 8 months. That estimate may shift depending on development pace and feedback, but the intention is to remain in Early Access until the game feels feature complete for the intended experience and has had enough time for balancing, optimisation, and polish.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The Early Access version focuses on the core experience: building up a small operation, running production, managing workers, and dealing with the pressures of operating under scrutiny. The full version is planned to expand on this with more depth, variety, and long-term progression.

Examples of areas we plan to grow during Early Access include:

More content and progression: additional machines, products, recipes, upgrades, and late-game goals.

Expanded world and scenarios: more locations/areas to operate in and more variety in how runs can play out.

Deeper management systems: more worker roles and behaviours, improved logistics, and more meaningful trade-offs between speed, quality, risk, and cost.

Inspections and consequences: more event variety and stronger “under watch” pressure to force tough choices.

Polish and quality: UI/UX improvements, tuning and balancing, performance optimisation, accessibility options, and general bug fixing.

(Some planned items may change as development continues and we learn what works best from player feedback.)'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is playable and built around the main loop: start small, set up your space, buy/place equipment, run production, hire and manage workers, source inputs, fulfil orders, and grow while managing cashflow and risk.

Currently implemented (at a high level):

First-person gameplay with a management/building workflow (placing and arranging equipment).

Production with recipes/inputs/outputs and basic supply purchasing.

Worker management basics and operating costs that affect profit margins.

Progression through expanding your operation and unlocking/affording more capability.

Early versions of “under scrutiny” pressure (events/inspections may be present in a basic form).'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback is a key part of development during Early Access. We plan to use player reports to guide balancing, quality-of-life improvements, performance optimisation, and prioritisation of new content.

Best ways to send feedback:

Steam Community Hub (Discussions) for suggestions, balance feedback, and general discussion.

Steam bug reports / discussion threads for issues (including steps to reproduce, screenshots, and specs if possible).

Any additional channels (Discord/socials) will be linked on the store page in the Basic Info section when available.'
Meer informatie
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Over dit spel

Hong Kong, under watch

Sweatshop Tycoon is set in Hong Kong, China, a city of tight spaces, tighter rules, and the feeling that someone is always paying attention. As your operation grows, so does the pressure, and you will need to choose carefully if you want to stay open.

Fine margins, real optimisation

Profit is not handed to you. It comes from smart layout, efficient flow, and constant optimisation: cutting downtime, avoiding bottlenecks. It is grounded in how small businesses survive in real life, with thin margins, recurring costs, and no room for sloppy decisions.

Workers aren’t machines

Your employees have limits, needs, and reactions, and how you treat them affects output. Run a kinder shop and you might keep stability, but the bills do not stop. Push harder and the numbers can look great, right until the human cost turns into a business problem.

Early Access

Sweatshop Tycoon is still in active development and details may change as features are added and improved. Planned for Early Access release, with more information coming soon.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

AI is used to assist in scripts, 3D models and 2d textures.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This game features a dark tone and themes of exploitation, corruption, and coercive work pressure.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: i5 3550 / RYZEN 5 2500X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GTX 1050 / AMD R9 270X
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