Soluna Explorers: Tether – Curse of Slimus is a relaxed action RPG where you play as the monster, hunting roaming adventurers in a living world.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Soluna Explorers: Tether – Curse of Slimus is built around interacting systems that benefit greatly from player feedback. Early Access allows the game’s combat flow, ability evolution, item synergies, and faction behaviors to be refined through real player playstyles rather than closed testing. Community input will directly shape balance, pacing, and clarity as additional content and systems are introduced.」

這款遊戲的搶先體驗時間大約會持續多久?

「The planned Early Access period is approximately 12–24 months. During this time, development will focus on expanding the game to at least three mechanically distinct exploration maps, along with continued tuning of core systems and progression. Once these maps are complete and the overall experience feels cohesive and stable, the game will be evaluated for a full release.」

正式版預計會與搶先體驗版有何不同?

「The Early Access version focuses on a tightly scoped core experience, featuring a small number of handcrafted exploration areas built to support the game’s combat, abilities, item systems, and faction interactions. This structure allows players to experience the full gameplay loop while providing feedback on pacing, balance, and overall clarity.

The current build represents the foundation of the game’s systems and world structure. Additional areas, connections between regions, and deeper systemic interactions may be explored over time based on development progress and community feedback. Early Access players are purchasing access to the game in its present playable state.」

搶先體驗版目前的開發進度如何?

「The Early Access version is fully playable and centered around a complete core gameplay loop, including real-time combat, ability evolution, item synergies, faction interactions, and short exploration runs. The game is stable, optimized for low-end hardware, and designed for relaxed, repeatable sessions.

The current build contains a limited selection of exploration areas, enemies, items, and systems. This smaller scope allows players to experience the core mechanics while providing feedback on combat flow, progression pacing, balance, and overall clarity.

Future updates may expand content, systems, and areas based on player feedback and development progress, but Early Access players are purchasing access to the game in its current playable state.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The game will be priced lower during Early Access. As development progresses and additional content and systems are added toward the full release, the price is planned to increase by approximately 50–100% at launch. Early Access pricing is intended to reward early players who help shape the game through feedback and testing.

Early Access also provides an opportunity to explore the balance between casual play and deeper RPG systems before full release. Players who join early will receive the complete game at no additional cost once it leaves Early Access.」

在開發過程中,您打算如何與社群互動?

「Community involvement is a core part of development throughout Early Access. Player feedback will directly influence feature priorities, balance changes, system tuning, and content direction.

The primary community hubs are Instagram and Discord!

On Instagram, I will post frequent development updates, feature previews, roadmap progress, polls, and design discussions. Players will be able to vote on upcoming features, systems, and content direction. I will also share reward machine codes, event announcements, and behind-the-scenes development posts so players can follow progress week by week.

Discord is the main feedback and discussion channel. Players can:

Report bugs and technical issues

Suggest features and systems

Participate in balance discussions

Join design polls and roadmap voting

Test experimental builds and mechanics

Give direct feedback on combat, progression, and pacing

Major gameplay changes and new systems will be discussed with the community before implementation whenever possible. Development updates will clearly explain what is changing, why it is changing, and which community feedback influenced those decisions.

Highly engaged community members may be recognized in-game through custom items inspired by their contributions. As Soluna Explorers originated as a Kickstarter-funded card game, standout contributors may also be rewarded with personalized hand-drawn cards created by the developer.

Early Access players are not just testers. They actively shape the evolution of the game’s systems, content, and long-term direction.」
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加入 Soluna Explorers: Tether Curse of Slimus Playtest 測試

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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 4 月 15 日

此遊戲預計大約於 2 個月後解鎖

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關於此遊戲

Soluna Explorers: Tether – Curse of Slimus is a relaxed action RPG where you play as a cursed creature hunting the very heroes who once hunted you.

You are a Slimus, bound by a mysterious curse cast by Magnolia. To break free, you must raid explorer camps, track roaming adventurer parties, and uncover the truth behind the curse that trapped you here. The world is alive. Explorers travel in groups, speak to one another, and react to danger. You choose when to strike, when to stalk, and when to retreat.

Begin your journey as one of several Slimus classes, each with their own combat style and abilities. Shape your playstyle through deep build customization with over 200 unique items, powerful equipment sets, and a weapon personalization system that lets you enhance gear using rare scrolls. Each scroll grants powerful bonuses and meaningful drawbacks, consuming limited slots and forcing real decisions. No two weapons are ever the same.

Combat is real-time and system-driven. Abilities evolve while on cooldown. Mana controls how long you can explore. Factions can become allies. Monsters can be summoned. Every run is short, replayable, and filled with discovery.

Hunt the explorers. Break the curse. Find Magnolia.

Dense RPG mechanics. Casual pacing.
Fully playable on low-end hardware.

Early Access

Tether: Curse of Slimus is launching in Early Access with a complete core gameplay loop and a tightly scoped world designed for rapid iteration and expansion. The current version is fully playable, optimized, and focused on refining combat, progression, and system interactions through real player feedback.

Throughout Early Access, I plan on continuing to grow with new maps, mechanics, minigames, bosses, and world systems. Development is guided by a public roadmap, and updates will steadily expand the world toward a more connected, semi–open structure. May features are already 50%+ completed. (Just finished scripts for randomized areana. World Mirror is just missing some clean up. 2/10/2026)

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some music is AI generated. Some art background might use AI generation. A bit of writing also checked by AI.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 64-bit Processor and Operating System
    • 處理器: Potato
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Integrated Graphic
    • 儲存空間: 165 MB 可用空間
    • 音效卡: Any
    • 備註: Potato powered computer should be able to run this game.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 64-bit Processor and Operating System
    • 處理器: Potato
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Integrated Graphic
    • 儲存空間: 165 MB 可用空間
    • 音效卡: Any
    • 備註: Potato powered computer should be able to run this game.
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