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この体験版について

※Introduction※

Performance is combat. Rhythm is the rule.

In a future city built around livestreams, the stage is your battlefield. Under the eyes of billions, every move, every shot, every mistake becomes part of a lethal broadcast controlled by algorithms. This is not just about surviving. It is about staying relevant.

※About This Game※
Welcome to DOPA

Every action is tracked. Every moment is scored.
DOPAis a rhythm driven action game set inside a nonstop, 24/7 survival livestream.

In this future, attention is currency and entertainment is infrastructure. You play as a rising Performer, thrown into a brutal competition where rhythm based combat meets live stage spectacle. Fight to entertain, adapt to the audience, and learn how the system rewards or punishes those it watches.

Combat made for an audience

There is no quiet gameplay here. Every action must land on the beat.
Dodges, gunfire, and abilities are all tied to rhythm and timing. Precision fuels your performance meter. The stage reacts to the music, with lighting, terrain, and hazards shifting mid fight. What looks like danger can become an opportunity if you play it right.

Enemies are part of the show.
The audience decides the outcome.

Encounters scale dynamically based on your performance score and threat level. Play it safe to protect your popularity, or push harder to drive engagement. Every decision you make is reflected in the broadcast.

 

Popularity is power

When the fight ends, the pressure continues.

Viewer counts, fan donations, sponsor objectives, and online backlash all affect gameplay. Popularity functions like a second health bar. It can save you, or turn against you.

•Rapid fan growth can unlock unique support abilities
•Negative publicity may trigger special enemies designed to target you

You are managing more than a character. You are managing a public identity.


A world built on being watched

DOPA is set in a near future where data matters more than truth.

Move between dazzling stages and decaying backstage spaces. Meet other performers bound to the same system. Make deals, betray allies, and decide how far you are willing to go to stay visible.

Are you using the system, or trapped inside it?
Does the show end in freedom, or in total control?

In this world, visibility is both your greatest weapon and your biggest risk.

※Key Features※

Rhythm driven action combat

Combine the precision of rhythm games with fast paced action combat.

Performance based progression

Improve your combat skills while growing your audience. Fame directly affects gameplay.

Dynamic audience and media system

In game social platforms react to your actions in real time.

Stylized cyberpunk setting

Neon stages, data saturated environments, and virtual idol culture.

Multiple narrative outcomes

Your performance style and public decisions lead to different career paths and endings.

Step onto a stage that never goes dark.

Add DOPAmine Overdrive to your wishlist and prepare to go live.
Will you become another disposable data point,
or the performer who breaks the system?
The broadcast is waiting.

AI生成コンテンツの開示

開発者は、ゲームでのAI生成コンテンツの使用について次のように説明しています。

Use of AI:
1. AI is used for creative concepts during the art design phase, while final production is completed manually.
2. AI is used for creative concepts in data naming.
3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement.
4. AI is used to generate portions of the background music, which are then manually adjusted.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows® 10 / Windows® 11
    • プロセッサー: Intel® Core™ i5-800
    • メモリー: 16 GB RAM
    • グラフィック: NVIDIA GeForce RTX 2060 (6GB)
    • ネットワーク: ブロードバンドインターネット接続
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows® 10 / Windows® 11
    • プロセッサー: Intel® Core™ i5-11400
    • メモリー: 16 GB RAM
    • グラフィック: NVIDIA GeForce RTX 3060 (12GB)
    • ネットワーク: ブロードバンドインターネット接続

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