A quiet surreal horror experience focused on uncertainty, isolation, and the fear of what cannot be understood. Meaning is suggested through absence, repetition, and subtle shifts in the environment. leaving interpretation entirely to the observer.

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OBSERVER AT THE HILL is a short first-person psychological horror experience focused on atmosphere, sound, and subtle environmental interaction.

The experience places the player in an isolated location where progression is driven by exploration and observation rather than combat or traditional objectives. Movement through the space is slow and deliberate, encouraging attention to environmental details, audio cues, and small changes in surroundings.

Gameplay consists primarily of walking, interacting with objects, listening to audio, and navigating enclosed spaces. There are no inventory management systems. Instead, tension is created through sound design, visual distortion, and sudden shifts in perception, including loud and unexpected audio moments.

The experience is linear and narrative-driven, designed to be completed in a single session. Playtime is approximately 10–30 minutes, depending on the player’s pace and level of exploration.

Key Features:

  • First-person atmospheric psychological horror

  • Linear exploration-based gameplay

  • Strong emphasis on sound design and silence

  • Environmental storytelling with minimal direct explanation

  • Sudden loud audio moments and jump scares

Información sobre contenido generado por IA

Según los desarrolladores, el juego utiliza contenido generado por IA de la forma siguiente:

AI tools were used during development as creative textures, audio and assistance for writing. All content was curated, edited and finalized by the developer.

Requisitos del sistema

    Mínimo:
    • SO: Windows 10 (64-bit)
    • Procesador: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Versión 11
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