You are the lifeline of a struggling town. Enter dangerous, ever-changing regions through portals, fight enemies using a strategic turn-based combat system, gather resources, and return home to fulfill requests and help the town survive.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I chose Early Access because while the core gameplay and mechanics are already playable, the game is still evolving and would benefit greatly from player feedback. Early Access allows me to gather community input to help refine systems, improve balance, and prioritize new content such as additional biomes, enemies, and polish.

I am committed to continuing development throughout Early Access, actively addressing feedback, fixing issues, and improving the overall experience as the game moves toward a full release.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I expect Early Access to last a relatively short period of time, but the exact length may vary depending on development progress and community feedback. My goal is to remain flexible so we can properly polish the game and add planned content without rushing.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«I plan to expand the game during Early Access with additional biomes, enemies, and improvements to existing systems. My current goals also include performance optimizations, bug fixes, and gameplay refinements based on player feedback.

As development continues, priorities may change as I learn more from the community and ongoing testing.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current Early Access version includes one playable biome, an inventory system, shop system, resource and quest systems, character stats, abilities, weapons, armor, character customization, multiple enemies, NPCs, and additional mechanics.

These systems are functional but still under active development and may change as the game evolves.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I do not currently plan to change the price after Early Access. However, pricing may be adjusted if the scope of the game changes significantly during development.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I actively involve the community through our Discord server, where players can share feedback, report issues, suggest ideas, and help with testing. Community input plays an important role in shaping development decisions and improving the overall quality of the game.»
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Om spillet

You are the lifeline of a struggling town.

Beyond its walls lie hostile, ever-shifting regions filled with monsters, resources, and opportunity. Each journey is different while your success ensures the town's survival.

Enter different biomes, fight through multiple randomized levels per run, gather resources, and return home before midnight to supply your town and its people.

Core Gameplay Loop

  • Travel from your town to outside areas by using portals

  • Fight enemies and explore randomized levels

  • Collect resources, items, and rewards

  • Return to town to fulfill requests, rebuild the town, and prepare for the next run

Features

⚔️ Turn based Combat (with a twist)
Fight a variety of enemies across multiple biomes using my turn based combat, it works by having a preparation turn in which you decide your next 3 moves based on your energy. While your abilities are based on the weapons you equip and the training you do.

🌍 Randomized Runs
Each biome contains multiple randomized levels, ensuring that each expedition has it's own traps, rewards and misteries.

📜 Request Board Quests
Townsfolk post requests that can be difficult or simple, consisting of supply runs to high-risk quests tied to dangerous regions. Choose which missions to take and which to avoid.

🏘️ Town Progression
Resources you bring back help sustain and grow the town. Your success directly impacts the people relying on you while providing you with new supplies and areas to explore.

🎒 Items & Equipment
Discover and manage items gained from your journeys, shaping how you approach future runs.

🎨 Pixel Art World
Explore our pixel environments made with love by yours truly, the only dev. P.S: I did use some assets as I can't afford full time artists :(

Early Access

This game is launching in Early Access to allow the world, systems, and content to grow alongside player feedback. Expect regular updates adding new areas, enemies, items, and improvements to existing systems.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 (64-bit)
    • Prosessor: Intel Core i3-2100 / AMD FX-4300 or equivalent
    • Minne: 4 GB RAM
    • Grafikk: Integrated graphics (Intel HD Graphics 4000 or equivalent)
    • Lagring: 300 MB tilgjengelig plass
    • Lydkort: DirectX compatible
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: OS: Windows 10 (64-bit)
    • Prosessor: Intel Core i5 or better
    • Minne: 8 GB RAM
    • Grafikk: Integrated graphics (Intel HD Graphics 4000 or equivalent)
    • Lagring: 300 MB tilgjengelig plass
    • Lydkort: DirectX compatible

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