新生:若能好好长大 Rebirth: If Only I Had Grown Up Right
This is a simulation game that emphasizes the long-term impact of choices. Players take on the role of a Chinese woman born in the 2000s who has experienced trauma from her family of origin and must raise her newborn child until adulthood, ensuring the child's mental and physical well-being.

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I want to give players interested in this genre an earlier opportunity to learn about the game and test it in advance, so that adjustments can be made later.」

這款遊戲的搶先體驗時間大約會持續多久?

「11 months.」

正式版預計會與搶先體驗版有何不同?

「We plan to add nearly a hundred events with multiple choices and branching storylines to the full version, and ensure that the main branching endings are achievable. We also plan to increase language support, at least English, and potentially some Traditional Chinese, Japanese, Korean, Spanish, French, and Russian.」

搶先體驗版目前的開發進度如何?

「Its core gameplay is now functioning correctly. The main character art and backgrounds are now displayed.Players can theoretically complete the entire game timeline, but some plot points are missing.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to gradually increase prices as new content and features are introduced.」

在開發過程中,您打算如何與社群互動?

「We regularly monitor and actively incorporate feedback from the community, which greatly benefits our game.」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 12 月 24 日

此遊戲預計大約於 9 個月後解鎖

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
新增至您的願望清單
 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

Rebirth: If Only I Had Grown Up Right

A simulation game about the transmission and healing of trauma from one's family of origin

In the rapidly developing urban environment, competition for educational resources is intensifying, and family structures are becoming increasingly smaller.

Parents, filled with anxiety and expectations, are often forced to assume the dual roles of "manager" and "investor."

In a society where "successful results" are the sole measure, control based on love and responsibility gradually intrudes into every stage of a child's growth—

school pathways, interest choices, time allocation, and emotional expression.

External achievements accumulate,

while internal psychological resilience is quietly depleted.

Children seem to be "growing up well,"

but silently accumulating scars,

ultimately manifesting as abnormal behaviorrelationship breakdowns, or self-denial.

Every seemingly "correct" choice may come with an unnoticed price.

Playtime: Approximately 15 hours or more.

Text Size: Approximately 600,000–1,000,000 words

Keywords: Realism / Psychological Growth / Choice-oriented.

Current Stage: Core gameplay finalized, Demo in testing

Game Features

A Refined Numerical System

Emotions, moods, and temperament interact at multiple levels. A child's instantaneous emotions alone involve over 100 variables. Referencing Prattsik's basic emotional model, it emphasizes the complexity of emotions and rejects simplistic increases or decreases in stress.

Multi-Dimensional Development and a "Hidden Cost" Mechanism. Short-term gains often come with long-term consequences; success is no longer a cost-free choice.

Non-Binary Choice Design All choices stem from conflicting values, not judgments of right or wrong.

Deeply Integrated Story and Gameplay. It's not simply about reading the story; you drive the character's fate through system actions.

Small Gameplay Variations Driven by Psychological State. Game mechanics differ as the character grows and their psychology changes.

Multiple Endings Educational methods, interest cultivation, and life paths collectively determine the final outcome.

Long-Term Influence Trauma System: Referencing the formation mechanisms of complex psychological trauma, this system allows early choices to continue to manifest in the future.

Talent and Physical Difference System Inspired by differentiated growth experiences in reality, this system combines strengths and limitations to encourage players to understand diversity and cherish the ordinary and whole.

(Planned Content) External Growth System Through multiple playthroughs, players accumulate experience to unlock richer starting conditions and social environments.

Main Gameplay

Main Gameplay

  • High-Freedom Story Progression

  • Schedule Planning and Character Development

  • Emotionally Driven Stress-Relieving Mini-Games

    Team Introduction

    We are a small team composed of childhood trauma survivors, hardcore fans of simulation games, and members with applied psychology backgrounds.

    We focus on real-life parent-child relationships, growth pressures, and psychological costs. We hope that through the relatively safe medium of games, players can reflect on their choices and find relief and peace through understanding.

    This is not a game that blames parents, but a game that attempts to understand "why this happened."

If the past cannot be changed,

At least the pain can be prevented from being passed on.

Perhaps there is no rebirth in this world,

But even something as insignificant as moss

has a chance for rebirth.

Producer/Lead Planner/Scriptwriter

Zhang Hanqi (Binggunya)

A self-media creator and independent game planner with millions of views, possessing many years of experience in writing and content operation. Responsible for the overall planning, numerical planning, narrative structure, and world-building of this project.

×Programmer

Sweet Couple

Studied Computer Science in the US and returned to China. Passionate about all kinds of games, with over twenty years of experience playing computer games despite being only in their twenties. Possesses complete project development experience, responsible for core system implementation and performance optimization.

Representative work: *Xia Shang Xiong Xin*

Chief Art Director

Ye'an

Studied Digital Media Art at Beijing Institute of Fashion Technology (received an A++ rating in the latest discipline evaluation, ranking among the top in the industry), with 4 years of experience as a freelance illustrator. Despite family objections, she earned all her art exam preparation fees and university living expenses by taking on freelance work, overcoming obstacles with her love for art. She is an inspirational role model in our team.

Original Artist

Tantan

A long-term collaborating illustrator with two years of original artwork experience, responsible for character and key illustrations. A 5.0-star preferred illustrator at Mihuashi, with a 100% on-time delivery rate.

Psychological Consultant

Yuyi

With a 211 university background in Applied Psychology, he participated in setting review and content discussion. Primarily grounded in scientific theory, supplemented by counseling practice (focusing on CBT + adolescents), I possess profound firsthand experience in psychoanalysis. Currently navigating the seven-year itch in my psychology career, I'm financially strapped but brimming with passion for the profession and a wealth of knowledge. I hope to contribute my life's work to the project, allowing players to experience the sincerity, fun, and love the development team poured into designing the game.

UI: Haita

Project Management: Heiya

Our Commitments

  • Maintaining transparency in project progress

  • Timely updates on key milestones

  • Respecting every act of support and diligently fulfilling every commitment

系統需求

    最低配備:
    • 作業系統 *: Windows 7 SP1 or Windows 10
    • 處理器: 1.7GHz Dual Core CPU
    • 顯示卡: Intel HD Graphics 4000 ,NVIDIA GeForece GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAMor equivalent
    • 儲存空間: 5 GB 可用空間
    建議配備:
    • 作業系統: Windows 10 or Windows 11
    • 處理器: 3.4GHz Dual Core CPU
    • 顯示卡: Intel Core i5-4460 ,NVIDIA GeForece GTX 260, ATI Radeon 4870 HD, or equivalent card with at least 512 MB VRAM
    • 儲存空間: 5 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。