Vocab Clash is a VR motion-sensing vocabulary game. Players learn words through images/videos, then answer via physical actions like boxing, shooting darts, or playing table tennis—bypassing translation to build direct concept-word connections while getting a fitness workout.

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Over dit spel

Vocab Clash is a VR vocabulary training tool based on the “guess the word from visuals” concept. The game presents word meanings through text-free images or short videos. After observing and understanding the concept, you choose the correct answer through physical actions like boxing, throwing darts, or striking a ping-pong ball—building a direct “concept–word” neural connection through immersive interaction.

Detailed Description:
Vocab Clash completely redefines how vocabulary learning works: “Understand the scene first, then answer with your body.”

There are no Chinese translations or English definitions in the game. Every word’s meaning is conveyed purely through visuals—images or short videos. It feels like playing a visual riddle: you observe the scene, grasp the concept it represents, and react quickly.

The key difference is that your “selection” isn’t a button press—it’s full-body movement. You punch a target, throw a dart, or accurately hit an incoming ping-pong ball toward the correct option. Physical action and visual understanding merge in an instant, turning word meanings into intuitive reflexes.

Core Features:

  • Text-free visual association: Meaning is triggered entirely by images/videos, forcing the brain to bypass translation and build a direct link between concepts and English words.

  • Motion-based answering mechanics: Choices are designed as sports actions like punching, throwing, and swinging—replacing mechanical clicks with embodied memory. Learning itself becomes a calorie-burning workout.

  • Closed-loop learning flow: Observe (watch the scene) → Understand (infer meaning) → Act (choose through motion) → Feedback (correct/incorrect), all completed inside an immersive VR environment.

  • Intelligent training system: Includes AI-based adaptive difficulty, targeted review for mistakes, and progress tracking to ensure learning effectiveness compounds over time.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or better
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 1060 6GB / AMD RX 580 8GB or better
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 3 GB beschikbare ruimte
    • Geluidskaart: VR headset audio
    • VR-ondersteuning: Meta Quest 3S
    • Aanvullende opmerkingen: VR headset required. SteamVR / OpenXR compatible headset required.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 64-bit
    • Processor: Intel i7-8700 / AMD Ryzen 5 3600 or better
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA RTX 2060/3060 or AMD RX 5700 XT or better
    • DirectX: Versie 12
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: VR headset audio
    • VR-ondersteuning: Meta Quest 3S
    • Aanvullende opmerkingen: VR headset required. SteamVR / OpenXR compatible headset required.
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