Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.
All Reviews:
Very Positive (61) - 96% of the 61 user reviews for this game are positive.
Release Date:
Jan 22, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get on Steam (Early Access) to help refine the gameplay. At the moment the game is playable and fun, but it would benefit from a group of dedicated fans providing guidance.”

Approximately how long will this game be in Early Access?

“6 months”

How is the full version planned to differ from the Early Access version?

“The full version will have.

  • Improved graphics.
  • More fight locations.
  • Multiplayer over network.
  • Sound.
  • Tournament mode.
  • Online high score tables.
  • Inbuilt video editor.
  • Ability to post fight videos to social media.

What is the current state of the Early Access version?

“At this point it's a playable wireframe but the core game mechanic is there and the game is playable and fun.”

Will the game be priced differently during and after Early Access?

“The price will go up when servers are required for online playback modes.”

How are you planning on involving the Community in your development process?

“I want the community to report bugs, suggest new features as well as suggesting names for the weapon combinations.”
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Recent updates View all (89)

November 11

Rivalry Status Update #87 - Skinning Management is Feature Complete

Over the last week I have managed to make the skinning management UI complete with all buttons functional and tested. I have also now fixed reporting so people can't report the same skin over and over again and the server will now keep track of which skins each user has reported as well as a list of every person who has reported each skin.

However, I may also have to address a problem surrounding notifications for the Skinning management UI as the code has become increasingly unwieldy. This was caused primarily because of the current notification system. Last week I thought that if users actions were made to send notifications instead of only skin status changes then a clean and efficient solution could be produced. However, it would seem that the entire system would be more simpler if it was rebuilt to just keep track of which skin “versions” are in which skin index, instead of also using statuses.

Next week I will begin work on this fix as well as allowing for public skins to be viewed online. I will also work on sideloading which will allow for local skins to be seen online even if they aren’t publically available. This features content safety setting 'Anything Goes' can be adjusted within the new settings UI.

Pending tasks are now
  • Skin "Sideloading"
  • Skinning UI optimisation and polish
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • Research different arenas and backgrounds.
  • General bug fixing, tidy up and enhancement of look and feel..


0 comments Read more

November 4

Rivalry Status Update #86 - Skin Button Functionality Completed

This week more work was done on adding button functionality to the remaining buttons with every skin button now having its own button functionality implemented.

Now the Unpublish, Report and Ban buttons have been given their corresponding functionality as well as the previously unconsidered buttons that arose from their completion such as Clear button (Which removes the reported skin from the reported list), Unban button (Which removes the banned skin from the banned list), and the Purge button (Which removes the skin from the Server completely).

However, there are still a few issues that have not yet been addressed. For example there is nothing stopping the user from reporting a skin multiple times. Currently, In order for a skin to be placed in the reported list it must be reported a certain number of times until it reaches a limit where it will be added to the list. So this current issue allows anyone to push any skin they don't want past this threshold and therefore add it to the reported list.

Another issue that persists is that the current notification system that is based entirely off skin statuses is lacking the required information to ensure that every client is aware of the current state of every skin. With the addition of the new Unpublish and Report button functionality it became apparent that if a skin was to be reported, as its state could not be changed (This is because a skin can be both online and reported at the same time) a notification would not be sent and no other clients would be aware of the skin being reported.

I am planning to fix this all next week with by including the action along with the status change to add that extra bit of information so that clients can stay updated.

Pending tasks are now
  • Implement skinning server functionality
  • Creating inventory system and skin database.
  • Steam workshop for player skins.
  • Complete network game lobby UI (make pretty and complete all network game modes).
  • Complete network game restart UI (make pretty).
  • Research different arenas and backgrounds.
  • General bug fixing, tidy up and enhancement of look and feel..




0 comments Read more
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Reviews

“Aussie indie developer Kew McParlane tells us about his bizarre turn-based combat game.”
IGN

“The most hilarious dueling game you'll ever play”
CNET

“Meet the 14 year old behind one of the best games of PAX Australia”
Stevivor

About This Game

Rivalry is a hotseat game where two players take turns moving their rag-doll character’s limbs and weapons using the mouse until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 10 / Windows® 8 / Windows® 7 / Windows® Vista / Windows® XP SP2+
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows® 10 / Windows® 8 / Windows® 7 / Windows® Vista / Windows® XP SP2+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • Storage: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.8+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 2.4 GHz Intel Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 720p display. Any graphics card since 2004 should work.
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: 3.4 GHz Intel i7
    • Memory: 4 GB RAM
    • Graphics: 720p+ Display. Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up
    • Storage: 1 GB available space

What Curators Say

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