Spellweaver is a free-to-play digital card game true to the classics of the genre, adding in several unique features for a new and fresh gameplay experience. With a focus of strategic depth and variety, it offers endless hours of fun in casual or AI matches, ranked play, drafts, and tournaments!
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2016 年 2 月 1 日
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6 月 14 日

June Card Release, Set Mechanics, Spoilers!

Our June card release is just around the corner!



Fact Sheet

Just like the first batch of new cards from the Ancients Rising season, a full playset of all the cards released in June will be available in the game's Marketplace for a set price.
  • Card contents - a total of 15 cards (2 heroic, 2 epic, 3 rare, 4 uncommon, and 4 common cards, with 2 of the common cards being Primary). As a first, this card release has more non-creature cards than creatures - but the creatures in it are quite badass!
  • Release date - between June 20th and June 25th. As a small indie team we can't set a firm release date. A floating release date lets us release as soon as we are ready.
  • Package price - 600,000 Gold or 2,400 Crystals. Despite the cost, this package provides around 1.5x better value for your money than our May release (calculated by number of shrines required to craft the cards it provides).
All the cards will be rolled into our Novelty Packs, and you will also be able to get them through crafting. Please also note that there will be no cards released in July because of team vacations.

Card Mechanic - Embody

Some creatures have a mental presence so strong, that their astral projections can reincarnate, basically giving them an afterlife. The Embody keyword reads "You may sacrifice a Spirit as you play this creature. If you do, play it for 1 less and it is Swift this turn."


Please don't mind the expansion symbol :)

Creatures with Embody are usually on the high end of the curve, providing excellent stats and abilities. The good thing is that with the help of Embody, you can play them a turn earlier and also take advantage of them immediately due to Swift.

Card Mechanic - Ancient

In the ancient times, mana was abundant and all aspects of magic as we now know them were united. To reflect that, all Ancient cards are "colorless" - they only require generic levels.


Please don't mind the expansion symbol... yet again :)

But that's not all - the Ancient keyword reads "You may play this card as a shrine for +1 Mana and +1 Card". Yes, you are reading it correctly. If you don't need a particular Ancient card, you can simply play it for mana instead of a shrine and get a new card in the process!

Further Previews

This is one expansion full of suprises, and you can certainly expect more exciting card reveals in the following days. We have a cycle of Spells with Play Boost effects for you, and two Ancient cards that are simply crying "build an entire deck around me"!

Stay tuned to our social media channels or our Discord server at https://discord.gg/BqEVhpV for more previews ;)
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4 月 17 日

New Card Releases and the Way Forward!

Ancients Rising

In May we are starting monthly card releases, and with them a brand new season – Ancients Rising.

The world of Asperia was inhabited by the magical spirits of the lands, the skies, and the seas, long before the sentient races as we currently know them came to live. Alongside those magical spirits strode the Guardians, ancient protectors of Asperia. These majestic beings were powered by the energy of Asperia’s magical field, which penetrated the entire realm in its early ages of glory.

But with time, Asperia’s magical field waned, until it shrank to a point now known as the Astral Flux. The Guardians retreated through the Flux to the outer realms where magic was still plentiful, and with no one left to protect Asperia, it was only a matter of time before something sinister tried to sneak and take it over.

The one we know as Aamon is a trans-realm creature with an insatiable appetite for power, and while a fearless hero named Amalric managed to banish it from the lands for the time being, Aamon will one day come back. The Ancients are returning to Aspecia, aware that they only have limited time to rally the entire realm before Aamon returns – undoubtedly a lot better prepared – for his revenge.

Release Schedule

Each month, we are going to release 6-15 new cards from the new Ancients Rising season, with two pauses in July and January to account for summer and winter team vacations.

The cards from each card release will be nicely packaged and easily obtainable in the form of a one-time purchase, available for both Gold and Crystals. The exact price tag will be announced on the release date and will depend on the number and rarity of cards. Please check the FAQ below for more ways to get ahold of the new cards.

The next release is scheduled for the week starting on May 7th, and will include 7 new cards, including a brand new hero. We bet that you can guess what that hero might represent!

Cards and Seasons, Oh My!

Soon enough we will have cards from two separate seasons in the game. What does this mean about packs? What kind of cards should we expect in there?

We put a lot of thought about the best thing we can do about packs and rewards, plus the impact this would have on rewards and the entire gameplay experience. So, if you have questions about the information below, please have a look at the FAQ section at the end of the article.

  • Small, Normal, Good and Evil packs will only contain cards from the “Core Set”, which is currently the old Valiant Dawn season.
  • Premium and Foil packs will contain both cards from Valiant Dawn and Ancients Rising.
  • We are introducing Novelty Packs, which will contain 4 cards from Ancients Rising only, and will be available for both Gold and Crystals.

Drafts will add one Novelty Pack instead of one Small Pack to each Normal Pack used. Thus, in draft you will pick from 14 cards, 10 of which will be from Valiant Dawn, and 4 from Ancients Rising.

FAQ

Will purchasing the card release package provide me with the full number of cards I need?

Yes, each card release package will include a full playset of every card from that card release.

Why are you releasing the new set/season in small pieces rather than a monolithic expansion?

This is the best way we have to keep the game new and exciting. If we had to release a big expansion, that would mean a long time without new content. Nobody wants to wait 4+ months without anything new in the game, provided that we haven’t had a lot of new content lately already.

Small card releases allows us to have regular new content and also keep that content easier to obtain.

Can we expect a large expansion later on?

For now, the plans are to complete the Ancients Rising season with monthly card releases only. Depending on how well these releases are accepted, and our own experience with them, we might change plans, in which case you will be promptly notified.

Why aren’t the new cards included in all packs?

There are a currently 342 different cards you can get from a Normal Pack, including over 100 different Rare cards. If we add the new cards to the already large number of cards we have in Valiant Dawn, the odds of getting a newly released card from a Normal Pack would be quite small. Also it would become increasingly difficult to get a specific card you need from an opened pack. We certainly don’t want that.

Keeping the cards from Ancients Rising separate helps us keep everything simple, and the number of different cards you can get from a pack under control. It prevents us from having too many different kinds of packs in the Marketplace, and also lets us keep the same packs as the means to obtain cards from the current “Core Set” after we start doing card rotations.

How can I obtain the new cards without spending money?

To get all new cards at once, you can purchase the corresponding card release package with Gold you get from games and quests. Of course there are also other ways to obtain the new cards. Quests will occasionally give you new cards and Novelty Packs as rewards. Novelty Packs contain only cards from Ancients Rising and you will be able to purchase Novelty Packs with Gold too.

The crafting system will also allow you to craft any card you want using Shrines.
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評論

“It's relatively easy for new players to get into, and extremely rewarding for people seeking a layered tactical experience.”
9/10 – 2P

“Innovative design that improves upon the core gameplay of 'Magic: The Gathering' in every way.”
9.1/10 – Trading Card Games

“Spellweaver: Hearthstone & Magic: the Gathering had a baby!”
NoxiousGLHF

關於此遊戲



Spellweaver is a fast-paced and strategically deep digital card game, featuring several mechanics unique to the genre. Created by an indie team of seasoned game developers, and designed by a Magic: the Gathering National Champion, it is easy to learn, yet challenging for veteran card game players.

One of Spellweaver's core gameplay features is hero development. During a game, your hero levels up, gains resources, and can develop additional hero skills, letting you craft the perfect hero to complement your deck's strategy.

Spellweaver's combat system features an innovative creature speed mechanic. Fast creatures allow you to dictate how combat goes, but they have generally weaker stats. Slower creatures are bigger and stronger, but they are also easy to outmaneuver.

Spellweaver's design allows for quick games, yet offers a huge number of combinations and paths to victory to explore. Join in and have endless hours of fun with this strategic card game created with a lot of passion!

系統需求

    最低配備:
    • 作業系統: Windows XP or later
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Any 256MB DirectX 9.0c compatible video card
    • DirectX: 版本:9.0c
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: Windows 7 or later
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512MB DirectX 9.0c compatible video card
    • 備註: 1080p or higher display resolution is recommended

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